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313 Posts
I've had a search, so; apologies if this has been done before.
I think Deep Strike needs "tweaking".
I don't mean a complete overhaul ... just tweaking to better represent actions, improve game mechanics and encourage its use more.
Although the cynic in me must confess that sales of transports would surely fall, hhhmmm!:angel:
Back to the point; I find deepstriking with my BAs a thoroughly daunting and chancy affair, where the cons far outweigh the pros.
Consider the scatter; I can be guaranteed to:
a. land on that Commisars epuillettes ... Squad lost
b. chance my arm on the rear armour shot ... off the table ... squad lost
c. scatter back into my lines ... squad embarrassed
d. land in the only difficult terrain around .. men lost
etc...
Consider the tactical uses:
a. Cleanse mission, to immediately get in a neutral quarter or if damned lucky... that enemy deployment zone that has been abandoned in a charge fuelled frenzy (... Nids anyone?)
b. You are a lesser daemon mob.. I can accept that
c. I can leave my boys nicely in rapid fire range (return fire)
d. ........Ditto........................ assault range (..ditto.....)
Any way; these I can live with (just)
but......
Then let us consider the Pie plate!!!
Honestly .... even the cookie plate template can seriously upset your day.
"Right chaps, I want a good clean exit. Hold hands on the way down, just to stay nice and bunched up. By the numbers!"
" We wouldn't want them hurt themselves by having to change aim .. would we?"
I can understand teleporting would expect such close drill; but Halo-ing in ?
So what is this tweak?
Just allow a reasonable placement, even if it is back to the pie-plate idea (?3rd ed).
eg. first man in .. scatter ... place the rest in coherency with no one closer to the enemy than than the first marker.(otherwise the classic conga-line deployment to get that special weapon into optimum range!!)
The problem is that pretty much any idea is going to be open to abuse, but do you have any better thoughts?
I think Deep Strike needs "tweaking".
I don't mean a complete overhaul ... just tweaking to better represent actions, improve game mechanics and encourage its use more.
Although the cynic in me must confess that sales of transports would surely fall, hhhmmm!:angel:
Back to the point; I find deepstriking with my BAs a thoroughly daunting and chancy affair, where the cons far outweigh the pros.
Consider the scatter; I can be guaranteed to:
a. land on that Commisars epuillettes ... Squad lost
b. chance my arm on the rear armour shot ... off the table ... squad lost
c. scatter back into my lines ... squad embarrassed
d. land in the only difficult terrain around .. men lost
etc...
Consider the tactical uses:
a. Cleanse mission, to immediately get in a neutral quarter or if damned lucky... that enemy deployment zone that has been abandoned in a charge fuelled frenzy (... Nids anyone?)
b. You are a lesser daemon mob.. I can accept that
c. I can leave my boys nicely in rapid fire range (return fire)
d. ........Ditto........................ assault range (..ditto.....)
Any way; these I can live with (just)
but......
Then let us consider the Pie plate!!!
Honestly .... even the cookie plate template can seriously upset your day.
"Right chaps, I want a good clean exit. Hold hands on the way down, just to stay nice and bunched up. By the numbers!"
" We wouldn't want them hurt themselves by having to change aim .. would we?"
I can understand teleporting would expect such close drill; but Halo-ing in ?
So what is this tweak?
Just allow a reasonable placement, even if it is back to the pie-plate idea (?3rd ed).
eg. first man in .. scatter ... place the rest in coherency with no one closer to the enemy than than the first marker.(otherwise the classic conga-line deployment to get that special weapon into optimum range!!)
The problem is that pretty much any idea is going to be open to abuse, but do you have any better thoughts?