For a lot of people, fluff is means to an end. In the end, fluff is up to the player to interpret. My favorite part of the game is fluff, because I love the gaming aspect that I am making "history". If I have a character that did particulary well, or survived in an unlikely position, I create fluff for him. For me, the game is more a means to an end, rather than the fluff playing the supporting role. The game is a way to make fluff that pertains to my army and that I can relate to.
One reason I love fluff so much is that the Black Libriary basically introduced me to the game. Therefore, I see fluff as even more important than the gaming aspect. Many people may see my army as contradictory to my views. I have 20 khorne berzerkers in my army, a squad of Nurgle Chosen, and a Chaos Sorcerer as the HQ in a Word Bearers army painted red and gold instead of red and silver. This may seem ridiculiusly unfluffy to the casual bystander, but my created fluff makes sense to me and is understandble based on my fluff. Short version is that my army is an elite conglomeration of Word Bearers units (Gold is the step above silver) and thus the army contains a balance of dedicated units. Much of my army fluff is based on the conflict in the army and the characters torn between accomplishing their mission, and fighting their enemy.
(In order to portray this inner turmoil, I am considering making a special rule for my army like: If a dedicated unit moves within 6" of another dedicated unit, then both units must take a Leadership test using the same modifiers as losing an assualt. I don't think a casual opponent would have any problems with me using the rule.)
So on further examination, my army isn't without a legitimate background story. Or at least it is to me anyway:grin:.
One reason I love fluff so much is that the Black Libriary basically introduced me to the game. Therefore, I see fluff as even more important than the gaming aspect. Many people may see my army as contradictory to my views. I have 20 khorne berzerkers in my army, a squad of Nurgle Chosen, and a Chaos Sorcerer as the HQ in a Word Bearers army painted red and gold instead of red and silver. This may seem ridiculiusly unfluffy to the casual bystander, but my created fluff makes sense to me and is understandble based on my fluff. Short version is that my army is an elite conglomeration of Word Bearers units (Gold is the step above silver) and thus the army contains a balance of dedicated units. Much of my army fluff is based on the conflict in the army and the characters torn between accomplishing their mission, and fighting their enemy.
(In order to portray this inner turmoil, I am considering making a special rule for my army like: If a dedicated unit moves within 6" of another dedicated unit, then both units must take a Leadership test using the same modifiers as losing an assualt. I don't think a casual opponent would have any problems with me using the rule.)
So on further examination, my army isn't without a legitimate background story. Or at least it is to me anyway:grin:.