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Discussion Starter · #1 ·
Will be going to a new club in shanghai for weekend 40k tourney and have to face the store owner ( ̄∇ ̄)....
I do not know what he will field, but this is the list i want to take, what do you think? how would it perform and how would you play it.

+++ DW balanced (1498pts) +++

++ Dark Angels: Codex (2013) (Combined Arms Detachment) (1498pts) ++

+ No Force Org Slot (340pts) +

Deathwing Command Squads (340pts) [Assault Cannon, Deathwing Champion, 5x Deathwing Terminators, 2x Thunder Hammer and Storm Shield]
····Banners [Fortitude]

+ HQ (190pts) +

Belial (190pts) [Storm Bolter and Sword of Silence]

+ Elites (380pts) +

Contemptor Mortis Dreadnought * (235pts) [2x Kheres Pattern Assault Cannon, Cyclone Missile Launcher]

Mark V Mortis Pattern Dreadnought * (145pts) [2x Twin-linked Lascannon]

+ Troops (588pts) +

Deathwing Terminator Squad (Troops) (294pts) [Cyclone Missile Launcher, Deathwing Terminator Sgt, 5x Deathwing Terminators, Pair of Lightning Claws, Thunder Hammer and Storm Shield]

Deathwing Terminator Squad (Troops) (294pts) [Cyclone Missile Launcher, Deathwing Terminator Sgt, 5x Deathwing Terminators, Pair of Lightning Claws, Thunder Hammer and Storm Shield]

Created with BattleScribe

CML terminator troops are also equipped with lightning claws since they won't be using the storm bolters ,would give a nice few dice in melee at initiative .
Mortis Lascannon dread as anti tank.
Contemptor will deal with hordes and FMCs.

However i am unsure how to play them, im quite out of practice so not sure how well the units will handle themselves and how to utilise them to their potential.
I'm very interested to have some input,it will be my first game in half a year so want to start it good =)
I have more terminators and 1LR, 1knight.
 

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If this were my list, I would bring a Mortis Autocannon dread or a Mortis Heavy Bolter instead of your current loadout. You already have high damage from the tunder hammers and cyclones, just need a strong "Dakka" supply to reduce hordes.

If enemy AV14 is a problem then I would personally just bring a Ravenwing Attack Squadron with melta weapons instead of one of the terminator groups but I dont think you have those models since they were not mentioned.

Heavy bolter for pure infantry
Autocannon for infantry + the option to explode light vehicles, but of course, you get less dice when shooting
 

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I like my DW squads kitted with as much TH/SS they can take personally. Same goes for Belial. As much as I like attacking at Initiative that ++ save really counts for me. Typically I'll spend 250 on a PC w. 3x TH/SS models or 275 on a PC, CML, and 3x TH/SS models. Personally, I run (similarly to yours I'd say):

Belial - TH/SS

DWKnights

3x DW squads - PC, 3x TH/SS

Mortis w/ TLLC

Mortis w/ TLAC

Ordo Xenos Inq. - 3x Servo Skulls

= somewhere around 1500 points (no maths right now, my brain hurts after both jobs today). The Inq. is literally there just for the Skulls, which help my DW squads show up where they need to.
 

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Discussion Starter · #4 ·
If this were my list, I would bring a Mortis Autocannon dread or a Mortis Heavy Bolter instead of your current loadout. You already have high damage from the tunder hammers and cyclones, just need a strong "Dakka" supply to reduce hordes.

If enemy AV14 is a problem then I would personally just bring a Ravenwing Attack Squadron with melta weapons instead of one of the terminator groups but I dont think you have those models since they were not mentioned.

