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So my new basis is dragblud has his ass kicked and is now going round getting/blackmailing/theiving units off other ork armys. Anyways the List!!! I know its double FOC chart but we have rules for just a single one to start 
HQ. Warboss, Power klaw, twin linked shootta, 'Eavy armpr, attack squig.
Troops, Nobz x10, power klaw x 4, Big choppa x 4, 'Eavy, Waaagh Banner, twin linked shoota.
Troops, Boyz x11, Nob with Power klaw and bosspole, trukk with red paint job, grot riggers.
HQ, Weirdboy with Warphead (with the boys squad)
Troops, Grotz x19, Runtherd with grot prod.
Elite, Loota x10, 2 Meks
Elite, burna x10, 2 Meks with grot oilers
Heavy support, Looted wagonn, Skorcha, Big shoota x2, Grot riggers.
Heavy support, Battlewagon, Kilcannon, grot rigger, kannon, big shoota x 4
Heavy support, big guuns, 2 Zzap, 1 Kannon, ammor tnuts x3, Grot krew x6, Runtherd.
Troops, Boys x12, nob with power klaw, bosspole, ard boys.
Fast attack, Dakkajet, Twin supa shoota, red paint job, Fighta ace.
Fast attack, Deff koptas x3
SO thats the first idea and I have most of the models which is a relief for once! woop!
The warboss and nobs in the battlewagon flanked by the 2 trukks and wagon (ful of burna boys) backed up by the lootas big guns. once the boys are out charge and create chaos with weirdboy. Then before they hit deffkoptas dropping bomms and the dakkajet murdering characters and infantry.
But! My ideas are to change
1. Remove grots out of the picture and add buzzsaws to the deffkoptas for extra bite.
Could make the koptas more nasty and with the scout and hit and run it can tie up strong dakka enemies.
2. Remove Weirdboy, grots, and big guns for:
HQ, Big mek, shokk attack gun, burna, eavy armour, ammo runt, cybork body, attack squig.
Troops, Deff dread, 2 close combat weapons, grot riggers, armor plates.
Losing the guns and the chaotic weirdboy for shokk attack which is quite crazy and cool then the dread for some proper stomping power. But i have neither models
So hit me with all the advice!!!
go go go shred the list help me rebuild make a strong force!
Ohh my next opponent is either Eldar or dark eldar and he has a wraithknight so how to kill that too?
Thanks!!!
HQ. Warboss, Power klaw, twin linked shootta, 'Eavy armpr, attack squig.
Troops, Nobz x10, power klaw x 4, Big choppa x 4, 'Eavy, Waaagh Banner, twin linked shoota.
Troops, Boyz x11, Nob with Power klaw and bosspole, trukk with red paint job, grot riggers.
HQ, Weirdboy with Warphead (with the boys squad)
Troops, Grotz x19, Runtherd with grot prod.
Elite, Loota x10, 2 Meks
Elite, burna x10, 2 Meks with grot oilers
Heavy support, Looted wagonn, Skorcha, Big shoota x2, Grot riggers.
Heavy support, Battlewagon, Kilcannon, grot rigger, kannon, big shoota x 4
Heavy support, big guuns, 2 Zzap, 1 Kannon, ammor tnuts x3, Grot krew x6, Runtherd.
Troops, Boys x12, nob with power klaw, bosspole, ard boys.
Fast attack, Dakkajet, Twin supa shoota, red paint job, Fighta ace.
Fast attack, Deff koptas x3
SO thats the first idea and I have most of the models which is a relief for once! woop!
The warboss and nobs in the battlewagon flanked by the 2 trukks and wagon (ful of burna boys) backed up by the lootas big guns. once the boys are out charge and create chaos with weirdboy. Then before they hit deffkoptas dropping bomms and the dakkajet murdering characters and infantry.
But! My ideas are to change
1. Remove grots out of the picture and add buzzsaws to the deffkoptas for extra bite.
Could make the koptas more nasty and with the scout and hit and run it can tie up strong dakka enemies.
2. Remove Weirdboy, grots, and big guns for:
HQ, Big mek, shokk attack gun, burna, eavy armour, ammo runt, cybork body, attack squig.
Troops, Deff dread, 2 close combat weapons, grot riggers, armor plates.
Losing the guns and the chaotic weirdboy for shokk attack which is quite crazy and cool then the dread for some proper stomping power. But i have neither models
So hit me with all the advice!!!
Ohh my next opponent is either Eldar or dark eldar and he has a wraithknight so how to kill that too?
Thanks!!!