Yeah, absolutely. And I'm not offended at all, and I hope you don't think I'm having a go either, I'm really not, I just don't understand why anyone really cares that much about the rules.
It's true that various bits of the fluff have really changed since the old days. Did someone mention Zoats? Jokero digital weapons? The Squat Worlds? But...
The rules change too. So why base how you play the game on them? There'll just be a new edition out in a few years...
No really, it's a serious question.
I started playing Warhammer many years ago through RPGs, where it's primarily the unfolding story that's important (I know some people used to play D&D to 'win' but I never got that either). Even now, I'd much rather play in a campaign than just have a battle. Math-hammer never really appealed, and that's all it is without fluff, as far as I can see - two guys shouting numbers at each other until one 'wins'. May as well play 'rock paper scissors' as far as I can tell. I'd rather co-operate with my 'opponent' to tell a story any day.
Not the only way to play, obviously, but by far the one I prefer.
It's true that various bits of the fluff have really changed since the old days. Did someone mention Zoats? Jokero digital weapons? The Squat Worlds? But...
The rules change too. So why base how you play the game on them? There'll just be a new edition out in a few years...
No really, it's a serious question.
I started playing Warhammer many years ago through RPGs, where it's primarily the unfolding story that's important (I know some people used to play D&D to 'win' but I never got that either). Even now, I'd much rather play in a campaign than just have a battle. Math-hammer never really appealed, and that's all it is without fluff, as far as I can see - two guys shouting numbers at each other until one 'wins'. May as well play 'rock paper scissors' as far as I can tell. I'd rather co-operate with my 'opponent' to tell a story any day.
Not the only way to play, obviously, but by far the one I prefer.
