Joined
·
6 Posts
It seems a little strange to me that out of all of the armies and units that can use the deep strike the chaos daemons still suffer from the 'disorientation' aspect of it. I would think since they are pouring out of a hole ripped through the fabric of time and space that they'd be able to go full force out onto the field. It just seems weird to force an army that can only enter play by deep strike to have to pile in on top of themselves and then sit there for a turn before being able to engage the enemy when all but one faction are nothing but melee fighters.
Maybe there is something I'm not playing correctly with my army but it seems like no matter where I place them on the board they have no chance of getting into melee range of my opponents unless my opponent completely fails with their shots while moving towards me. Is there a clause to the rule that I've overlooked for the daemons? As of right now, my friends and I are trying to decide if the daemon army is really worth playing with in the 40K universe as they seem to be outmatched against the other 40K armies.
Maybe there is something I'm not playing correctly with my army but it seems like no matter where I place them on the board they have no chance of getting into melee range of my opponents unless my opponent completely fails with their shots while moving towards me. Is there a clause to the rule that I've overlooked for the daemons? As of right now, my friends and I are trying to decide if the daemon army is really worth playing with in the 40K universe as they seem to be outmatched against the other 40K armies.