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Discussion Starter #1
hey i have posted a 1k army list in the forum and i have been making lists for the past few days and here is my attempt at a 2500 point list, i am new to both fantasy and dark elves. so the more help the better from any seasoned DE players.

Lords

supreme sorceress
level 4
darkstar cloak, pendant of khaeleth

most likley to have lore of dark magic but it will be dependant on what army i am up against, she will sit in one of the rxb units.

heroes

sorceress
level 2
seal of ghrond, tome of furion

will most likley have lore of shadow magic but as the supreme sorceress it will be dependant on the army i am up agains

death hag
COB
BSB

not much explaining will sit behind my battle lines and buff units when needed

master
halberd
rxb
heavy armour
guiding eye

can never reli decide what weapons to give this guy as he will be sitting in one of the rxb units

core

20 rxb
shields
FC

20 rxb
shields
FC

20 rxb
shields
FC

all of these will prob be deployed in 2x10 formations and then reform when about to take charge

10 harpies

war machine hunters and light ranged unit hunters or will be used to support other units and be annoying

special

10 shades
AHW
light armour

pretty much the same as the harpies jut to run about behind and on the flanks of my enemys lines and then maybe some supporting charges if needed

20 witch elves
FC
cry of war

will be trying to aim these at the enemy unit that i am most scared of and try keep them in range of the COB for stubborn

rare

2x RBT

thought these would be handy against blocks with a good number of ranks or agains monstorus creatures

war hydra

will be used in support once/if the enemy reaches my battle lines my also be used at a arrow magnet if i need to keep things from shooting my other units

as i said earlier any help on this list and what is good and bad in differant situations would be good.
 

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Discussion Starter #2
Oh i forgot to add that I had 92 points remaining and couldent decide what to spend them on any other help on that would also be appreciated.
 

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hey i have posted a 1k army list in the forum and i have been making lists for the past few days and here is my attempt at a 2500 point list, i am new to both fantasy and dark elves. so the more help the better from any seasoned DE players.

Lords

supreme sorceress
level 4
darkstar cloak, pendant of khaeleth


most likley to have lore of dark magic but it will be dependant on what army i am up against, she will sit in one of the rxb units.

A solid build, but I would suggest the Sacrificial Dagger, despite the fact you'd be using it on RXBs. Especially with the Dark Lore, where it will allow you cast on one dice, and use the dagger as a backup. However, I would switch the lores between your two sorcs. Shadow generally has a higher casting value, and the level 4 will have a better chance of actually getting those spells off.


heroes

sorceress
level 2
seal of ghrond, tome of furion

will most likley have lore of shadow magic but as the supreme sorceress it will be dependant on the army i am up agains
You seem to be implying here that you can still do something that you can only do in 7th, that is, pick the lore beforehand. In friendly games, it just seems...dickish, and in tourneys you have to have the lore picked beforehand. Otherwise, a solid build.


death hag
COB
BSB

not much explaining will sit behind my battle lines and buff units when needed
Always a good build.

master
halberd
rxb
heavy armour
guiding eye

can never reli decide what weapons to give this guy as he will be sitting in one of the rxb units
Consider changing the Guiding Eye to the lower level Sorc in favor of Seal of Ghrond, and get rid of this guy for more points.

core

20 rxb
shields
FC

20 rxb
shields
FC

20 rxb
shields
FC

all of these will prob be deployed in 2x10 formations and then reform when about to take charge
I would change one of the units to a 30-man unit of warriors, to escort the level 4 if you give her a Sacrificial Dagger. Will make your army more versatile, and give her a better platform to send her spells from.

10 harpies

war machine hunters and light ranged unit hunters or will be used to support other units and be annoying
Switch to two units of 5, or 6 if you have the models.

special

10 shades
AHW
light armour

pretty much the same as the harpies jut to run about behind and on the flanks of my enemys lines and then maybe some supporting charges if needed
Get rid of light armor, then same advice as harpies.

