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Lately, I've really been kicking myself for selecting "Have Faith in Suspicion" for my Chapter's drawback trait. While it's the perfect choice for the character of the Chapter, I've always liked the librarian models, and the new ones that came out with the Dark Angels release about a year ago are particularly good looking. It occured to me that I could go around the issue of my Chapter's witch phobia by fielding a Librarian in charge of a Deathwatch Kill Team. I'm only going to take the time (and spend the money, at that!) to make a single Deathwatch squad, so I want to make sure they're pretty optimized. So what do you all think of this setup? I'm aiming to get as close to 500 points as possible (for that round, easy-to-add-ness) without going overboard on Veterans. Thoughts?
Librarian (Keep in mind the Deathwatch leader has to be a Codicer if he's a Librarian)
-Veil of Time, Psychic Hood, Force Sword, Bolt Pistol, Iron Halo, Familiar, Terminator Honours, frag and krak grenades
Five Deathwatch Kill Team Astartes
-Boltguns, close combat weapons, frag and krak grenades, Inferno Bolts (not to be confused with the Thousand Sons' Inferno Bolts-- Deathwatch inferno bolts allow the squad's bolters to re-roll failed to-wound rolls.) True Grit.
Two Deathwatch Kill Team Astartes
-Braced Heavy Bolters, close combat weapons, frag and krak grenades, True Grit (which is redundant since they come with it, but forfeit their bolters for the braced heavy bolters, but it's there all the same.)
Two Deathwatch Kill Team Veterans
-Boltguns, power fists, frag and krak grenades, True Grit. Unfortunately, Deathwatch Veterans can't have both a power fist and special ammunition, so I'm a little torn on whether it's worthwhile to include two of them or just have one and put my faith in the special ammunition and let a single power fist suffice. It does in Tactical squads, after all, but a Deathwatch Kill Team is hardly a standard Tactical Squad.
Librarian (Keep in mind the Deathwatch leader has to be a Codicer if he's a Librarian)
-Veil of Time, Psychic Hood, Force Sword, Bolt Pistol, Iron Halo, Familiar, Terminator Honours, frag and krak grenades
Five Deathwatch Kill Team Astartes
-Boltguns, close combat weapons, frag and krak grenades, Inferno Bolts (not to be confused with the Thousand Sons' Inferno Bolts-- Deathwatch inferno bolts allow the squad's bolters to re-roll failed to-wound rolls.) True Grit.
Two Deathwatch Kill Team Astartes
-Braced Heavy Bolters, close combat weapons, frag and krak grenades, True Grit (which is redundant since they come with it, but forfeit their bolters for the braced heavy bolters, but it's there all the same.)
Two Deathwatch Kill Team Veterans
-Boltguns, power fists, frag and krak grenades, True Grit. Unfortunately, Deathwatch Veterans can't have both a power fist and special ammunition, so I'm a little torn on whether it's worthwhile to include two of them or just have one and put my faith in the special ammunition and let a single power fist suffice. It does in Tactical squads, after all, but a Deathwatch Kill Team is hardly a standard Tactical Squad.