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Discussion Starter #1
Last year at the gt i used an aliatoc eldar and i thought i'd see how that list might look under the new codex with a few changes here and there this is what i came up with

Farseer on jetbike[singing spear, Fortune, midwar, spirit stones, runes of warding]
Warlock on jetbike[Destructor]
Warlock on jetbike[Embolden]
Warlock on jetbike
Warlock on jetbike

6 x Pathfinders
6 x pathfinders
11 Guardians with scatterlaser platform[warlock+embolden]
11 Guardians with scatterlaser platform[warlock+embolden]
3 Guardian jetbikes[shuriken Cannon]

2 x Vibro Cannon
Wraithlord[Brightlance, Eml]
Wraithlord[brightlance, Eml]

There have been a number of changes, last year i had:
unit of 8 scorpians with tooled exarch,
a unit of 5 Dark reapers with tooled exarch
4 x 3 man ranger squads
-2 pathfinders
1 squad of guardians 8 man

i have added:
vibros in place of reapers as points were short
2nd guardian squad and more bodies over rangers as the warlocks are needed for wraithsight
EML's to the wraithlords
3 jetbikes

overall i think the new list is nowhere near as good as before, even without disruption. Any thoughts guys?
 

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I have to say mate I think you would get owned by most lists at the GT with this one.

I can't say much more than there doesn't seem to be anything in it.

I would say it needs a complete re think. I don't think it is worth taking Warlocks in the guardians at tourney level. The Jetbike squad are too much of a point sink for the power they add to the list. I think the wraithlords are a good idea though as a lot of people will be taking fireprisms which as we saw the other night are far to easy to just glance to stop them firing back every other turn
 

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Discussion Starter #3
if you dont take warlocks in the guardian squads the the wraithlords will have to roll for spirit sight. Whilst the warlock also adds to the chances that the guardians will stay around longer. I think i would have to get rid of the bike council, but that was the one thing that made my list different and fun to play with. I think eldar have been forced to go mechanised now. There isn't a gt list ive ever faced that couldn't take that apart, although i wasn't really making it as a tournament build, just trying to see what differences there would be under the new dex
 

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If was going to change It as much as I hate to say Eldrad would fit In nicely Into the list castling up with the WL's and Vibro's he could guide the Wraithlords, doom for the pathfinders and guide the Vibro's.
Personally after playing a few test games with the new Eldar I don't think they have that 'meta' list anymore, the ability to stop any of their skimmers with a single glance reduces the fire output of a mech list add this to the nerf of the starcannon I'll think they struggle.
Still damn fun to play though! :D
 

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Maybe something like this could work? :?

Eldrad

6 x Pathfinders
6 x Pathfinders

3 x Jetbikes
1 x Shuriken Cannon
Warlock: Spear+Emolden

3 x Jetbikes
1 x Shuriken Cannon
Warlock: Spear+Emolden

1 x Viper: Twin Shurken Cannon
1 x Viper: Twin Shuriken Cannon

8 x Harlequins
6 x Kisses
Shadowseer

2 x Vibro Cannons
1 x Wrathlord EML/BL
1 x Wrathlord EML/BL

1500pts Approx
 

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Discussion Starter #6
Eldrad certainly is a powerhouse when it comes to casting, however the Major problem i think is that escalation would seriously hurt this list, plus the wraithlords have no babysitters. My army last year started with 9 units on the table in escalation...this one has four. I really think they have taken a hard knock under the new codex, especially in competative play. maybe something totally different will work? Prehaps lots of guardians, reapers and firedragons? Harlequins have potential obviously, but i'm not sure how willing to go down that route i'd be and i'm certain that most decent players will already be tweeking there lists to have "anti-harlequin" measures
 

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You've sunk a lot of points into an HQ that can still get killed by S6 weapons so easily. I'd really recommend taking Enhance in a Farseer/warlock sqaud. It's incredibly nasty, considering they wound on a 2+.

Anyway, the thing I worry about in all lists posted is numbers. There just aren't enough bodies, especially considering saves and toughness. In a Marine list it works, because they've got survivability. Doesn't work that way for Eldar.

I'm assuming you want to keep a heavy sway towards Farseer. Here's what I'd do:

Farseer with Fortune
5 Warlocks, enhance

Scorpions with a tooled up Exarch or maybe some Fire Dragons.

3 Jetbikes
1 Shuriken Cannon
Warlock: Spear and Embolden

3 Jetbikes
1 Shuriken Cannon
Warlock: Spear and Embolden


Fill up the extra points with Dire Avengers and Pathfinders.

Wraithlord
EML and Lance

Wraithlord
EML and Lance

Falcon
Holofield, spirit stone, scatter laser


Basically, mount the Farseer and co in the Falcon to fly up and wreak havoc while you shoot everything else.
 

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Eldrad certainly is a powerhouse when it comes to casting, however the Major problem i think is that escalation would seriously hurt this list, plus the wraithlords have no babysitters.
I meant castling not casting! :wink: , basically Eldrad babysits behind both wraithlords who sit In 4+ cover while the vibro's sit behind all huddled up, with Eldrad making up a nice 'castle of doom' with his three powers.
Suppose esgaylation does screw It over a bit could always throw In the factory Autarch on Jetbike to speed them up.
 

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ehhh i dont like guradians or weapons platforms, i prefer almost everything to be an aspect warrior, so i...maybe you havent guessed...use dire avengers for troops, but i do like the pathfinders.
 

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Guardians do have a place in the army. It's a different one than it used to be, mind you-- they're not the line troops anymore, that falls to the Dire Avengers-- but they're a Troops choice that can take a mobile heavy weapon and not throw down a lot of points for it. I think it really depends on what the rest of the army looks like as to what your Troops need to be.
 

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Discussion Starter #11
The thing is, footslogging avengers do not cut it against any army that packs AP4 stuff. Most importantly Imperials, and also they have absolutely no roll to play if you face against Mech armies. They are ok against certain armies, but if your opp has a few speeders preds whirlwinds etc then its going to hurt.
 

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Yeah. Avengers, to be most effective, need Serpents, pretty much like every other aspect. Thing is though, you get relatively cheap twin linked weapon platforms that move fast and die hard.
 

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Discussion Starter #15
depends what weapons u put on it. A brightlance serpent is going to set you back a bit. I actually think its alot of points to spend on Non-scoring units, but they work well with the other skimmer tanks and wraithlords
 

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Buddy of mine who plays Tau was horrified when I Fish of Fury'd him with Dire Avengers. Except I bladestormed. It was beautiful.

I've found with Serpents it's best to just stick TL'd Shuriken Cannons on. That way they can handle infantry fairly well, and in a pinch can take out some light armour. Also flying around to the back of another tank and popping it in the bum. I figure you've got a pretty good chance to hit with those three shots, and depending on how your to hit dice pan out, your penetrating shots might have a chance.


Looking back at your list, I'd take the scatter lasers and stick them on Vypers. Cheaper, but less survivability. That's really all Guardians have going for them now.

Vibro cannons are eh. I've never had much luck with them, but your call.


Overall, it's not a terrible list by any means. But you're right that it's not nearly as good as the one you used before, based on what you took out. In all honesty, I'd try to fit the Reapers back in. Just four of them though, no Exarch. Relatively cheap and still packs a pretty strong punch.
 
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