Heavy bolter for pure infantry
Autocannon for infantry + the option to explode light vehicles, but of course, you get less dice when shooting
The whole point is running pure Deathwing. So Im forced into using only certain models.Im going to try autocannons in the tournament im playing this weekend running a similar list.
I used them before of course but they didnt work out so well for me, maybe just bad dice.
I like my DW squads kitted with as much TH/SS they can take personally. Same goes for Belial. As much as I like attacking at Initiative that ++ save really counts for me. Typically I'll spend 250 on a PC w. 3x TH/SS models or 275 on a PC, CML, and 3x TH/SS models. Personally, I run (similarly to yours I'd say):

Belial - TH/SS

DWKnights

3x DW squads - PC, 3x TH/SS

Mortis w/ TLLC

Mortis w/ TLAC

Ordo Xenos Inq. - 3x Servo Skulls

= somewhere around 1500 points (no maths right now, my brain hurts after both jobs today). The Inq. is literally there just for the Skulls, which help my DW squads show up where they need to.
I prefer to always wound on 2s at initiative, the sword is also master crafted so that helps.
I dont have Codex Inquisition, will look it up though, if i can control my Deep strikes that would be great.
Also how do you find plasma cannons on terminators? does it perform well?
never felt like using plasma on such expensive models. Unlucky get hot and there goes your 60 points.

Also btw i played the list above and it performed very well. Went against a Space Wolf player, with 4 or 5 lords on wolfs , some blood claws in drop pod, a unit or 2 of thunderwolf cavalry and another 2 troop units in drop pods. I annihilated him by turn 5 I only lost 5 terminators and he was down to his warlord and 4 marines. Contemptor was definitely the MVP took down a lord in a round of shooting and bunch of marines. The opponent conceded the game with me holding 4 objectives and acquiring 22 victory points to 4.

Victory to Dark Angels!


Im running this list this saturday, its going to be my first tournament.


+++ 5.GFT: 3DW+CTR+RFL+RLF+CSF (1750pts) +++
++ Dark Angels: Codex (2013) (Combined Arms Detachment) (1750pts) ++

  • No Force Org Slot (340pts) +
Deathwing Command Squads (340pts) [Cyclone Missile Launcher, 5x Deathwing Terminators, 2x Thunder Hammer and Storm Shield] ····Banners [Fortitude]

  • HQ (190pts) +
Belial (190pts) [Storm Bolter and Sword of Silence]

  • Elites (475pts) +
Contemptor Mortis Dreadnought * (235pts) [2x Kheres Pattern Assault Cannon, Cyclone Missile Launcher]


Dreadnought (120pts) [Twin Linked Autocannon, Twin-Linked Autocannon]


Dreadnought (120pts) [Twin Linked Autocannon, Twin-Linked Autocannon]

  • Troops (745pts) +
Deathwing Terminator Squad (Troops) (245pts) [Chainfist, Deathwing Terminator Sgt, 4x Deathwing Terminators, Pair of Lightning Claws, Plasma Cannon, Thunder Hammer and Storm Shield]


Deathwing Terminator Squad (Troops) (245pts) [Chainfist, Deathwing Terminator Sgt, 4x Deathwing Terminators, Pair of Lightning Claws, Plasma Cannon, Thunder Hammer and Storm Shield]


Deathwing Terminator Squad (Troops) (255pts) [Chainfist, Cyclone Missile Launcher, Deathwing Terminator Sgt, 4x Deathwing Terminators, Pair of Lightning Claws, Thunder Hammer and Storm Shield]


Created with BattleScribe (http://www.battlescribe.net)
 

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I prefer to always wound on 2s at initiative, the sword is also master crafted so that helps.
Fleshbane is a wonderful thing!

I dont have Codex Inquisition, will look it up though, if i can control my Deep strikes that would be great.
Check it out. Servo Skulls alone are worth adding to a DW army: 12" bubbles of -1 D6 scatter for each one (any type of scatter), and you can take three which effectively covers no-man's land. They also block Infiltrators. Trick is once the enemy comes within 6" of them they disappear, but that usually isn't a problem with DW thanks to their DS rules. Plus, if your opponent does indeed try to take them out T1 that's a lot of movement disruption taking away from their main plan of attack (potentially).

...and we're not into any of the other things that Codex has to offer yet.

