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Effective Possessed

1203 Views 13 Replies 8 Participants Last post by  maddermax
Is this an oxymoron? Or is there a way to make good use of Possessed?

My original thought was to use them in the way that many players use Khorne Berserkers, with Plague Marines and Noise Marines as my troop choices. If I went this rout, how would I best use Possessed? I can't decide which Icon works best for them--Khorne to give them yet another attack, Nurgle to make them harder to kill, Slaanesh so they have the same advantage Berserkers have on the turn they charge except for every round of close combat, or if I should keep them on foot in a unit of 20 with an Icon of Tzeentch to keep them alive to tempt ordinance away from things that actually matter, or if there's something else I hadn't considered.
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I think he's getting the 2 CCW 's from if you roll a 6 and they get a power weapon. The way it's phrased it sounds like they gain a power weapon in addition to their close combat weapon, rather than replacing it.

And thanks for all the input! I'm just wondering because I'm getting a really sweet package deal from this friend of mine--100 Marines (including 30 Possessed, 5 Terminators and 3 with Lascannons), 3 Rhinos, 2 Defilers and 1 Land Raider for $250--so I was wondering if and how I should put those 30 Possessed to use. I suppose it wouldn't hurt to try them out, and worst case I could always use them as Chosen.
Well, it's not like I play severely competitive games, just with friends. We only have one, maybe two people with tournament-level skill, and even then one of them usually deliberately fields things that he thinks are more fun than they are effective. I suppose there's no harm in experimenting with them.
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