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Discussion Starter #1
Ok I was told that the hatches on a drop pod don't do a thing measurement wise.... Something about all measuring is done from the hull of the vehicle. When using drop pods I deploy them with the doors down I counted the doors for everything like they couldn't be with in 1 inch of you when I deepstriked in and if a template landed on a door it counted it at full strength... I was then told I was doing it wrong... and that I have to deploy with the doors up if the doors come with in 1 inch you simply lift the models up and put the models on top of the doors, and that just the hull had to be 1 inch away? I looked and couldn't find it in the rule book or faqs.
 

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Well i'm not sure here but i'ts happened to me before.I let my opponent deploy 2" from the hatches , although this works vice versa as you shoot at the hatches essentially and they would also block movement.

If you deploy them from 2" of the hatch then you will have to live with the fact that the hatches no effectively count as part of a tank ie you can't move through them.

TBH this is just one of those rules your gonna have to talk with your opponent about.If i had to choose i would say that you can deploy 2" from the hatches.
 

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I was thinking the same thing only last night.

If you moved your opponents model to on top of the door, he would have to have good reactions as don’t the hatches blow open, not go down slowly? (I’ve got a picture in my head of an Ork with its legs and arms either side of the ramp, and a rather large splatter of blood) So pods can tank shock almost (Don’t flame its only a joke) Personally I’d agree with you to the doors counting as part of the hull, as its physically part of the pod. But who am I to say….
 

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i would deploy 2 inches from the hull tbh.

I dont think space mahreens ride the doors on the way down, they have to get out from the centre, in my eyes anyway.

also if you had 3inch ramps on rhinos would you let your opponent take it from those?
 

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Seems a bit too advantageous to be able to place a 12" diameter bit of terrain you can shoot over, walk over, gain cover from & not be assaulted over, all for 35pts.

Oh which incidencally can shoot & contest objectives.

I have never seen the doors used as anything other than walk-overable by both sides.
 

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Discussion Starter #7
;p I wish GW would release a Drop pod FAQ to answer all of this or respond to my rules question emails... although reading the GT stuff they have it so you can choose what doors to have open or close to block line of site....
 

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im with dakari! its bad enough the pods cant blow up if they scatter onto anything, let alone become some mobile defence because you can flap the doors up n down.
 

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Discussion Starter #9
i think if they suffered from all the ways to have a deepstrike mishap that no one would use em and gw wouldn't be able to sell an awesome well done model... my main question was is how did the doors count... cause there is the gw rule(atleast i think) that you can't move with in 1 inch of a enemy model unless assaulting...
 

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oh c'mon..... just be serious and reasonable and you have the answer there :grin:

the doors are just what they are... flat pieces of iron and no thread to anyone... I know a guy that has builöt his drop pods with moving doors... he places the pod... opens the doors and places all stuff that comes outsied as explained in the RB 2" from the hull of the pod as if the doors would have been closed or just not there.
its thes same with my Ork Pikkup and two ramps built on 8I don't use them but could):
their moveable by the model... so I just drop them and gain 3" additionaly to disambark ... now lets calculate that:
13" drivin (thanks to red paint)
3" from the ramp
2" disembarking
d6 running in shooting face (I may shoot and assault with my pikkup)
6" charge
------
too good! :biggrin:
 

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i think if they suffered from all the ways to have a deepstrike mishap that no one would use em and gw wouldn't be able to sell an awesome well done model... my main question was is how did the doors count... cause there is the gw rule(atleast i think) that you can't move with in 1 inch of a enemy model unless assaulting...
Its very similar to my ork battle waggon with a 24" drop down drawbridge. first turn I turn it on the spot, drop the bridge & deploy my 20 boys across the table & assault.

Its just not right.

So ignore the doors & just use the main body.
 