20 witch elves
FC
cry of war

will be trying to aim these at the enemy unit that i am most scared of and try keep them in range of the COB for stubborn
These practically need the cauldron to support them, but they can be used well. Replace Cry of War with something useful, and use them to take on stuff with good toughness, or smaller units, where their fragility won't be much of an issue.

rare

2x RBT

thought these would be handy against blocks with a good number of ranks or agains monstorus creatures

war hydra

will be used in support once/if the enemy reaches my battle lines my also be used at a arrow magnet if i need to keep things from shooting my other units

as i said earlier any help on this list and what is good and bad in differant situations would be good.
Finally, RBT's are not really all that good, but can be quite amazing at dealing with certain stuff, in particular stuff, that isn't covered by the rest of your list, I'd keep them. Hydras are always good.

Ok, Im now getting a little annoyed- red is reserved for the moderators so that we can make our comments obvious. I suggest anyone who didnt know/remember this either read/re-read the forum rules here so that I don't have to continually change their posts.
- T/S
 

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hey i have posted a 1k army list in the forum and i have been making lists for the past few days and here is my attempt at a 2500 point list, i am new to both fantasy and dark elves. so the more help the better from any seasoned DE players.

Lords

supreme sorceress
level 4
darkstar cloak, pendant of khaeleth

most likley to have lore of dark magic but it will be dependant on what army i am up against, she will sit in one of the rxb units.

Not a problem with this at all, good all round sorceress. I dont like the Sac dagger on her as I feel its abusing troops that you require.

heroes

sorceress
level 2
seal of ghrond, tome of furion

will most likley have lore of shadow magic but as the supreme sorceress it will be dependant on the army i am up agains

Fine as well, The tome gives you the ability to be broader in your spell choice, I do suggest you make it metal though.

death hag
COB
BSB

not much explaining will sit behind my battle lines and buff units when needed

Perfect."

master
halberd
rxb
heavy armour
guiding eye

can never reli decide what weapons to give this guy as he will be sitting in one of the rxb units

Drop the eye on him. Take a look at the math, your better off using it elsewhere for what equates to 3 more hits.

core

20 rxb
shields
FC

20 rxb
shields
FC

20 rxb
shields
FC

all of these will prob be deployed in 2x10 formations and then reform when about to take charge

10 harpies

war machine hunters and light ranged unit hunters or will be used to support other units and be annoying

special

10 shades
AHW
light armour

pretty much the same as the harpies jut to run about behind and on the flanks of my enemys lines and then maybe some supporting charges if needed

Remove the armor i suggest RHB.

20 witch elves
FC
cry of war

will be trying to aim these at the enemy unit that i am most scared of and try keep them in range of the COB for stubborn

Nothing wrong with this strategy however if its your semi death star take a good hard look at what you can do with it.

rare

2x RBT

thought these would be handy against blocks with a good number of ranks or agains monstorus creatures

war hydra

will be used in support once/if the enemy reaches my battle lines my also be used at a arrow magnet if i need to keep things from shooting my other units

as i said earlier any help on this list and what is good and bad in differant situations would be good.

The foundation is here for a solid list. Well done on doing some research on items etc for your casters. Always good to see. My suggestions and reasoning are as follows.

1). Your WE are your biggest nastiest unit here. They can chop down a heap when they reach CC, you have to protect them, help them get into combat quickly. I would drop the master for an extra hag in the unit. She will help out and means wait till they challenge.... then use the unit champ to respond, leaving a hero choice free to cut them up. You will suffer casualties however! the size of the unit needs to be able to grind its way through the enemy. Consider bolstering its size. I dont think an assassin would hurt either in their to really pull it together and make it a killer unit able to take down anything that comes at it.

2). The cauldron would benefit from strider as a BSB choice. if you need it close to your WE.

3). The RXB, I would take two units and invest the rest in Corsairs or spears. But if models are a concern totally understand why you have done what you have.

4). Nothing wrong with your harpies as WM hunters.

5). Consider putting an assassin in the shades, giving him throwing stars and letting him out on WM crews or cavalry. Always take a champion if thats the case so he doesnt need to respond to a challenge and can carve things up.

