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Discussion Starter #1
Hey again.

I just read the entry for Hellfire shells and poison weapons again,
and I came to wonder if Hellfire shells (with AP "-" and Poison 2+)
would allow an armour save.

Thanks for reply.
 

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Yes, they do allow armour saves. In fact, since they don't have an AP, any and all armour saves can be made against it, so even an ork will get his 6+ save. Also, being AP-, means you have -1 to any vehicle damage rolls with the weapon.

Hope that helps somewhat :)

[And Ninja'd by the Klokk! Eh, I elaborated a bit at least :p]
 

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I thought the exact same thing, but then someone said on my thread that that they don't.
 

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That said, there are many cases when the poisoned weapon is ALSO a power weapon, and in this case there would be no armour save. DPs with NoxTouch for example.
 

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posion has not effect on armour saves. the Ap of the weapon applys as normal. You can't be posiend if your actually hit but the bullet.
 

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Just make sure to remember too if the strength of the attack is equal to, or greater than, the toughness of the target you MUST reroll your failed to wounds too! :eek:k:
 

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Which is super sweet if you have 2+ poison weapons! Rerolling 2+ means you almost never fail to wound.
 
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