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Discussion Starter · #1 ·
HQ
Autarch - Wings, Mandiblaster, Pwep and Fusion gun
Farseer - jetbike, RoWit, RoWard, SStones, Doom, Mind War

Elite
Fire dragons 5+exarch - flamer, crack shot, tank hunters (ride in a Falcon)

Troops
Guardians 13 with scatter-platform and spiritseer with embolden
Dire Avengers 9+exarch - Shimmershield, Defend, BladeStorm
Mounted on Wave Serpent - Linked Starcannons, Shuricannon, ALL of the vehicle upgrades

Fast attack
Warp spiders 9+exarch - PowBlades, D-Spinners, Deepstrike, Withdraw
Swooping Hawks 9+exarch - Sunrifle, Skyleap, intercept

Heavy
Falcon - Starcannon, shuricannon, ALL of the vehicle upgrades
Wraithlord - EML, Lance

Help is really appreciated. Thanks in advance
 

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Autarch - Wings, Mandiblaster, Pwep and Fusion gun
Farseer - jetbike, RoWit, RoWard, SStones, Doom, Mind War

*** Both HQs are solid and will generally be a lot of help to the rest of your army in tourneys.

Elite
Fire dragons 5+exarch - flamer, crack shot, tank hunters (ride in a Falcon)

*** Drop the Exarch. In a small game, he's really not worth the trouble. 5(6) Dragons in a Falcon will prove deadly to any small squad, or any vehicle, without spending any more points that will most likely be wasted.

Troops
Guardians 13 with scatter-platform and spiritseer with embolden
Dire Avengers 9+exarch - Shimmershield, Defend, BladeStorm
Mounted on Wave Serpent - Linked Starcannons, Shuricannon, ALL of the vehicle upgrades

*** Again, I like the units, but not the upgrades. Choose specifically how you want your Exarch to be used and equip him with just enough gear/powers to make that happen. Also, putting all of the upgrades onto the Serpent is just begging to lose valuable victory points. Stick with Spirit Stones, and maybe Star Engines.

Fast attack
Warp spiders 9+exarch - PowBlades, D-Spinners, Deepstrike, Withdraw
Swooping Hawks 9+exarch - Sunrifle, Skyleap, intercept

*** I field my Warp Spiders exactly as you have listed them here. The Hawks, on the other hand are a bit of a waste. Try dropping the Skyleap and Sunrifle, and then splitting the unit into two units of 5 models each. This way, than can still deepstrike and drop 2 grenade packs, but can start on the board and really cause some damage to two vehicles per turn with their bombs. Keep them task specific.

Heavy
Falcon - Starcannon, shuricannon, ALL of the vehicle upgrades
Wraithlord - EML, Lance

*** Again, be careful of adding too many upgrades to an Eldar vehicle. For the Falcon I'd recommend Spirit Stones and Holofield. The Wraithlord is set up perfectly, in my opinion.

If you get the urge to follow my advice, you may be able to make your Defender squad larger, or even make another squad w/ two platforms. Also, preference only mind you, the Warlock in a Defender squad is best when Concealing his unit from enemy fire.
 

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Discussion Starter · #3 ·
Well, i have played several games with this roster and i am disappointed.
This one goes perfectly against horde armies, but it can barely do anything to MEQ-armies. well, it does explode all of the tank enemy has, pops up rhinos and other, but cannot handle even three tactical squads that fell out of these rhinos and have been entagled for entire turn.
and wraithlord was completely useless.

here is my idea how to make it a bit better

HQ
Autarch - wings+mandiblasters+fusion+Pwep
Farseer - jetbike, RoWit, RoWard, SStones, Doom, 2nd power - cant decide which one. maybe MindWar

Elite
5+1 firedragons, flamer, crack shot
9+1 scorpions, claw, stalker
+wave serpent - tl-starcannon, shuricannon, sstones, vectors

Troops
9+1 dire avengers, diresword, bladestorm
9+1 dire avengers, diresword, bladestorm

Fast
9+1 warp spiders, d-spinners, powBlades, withdraw
5+1 hawks, intercept
5+1 hawks, intercept

heavy
Falcon starcannon, shuricannon, holo,sstones, star engines

thats 1840 points. 10 left

what do you think about it?
 
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