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229 Posts
Okay, while I'm new to the game, I've pretty much got most of it under control.
One thing that bothers me though, is that I can't get a clear idea of how reserves rolls work.
My friend who got me into the game is telling me that on my second turn, I can start rolling. I can only roll for one unit a turn, and if I get a 4+ it comes that turn, if I get anything else, that unit just doesnt come in play until I try to roll for it again. And if it's my third turn, and I roll a 3+ then it comes into play.
Now, with a unit of 3 lictors and 3 seperate 1 ravener units, I can't see how I'm expected to get them all out in the 6 turn limit, and reading the rulebook I don't find definitive guidelines on this.
Could someone provide a step by step, turn by turn on how you go about deep striking/bringing in reserves?
Much thanks!
One thing that bothers me though, is that I can't get a clear idea of how reserves rolls work.
My friend who got me into the game is telling me that on my second turn, I can start rolling. I can only roll for one unit a turn, and if I get a 4+ it comes that turn, if I get anything else, that unit just doesnt come in play until I try to roll for it again. And if it's my third turn, and I roll a 3+ then it comes into play.
Now, with a unit of 3 lictors and 3 seperate 1 ravener units, I can't see how I'm expected to get them all out in the 6 turn limit, and reading the rulebook I don't find definitive guidelines on this.
Could someone provide a step by step, turn by turn on how you go about deep striking/bringing in reserves?
Much thanks!