fair enough but it just seems a bit daft that a vet sgt has two attacks before weapons are considered, wheras an ancient all powerful dread has only oneYou do, in fact, lose an attack for having suffered a weapon destroyed result. As it's been said, it's no longer got a dreadnought close combat weapon, so it hits at its base profile strength (6).
Well, the ancient and powerful dread does have a base 2 attacks with only one CCW, just like the vet. And if you give him a second CCW arm (furioso) he gets a bonus. Just like the vet with his BP and CCW
But having an *arm blown off* is a little different than being disarmed. Sure, a vet without CCWs still gets two swings, but that's because he has two *arms*
If you give a dread a missile launcher he still gets two attacks (though only S6 and doesn't ignore saves). But if you blow his arm *off* he's only got one.
I'm sure if you took a chainsaw and cut off the veteran sergeant's right arm he;d probably only muster half as many swings too.
As previously stated dreads are fearless (big stompy robot - go figure) Also once the dread is immobilized it is hit with a grenade attack no longer on sixes but on regular weapon skill roll (ie weapon skill 4 will hit regular dread on 4 with krak grenade after immobilization)dreadnought who loses ccw arm loses 1 attak. also a dread who is immobilized also loses 1 attk.
dread always gets 1 attk min.
fyi: need 6 to hit dread in cc with grenades. always strike front armor in cc.
must destroy dread in cc in order to get out of cc with it (unless necrons then can teleport out). ea. glance/pen hit in cc counts as dread taking a wound for assault results. if dread loses cc and fails ldrshp then suffers add glance hits (armor saves) per no retreat rule. counts as 10 models in cc.