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Discussion Starter · #1 ·
Is this an oxymoron? Or is there a way to make good use of Possessed?

My original thought was to use them in the way that many players use Khorne Berserkers, with Plague Marines and Noise Marines as my troop choices. If I went this rout, how would I best use Possessed? I can't decide which Icon works best for them--Khorne to give them yet another attack, Nurgle to make them harder to kill, Slaanesh so they have the same advantage Berserkers have on the turn they charge except for every round of close combat, or if I should keep them on foot in a unit of 20 with an Icon of Tzeentch to keep them alive to tempt ordinance away from things that actually matter, or if there's something else I hadn't considered.
 

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or if there's something else I hadn't considered.
A unit of 20 Possessed with the Mark of Khorne, who roll a 6 for Daemonkin. Tallys up to 100(2 base, 1 for MoK, 1 for 2 CCW, 1 for charge) S5 power weapon attacks on the charge(key word for daemonkin is gains the rule/equipment, giving the Possessed Power Weapons and a CCW) :grin: and they can take a rhino to use as cover
 

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There IS a way to make Possessed effective. Loaded dice.

Honestly, they're cool models, very fluffy, and can be fun to use. But they just aren't cost effective, when you factor in the random roll for their powers. If anything though, I'd take 10 in a rhino, rather than twenty on foot, so they can get into combat quicker. They're just too expensive to have walking across the field.
 

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I used 9 of them with an IoT together with Kharn in an LR. With the icon they can save against Kharn's traitor attacks on a 4+ and give him a good protection.
It's quite costly but with rending this was a killy unit which I used with great success in this game.
 

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Also they don't get the bonus for 2CCW, read their description for some reason they have 1 CCW (even though they are using their bare hands- hence they should have 2 CCW's?). Honestly GW screwed the stats on these things fairly bad. I mean they would actually be playable if they where 23 points each or had 3 attacks base with dual wield, hell even if they just had bloody assault grenades they would have been a lot better.

Still I find they are best used with IoT in appoc games where they can tie up really tough units, while still having a decent chance of wounding stuff like hive tyrants and the like.
 

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Discussion Starter · #8 ·
I think he's getting the 2 CCW 's from if you roll a 6 and they get a power weapon. The way it's phrased it sounds like they gain a power weapon in addition to their close combat weapon, rather than replacing it.

And thanks for all the input! I'm just wondering because I'm getting a really sweet package deal from this friend of mine--100 Marines (including 30 Possessed, 5 Terminators and 3 with Lascannons), 3 Rhinos, 2 Defilers and 1 Land Raider for $250--so I was wondering if and how I should put those 30 Possessed to use. I suppose it wouldn't hurt to try them out, and worst case I could always use them as Chosen.
 

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I think he's getting the 2 CCW 's from if you roll a 6 and they get a power weapon. The way it's phrased it sounds like they gain a power weapon in addition to their close combat weapon, rather than replacing it.
Exactly :grin:

That sounds like a fairly good deal! Although I wouldnt use them as chosen. I would model them as Possessed, add the odd bolt pistol in, and play them as Khorne Berzerkers
 

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Yep, the power weapon is in addition to the Possessed's close combat weapon.

Page 29, Codex: Chaos Space Marines (4th edition). "Daemonkin: ... The Possessed unit will have the special rule or extra equipment indicated in the table for the entire game."

It's nice, but they still lack assault grenades. :( And it sucks.
 

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Discussion Starter · #13 ·
Well, it's not like I play severely competitive games, just with friends. We only have one, maybe two people with tournament-level skill, and even then one of them usually deliberately fields things that he thinks are more fun than they are effective. I suppose there's no harm in experimenting with them.
 

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Well, it's not like I play severely competitive games, just with friends. We only have one, maybe two people with tournament-level skill, and even then one of them usually deliberately fields things that he thinks are more fun than they are effective. I suppose there's no harm in experimenting with them.
If you want fun and random, they'll be perfect for you :grin: In friendlies they're fine and fluffy, but just ask to make the possessed-ability roll before the game begins. Technically, you're meant to roll it after you've deployed, but If you get scouts, this is too late to outflank. It just makes them useful, whatever you roll, so it's a good house rule for them, and there's no harm in asking.

Good luck with them :)
 
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