Also how do you find plasma cannons on terminators? does it perform well?
I like them. AP2 counts for a lot, whether it's thinning out infantry or actually having the ability to blow up a transport (something the CML struggles hard to do with only two S8 AP3 shots). Yeah Get's Hot! is a bitch, but two 1's in a row...well, the dice gods have spoken, right? :laugh:

Glad to hear of your victory! I do like the second list a bit more though, despite it still grating a little bit against my play style for DW. Do you find the Contemptor Mortis to be a more worthwhile addition than another squad of Terminators/DWKs? I have limited familiarity with most FW models, my Mortis are normal Dreadnoughts with the twin-linked weaponry.
 

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Discussion Starter · #6 ·
Fleshbane is a wonderful thing!
Wish the sword was AP2 aswell though.

Check it out. Servo Skulls alone are worth adding to a DW army: 12" bubbles of -1 D6 scatter for each one (any type of scatter), and you can take three which effectively covers no-man's land. They also block Infiltrators. Trick is once the enemy comes within 6" of them they disappear, but that usually isn't a problem with DW thanks to their DS rules. Plus, if your opponent does indeed try to take them out T1 that's a lot of movement disruption taking away from their main plan of attack (potentially).

...and we're not into any of the other things that Codex has to offer yet.
Thats actually quite cool, for only 34 points aswell. checked on battle scribe. What other cool trick are usefull to DW?

I like them. AP2 counts for a lot, whether it's thinning out infantry or actually having the ability to blow up a transport (something the CML struggles hard to do with only two S8 AP3 shots). Yeah Get's Hot! is a bitch, but two 1's in a row...well, the dice gods have spoken, right? :laugh:
Actually should be two 1s and also FNP5+ XD.
Would you replace 2 cmls with plasma cannons in my 1750pt list or keep it as it is? STR8 is basically melta strength though while 7 wont pen av12.
Glad to hear of your victory! I do like the second list a bit more though, despite it still grating a little bit against my play style for DW. Do you find the Contemptor Mortis to be a more worthwhile addition than another squad of Terminators/DWKs? I have limited familiarity with most FW models, my Mortis are normal Dreadnoughts with the twin-linked weaponry.
Definitely! I see units as weapon platforms with pros and cons for the weapons. Mortis Contemptor is an amazing weapons platform. With Atomantic Shielding and Front AV 13 it makes very good use of its load out. DW really struggles to bring the weight of dice or aka firepower, but with 2 x Kheres heavy 6 str 6 ap4 Rending at BS5 and CML and Skyfire/Interceptor. The model and rules are amazing! It can lay down hordes and air units alike. Very good against FMCS aswell.
Also found out that CML can shoot together with Storm bolters... now thinking about dropping those lightning claws.
 

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Wish the sword was AP2 aswell though.
If it was, I bet -no one- would switch it to the TH/SS version!

What other cool trick are usefull to DW?
Servitor weapons platforms are pretty swanky, you can load up your backline with cheap PCs and HBs. 60 points for 3x PCs/30 points for 3x MMs/HBs? Good times, even at BS3. I guess now that I'm thinking of it most of the other things I use Inquisitors for is in conjunction with a Guard blob and Azrael so not very 'DW only'...but very effective.

Would you replace 2 cmls with plasma cannons in my 1750pt list or keep it as it is? STR8 is basically melta strength though while 7 wont pen av12.
Nah, having the one of them in there is good for business and you already have two PC squads. My favourite loadout, though expensive, is PC, CML, 3x TH/SS. With Split Fire you're always shooting each weapon where it counts, and if you get hit up by anything nasty there's more 3++ than 5++ for survival (though one has a CML on it as well).

That Dreadnought sounds nasty man. It would indeed be pretty handy against a bunch of FMCs. I like to run Assassins with my DW as well, a Vindicare really helps out with the anti-tank (even Jinking bastards) and a Callidus always messes with my opponents battle plans.
 
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