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Discussion Starter · #1 ·

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Sorry, been lurking but not posting. Yep, there it is. It'll be neat, but I'm just a little sad they took away the GKs toys. My Blood Angels have been on the shelf for a while. Enjoying a lot of success with the Knights. That might change though. Our new rules are iffy. But Draigo became amazing. I feel like the Vinidicare+shieldbreaker is gonna get a lot of use more than previously.
 

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Discussion Starter · #4 ·
@Majorian, GK are an awesome ally to BA. Between the two of them you can really clamp down on the Psychic Phase, though in my games having over 6 ML points is enough to dominate.
@Khorne's Fist that's friggin' hilarious. They are totally going to be as awesome in this edition, I'm just biding my time before getting a copy of their(and the GK's) new 'dexes. Really stoked.
 

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My digtial codex downloaded early this morning so here are the details:

Formation:
1 Callidus Assassin, 1 Culexus Assassin, 1 Eversor Assassin, 1 Vindicare Assassin
Restrictions: None
Special Rules: Preferred Enemy (Warlord), Operation Assassinate (Extra Victory Point)


Offocio Assassinorum Detachment:
Compulsory: 1 Elites
Optional: None
Restrictions: The unit chosen must have the Officio Assassinorum Faction
Command Benefits: Operation Assassinate


Vindicare Assassin - 15 Meltaguns
Wargear: Blind Grenades, Close Combat Weapon, Exitus Rifle, Exitus Pistol, Spy Mask
Special Rules: Deadshot, Fearless, Independent Operative, Infiltrate, Lightning Reflexes, Move Through Cover, No Escape & Stealth

Callidus Assassin - 14.5 Meltaguns
Wargear: Neural Shredder, Phase Sword & Poison Blade
Special Rules: Fearless, Fleet, Hit & Run, Independent Operative, Infiltrate, Lightning Reflexes, Move Through Cover, No Escape, Polymorphine, Precision Strikes & Reign of Confusion

Eversor Assassin - 13.5 Meltaguns
Wargear: Melta Bombs, Power Sword, Executioner Pistol, Neuro-gauntlet, Frenzon & Sentinel Array
Special Rules: Bio-meltdown, Fast Shot, Fearless, Feel No Pain, Furious Charge, Independent Operative, Infiltrate, Lightning Reflexes, Move Through Cover & No Escape

Culexus Assassin - 14 Meltaguns
Wargear: Animus Speculum, Etherium & Psyk-out Grenades
Special Rules: Fear, Fearless, Independent Operative, Infiltrate, Life Drain, Lightning Reflexes, Move Through Cover, No Escape, Preferred Enemy (Psykers) & Psychic Abomination

Mod note: Please don't post explicit points costs. It tends to attract GW lawyers and make more of a hassle for us than it's worth. Thanks! ~Zion
 

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Oh dear, they went up in cost. Not like they were really rocking the house to begin with... :s

Cool narrative though! :D
 

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Wait... This was just posted on BoLS:

Cullexus, WOW is now the boss he/she should always have been.....the only time you'll take psykers is to put bullets in his gun... 12" psychic blank bubble just nerfed invisibility to hell and once he can see you, you're going to have a psychic nightmare.....Psychic Death Stars meet your nemesis.

Life Drain- CC attacks ignores armour, instant death on a 6, instant death on any wound caused to a psyker (sorry tyranids).

Psychic Abomination - Psykers at -3Ld with 12", no warp charges generated within 12", powers only cast on a 6 within 12", invalidates blessings and maledictions within 12"!!!

Etherium war gear - attacks vs. culexus made at BS and WS 1 (though he also causes fear?)
Animas Spectrum - Similar to before one shot per mastery level within 12", but can now be boosted with up to 3 unspent warp charges. The mastery level thing does stop people from building brotherhood batteries though, as brotherhood of psykers count the unit as mastery level (x). The Animas Spectrum is 18" S5 AP1 assault X.

And he has preferred enemy (psykers) too....




Why oh why do GW keep doing this. Even a child can see which one is the competitive one in that list... 3 of them balanced, one of them completely over the top. :s
 

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Discussion Starter · #9 ·
Why oh why do GW keep doing this.
They will keep doing it no matter what anyone says. Ultimately: fuck it, I get Assassins everywhere I want like when I was a kid.

Really glad to see some posts actually containing some rules here, I was hoping someone would get a hold of the digidex and post something. Thanks @Wookiepelt and @elmir!
 

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Discussion Starter · #10 ·
Just to beef that blurb from Elmir up a bit, more from BoLS:

General Rules/Info
You can take one, two, three of four really cool assassins or you can take all four in a c.600point formation.

The assassin detachment is 1 Assassin (Elite) that's it, no other requirements needed to unlock it.

What there is is lots of fluff and expanded background, anyone whose read Nemesis will recognise each Clade's style. The rules are really nice as they are, the options come down to how best to deploy and which weapon to use each Assassin has lots of flexibility more than ever before.

All the Assassins now come with the "No Escape" rule giving -2 on Look Out Sir rolls; not quite as good as ignoring it completely but it seems fairer.

Venenum and Vanus temples get honourable mentions in the fluff section, but no rules.

As for Wounds they're all 3W apiece now.

Vindicare
Vindicare new super long range rifle and Turbo rounds become Str 10 vs vehicles, shield breaker is ignores invulnerable, all attacks AP2 ignores cover. I think with one shot only per turn the the Vindicare is hoping to be almost exclusive used as a tank hunter, a 72" Str10 AP2 ignores cover (jink?) with a 2+ to hit with a 4+ reroll that can infiltrate to get side armour or even rear armour shots is awesome. ~Wave Serpents beware!

Calidus
Callidas can now only infiltrate or come on from opponents board edge, but when infiltrating can do so to within 1". Phase sword got weirdly complex.

Eversor
Eversor, gauntlet got nerfed but on the large part a great choice for attacking hordes. He's no longer got a lightning claw....instead he gets 8A on the charge with either a powersword AP3 or 8 AP- 2+ Poisoned shred attacks..... Decent vs marines or hordes, especially at Int 7!

Culexis
Cullexus, WOW is now the boss he/she should always have been.....the only time you'll take psykers is to put bullets in his gun... 12" psychic blank bubble just nerfed invisibility to hell and once he can see you, you're going to have a psychic nightmare.....Psychic Death Stars meet your nemesis.

Life Drain- CC attacks ignores armour, instant death on a 6, instant death on any wound caused to a psyker (sorry tyranids).

Psychic Abomination - Psykers at -3Ld with 12", no warp charges generated within 12", powers only cast on a 6 within 12", invalidates blessings and maledictions within 12"!!!

Etherium war gear - attacks vs. culexus made at BS and WS 1 (though he also causes fear?)
Animas Spectrum - Similar to before one shot per mastery level within 12", but can now be boosted with up to 3 unspent warp charges. The mastery level thing does stop people from building brotherhood batteries though, as brotherhood of psykers count the unit as mastery level (x). The Animas Spectrum is 18" S5 AP1 assault X.

And he has preferred enemy (psykers) too....
 
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