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Even simpler to work this one out than you would think as in the RB it say under dissembarking Page 67 in the mini book,
"When the unit disembarks, each model is deployed within 2 " of one of the vehicle's access points"
The door flaps are not the access point, the hole in the side that the flap covered is the access point so that is what the units deploy from, same with an Ork Trukk, the ramps are not the access point, the gaps in the armour are, and for a more obviouse example a landraider has big hatches.
 

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Discussion Starter #13
:p I think you all are misinterpreting my question or I wrote it wrong... I always deploy with in 2 inches of the hull my question was do the doors count as part of the model for like measuring how close you are allowed to be to an enemy, Like if the door would squash a unit of something do you just pick them up and set them on top of that door or would you readjust the drop pod so the opened hatch is 1 inch away?
 

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i would say and this is how the club i play at all agree that the doors for measurement purposes, is that it must land with its wings down an inch away from enemy models.
 

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I would play it like this:

The doors don't exist for rules purposes, except blocking LOS.
When the Drop Pod comes down, you lower the doors if possible, if you can't then you do it when you can (when a model in the way moves).
After they're down they're treated as clear terrain, but block LOS.
If you can't put them down at all, then you ignore them for LOS purposes, as you should always be able to see through the empty pod.
 

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I agree with Winterous. The only difference between him and the way we play is that before the game we decide if the doors will be open or closed for LOS purposes.
 

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My take on it is that if they are going to block los as part of the model then they have to be considdered part of the model for placement and movement reasons. Besides, if your ork EVER tried to run across my access ramp, the machine spirit would close the flaps up and trap you inside untill my storm bolter had you dead!
 

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My take on it is that if they are going to block los as part of the model then they have to be considdered part of the model for placement and movement reasons. Besides, if your ork EVER tried to run across my access ramp, the machine spirit would close the flaps up and trap you inside untill my storm bolter had you dead!
GW don't make the rules for this sort of thing EXACT, because that would make every codex 10 pages thicker, and makes rules discussion a little less interesting.
Ultimately it's up to the people who are playing to decide.

I look at it like this:

Drop pod comes down, doors closed.
Drop pod opens doors, any doors that are obstructed stay closed until they can open free of obstruction.
Marines come out of the opened doors, Marines that would have exited a closed door just climb over their harness bit.
Pod stays where it is, all doors open if possible, and shoots.
If an obstruction moves out of the way (infantry, or vehicles next to it), then the doors will open if they can.
People can walk over the doors, as considering it a part of the hull is kinda stupid, and since it's something that can change over time, really stupid.

The only part of this that can really be argued about with this process is whether or not opening the doors is even required.
Obviously someone who glues the doors on can't do anything about it, in which case you just use your imagination.


It is my opinion that all the doors are considered down for LOS purposes, any doors which remain up are ignored.
You can practically always shoot through the Pod itself conferring a save, if the unit behind it is tall enough.
This pretty much means that unless it's elevated, it has to be about the size of a Dreadnought to be visible; of course I don't have the models to reference, but I think that's about accurate.


The Drop Pod for Dreadnoughts is a different matter entirely.
Forge World has a great one available, but obviously that's not really an option for everyone.
For people who just want to use the normal Pod kit, I suggest either doing a conversion, or merely removing the centre part of the inside (how else could you fit a Dreadnought in there?)
This will make it possible to see completely through, although as you're firing THROUGH a model, it'll still confer a cover save.
 

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Drop pod is an open topped vehical. Rules for open topped vehicals state you may disembark from any point of the vehical(not the hull) page 70 Rulebook. Yes this is CRAZY but its the rule's. Thats what I go by.
 

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Since common sense is apparently lost so easily by those who 'follow the rules' like Coffeemug amongst Marine players, I can easily foresee modelling some two foot long boarding planks on my wagons and trukks. Hell, even just a pole with a marine helmet would do.

Learn to use your heads people, instead of trying to abuse rulebook wording while conveniently disguising it as 'crazy but hey man it's how it goes'.
 
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