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Nectar of the Gods!
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I recently picked up 2 death company packs and I know I want to load them out with jump packs and chainswords for the assault aspect... my question is it really worth the points to, out of the 5 per pack, give 2 hand flamers, 2 infernus pistols and one bolt pistol.

Also if in anyone's history of using death company have found that this loadout doesn't work too well, most especially with multiple hand flamers. If I had my way i'd loadout the 10 with 4 hand flamers and 4 infernus pistols... I'm curious as to how well this would work against hordes/swarms and vehicles.

Thanks in advance.
 

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A couple of infernous pistols wouldn't be amiss but not so with handflamers. Due to rage you're going to be moved a lot essentially by your opponent, must especially by mech. A couple of pistols stops this to an extent as you can effectively pop transports. Hand flamers not so much as if you're in range to hand flame, you're generally in range to assault which is where you want the DC anyway and you don't want your opponent to run away.
 

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I would say just skip the flamers all together... you will kill enough at str 5 I5 charging in that it just wont matter, maybe spend a few points on some PW's or PF's... 1 PF is almost a must, since some opponents will rage you into a dred, and without it your boned.
 

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my question is it really worth the points to, out of the 5 per pack, give 2 hand flamers, 2 infernus pistols and one bolt pistol.
My question is it worth the poitns jsut for the DC's as it is.
My personal prefrance is that give a unti of 10 2 Ifurnus pistols and the rest power swords. You don't need hand flamers and DC's will much almost anything in combat as it is and you NEED melta wepaons as raging into a dreadnoguht will spoil your day.
 

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hand flamers aren't great in a squad of DC and personally neither are jump packs. they're way too expensive with jump packs on so a rhino or razorback is a better option. also you can control their movement within a transport too.

Best set up in my eyes is 2 infernus, a power weapon and a thunder hammer, 6 men in an assautl cannon razorback most powerful version I've fielded anyway
 

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well having bolters isn't as bad an idea as it used to be. they're relentless now so they can fire them and still charge in. have a chainsword and a bolt pistol on the charge you're getting 4 attacks on the charge plus the pistol shot so that's 5, of only 1 has an AP, with the bolter you have 3 attacks on the charge, plus the 2 shots of the bolter so still 5 attacks but 2 of them have AP of 5 now. great against eldar, dark eldar, tau and guard who would get saves from CC but not from their shooting.
 

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Jeep's and Harley's
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I happen to agree with the sentiment of not using JP on DC. I use a 5 man DC squad 4 with PW and one with a PF. You really need the PF as they are kinda like retarded maniacs that just go every damn where on the board. I keep mine in a LR until I want them to wreak havoc, and they do wreak havoc very well. Just my two cents.
 

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I agree that a powerfist is necessary for a unit of DC. But beyond that, I do not add anything (Other than possibly a chaplain!). Power weapons are a *large* point sink. If you think about what you would be applying the power weapons against, typically they are units with small numbers. Your weight of numbers with 4 attacks on the charge at STR and I 5 should be able to drag down quite a few without needing to spend the extra points. Consider spending the points from power weapons on a few more members.

Put them in a storm raven, and let them assault out of it where you need them. DC are useful for killing one enemy unit. After that, it's about positioning with consolidation after combat and luck.
 

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Jump pack DC cost too much, and with rage their added mobility just means they're even better at getting pulled out position. 6" movement isn't great, but with a transport they still get around just fine and you can get them to actually travel where you want them to, which is nice.
 

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Just saw this thread. Keep in mind that you can only have 1 infernus pistol, hand flamer or plasma pistol for every 5 DC you have in the unit. So having 2 infernus in a unit of 6 is not 'legal'. I'm currently buildnig an 8 man DC unit w/ 2 power weapons, 1 infernus pistol & 1 thunder hammer. These guys will go inside a drop-pod, led by a Reclusiarch in terminator armor. I can't find it anywhere in the BA codex that says a Terminator Chaplain cannot be inside a pod. I reckon 8 man DC plus 1 Chaplain (who counts as two models for transport purpose) will be okay. Let me know if anyone disagrees or can source either the SM codex or BBB that I can't.
 

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I am not sure the Termi-Reclusiarch can go in the Drop Pod. The only Dedicated Transports available for Terminators are the different kinds of Land Raiders.
 

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But why would you want a chaplain? Chaplains are bad. Plus they don't do a whole lot for death company anymore. Is this one of those "but the fluff says so" things?
 

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But why would you want a chaplain? Chaplains are bad. Plus they don't do a whole lot for death company anymore. Is this one of those "but the fluff says so" things?
He's not using a Chaplin, he's using a Reclusiarch, cheapish HQ. if his area has a lot of Psychic defence could be a good choice.

But then again he's playing with Death Company so not ultra-competitive anyway but not bad.
 
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