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I started really thinking about this after making my millionth army list...
Does a game which represents advanced futuristic warfare, with a myriad of ranged weapons, focus too much on close combat?
In assault, you can wipe out an entire squad if you cause only a single wound more than they do to you. You get a bonus move afterwards. You can get as many, or more, attacks in CC than you can firing fully automatic weapons. Some units can punch an enemy with more strength than their gun can muster, whilst even more punch just as hard as their 'uber-gun of death'.
Although CC has risks (the enemy gets to hit you too, for example), it still seems to be a better option than shooting. Even GW believe as much:
http://www.games-workshop.com/gws/c...10004&categoryId=600005§ion=&aId=8800002a
Does a game which represents advanced futuristic warfare, with a myriad of ranged weapons, focus too much on close combat?
In assault, you can wipe out an entire squad if you cause only a single wound more than they do to you. You get a bonus move afterwards. You can get as many, or more, attacks in CC than you can firing fully automatic weapons. Some units can punch an enemy with more strength than their gun can muster, whilst even more punch just as hard as their 'uber-gun of death'.
Although CC has risks (the enemy gets to hit you too, for example), it still seems to be a better option than shooting. Even GW believe as much:
http://www.games-workshop.com/gws/c...10004&categoryId=600005§ion=&aId=8800002a