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Effective Possessed

1204 Views 13 Replies 8 Participants Last post by  maddermax
Is this an oxymoron? Or is there a way to make good use of Possessed?

My original thought was to use them in the way that many players use Khorne Berserkers, with Plague Marines and Noise Marines as my troop choices. If I went this rout, how would I best use Possessed? I can't decide which Icon works best for them--Khorne to give them yet another attack, Nurgle to make them harder to kill, Slaanesh so they have the same advantage Berserkers have on the turn they charge except for every round of close combat, or if I should keep them on foot in a unit of 20 with an Icon of Tzeentch to keep them alive to tempt ordinance away from things that actually matter, or if there's something else I hadn't considered.
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There IS a way to make Possessed effective. Loaded dice.

Honestly, they're cool models, very fluffy, and can be fun to use. But they just aren't cost effective, when you factor in the random roll for their powers. If anything though, I'd take 10 in a rhino, rather than twenty on foot, so they can get into combat quicker. They're just too expensive to have walking across the field.
Well, it's not like I play severely competitive games, just with friends. We only have one, maybe two people with tournament-level skill, and even then one of them usually deliberately fields things that he thinks are more fun than they are effective. I suppose there's no harm in experimenting with them.
If you want fun and random, they'll be perfect for you :grin: In friendlies they're fine and fluffy, but just ask to make the possessed-ability roll before the game begins. Technically, you're meant to roll it after you've deployed, but If you get scouts, this is too late to outflank. It just makes them useful, whatever you roll, so it's a good house rule for them, and there's no harm in asking.

Good luck with them :)
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