Always experiment with the list a bit.... as it is. everyone plays differently and what works for me, might not work for you. DE is about synergy in 8th. We have too few to be a horde and although we hit..... we have trouble wounding. Therefore use the Hydra with the WE.... WE front, Hydra flank... let the Hydra breathe and it will take them out and your WE will power through..... just ensure it HITS the right unit... not the crappy skaven slaves or whoever it is your facing. Consider the points you have spent... and think... can I afford to lose 5 WE and still keep going to take on..... if your in doubt.

Good luck. and let us know how it all goes.
 

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Discussion Starter #6
thanks for the quick replies i relise that there are not as many fantasy players use this site as there are 40k so i wasnt expecting to have a few good replies so fast.

i have revised my list again to take in some of the sugestions and again any more advice on this new list or if i have totaly missed the mark on ur comments on the origional list would be helpful.

Lords

supreme sorceress
level 4
Sacrificial Dagger, pendant of khaeleth

she will now sit i the unit of spear warriors that i now have included so that she can kill them off as she needs

heroes

sorceress
level 2
seal of ghrond, tome of furion

she as before will sit in with one of the rxb units

death hag
COB
BSB

not much explaining will sit behind my battle lines and buff units when needed

core

20 rxb
shields
FC

20 rxb
shields
FC

20 rxb
shields
FC

all of these will prob be deployed in 2x10 formations and then reform when about to take charge

5 harpies

5 harpies

war machine hunters and light ranged unit hunters or will be used to support other units and be annoying

22 warriors
shields
FC

these wil sit near the rxb units and be fodder to the dagger sorceress

special

5 shades
AHW

5 shades
AHW

pretty much the same as the harpies jut to run about behind and on the flanks of my enemys lines and then maybe some supporting charges if needed

20 witch elves
FC

will be trying to aim these at the enemy unit that i am most scared of and try keep them in range of the COB for stubborn

rare

2x RBT

thought these would be handy against blocks with a good number of ranks or agains monstorus creatures

war hydra

will be used in support once/if the enemy reaches my battle lines my also be used at a arrow magnet if i need to keep things from shooting my other units.
 

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I've been playing a combo of dark magic and Lore of Metal as my two lores. The Tome is important for the lvl 2 to sensure she has a better chance of getting key spells. I use the focus familiar to allow the Lvl 4 to extend her range to cast. Dark Magic has two very good anti-horde spells in soul stealer and Black Horror and the sixth spell in Metal is devastating. The Metal lore has two good spells for sniping units/models with heavy armour (steam tanks and stegs and warriors die fast) and two very good augments (5+ scaley skin and +1 to hit in shooting and close combat plus AP and magical really boosts the effectiveness of the RXB units earlier on). I also really liking bladewind against hordes and weaker units and the spell that puts the WS =1 is a huge benefit once in combat. Also, chillwind can shut down a strong gunline unit. Use the Power of Darkness once per turn per caster (either cast early when lots of dice with two dice to ensure it gets off or cast last with the last power dice to see if one more spell can get off) to boost the amount of casting dice and/or eat up dispell dice.

The weakness of the above list is the lack of hard units and the lack of mobility. You need the cauldron and possibly the Lore of Metal and Dark Magic buffs and hexes in order to give this army a chance in combat against tougher and stronger units and the shooting and Lore of Metal and Darkness spells anit-horde spells to cut down hordes before getting into combat.

Also, I've been running a very difficult to kill dreadlord with crown of command and some strong protection (dawnstone for re-rolling armour saves plus and ward save or regen or put PoK on dreadlord and protect lvl 4 with a 4+ ward or the enchanted item to restore wounds) and then put the BSB in or near the unit. That way the unit has LD 10, lasts a lot longer, and acts as a tar pit while the hydra or COK unit gets a clean flank charge and uses its breath weapon attack and thunderstomp. The BSB should have much more protection or be the death hag with the cauldron. My BSB is often mounted or with Armour of darkness (1+ AS) and dawn stone (re-rollable armour save) and a halberd. Also, look at the heavy armour, cloack, shield and dragonhelm (+1 AS plus 2+ ward save against flaming) in order to armour up the BSB and protect against flaming attacks that ignore armour saves. Look on the Druchii web site for the lists of some recommended magic item combos for the master and dreadlord.

Harpies need to be limited to maybe six per unit (max that can attack a war machine) and dark riders are often more effective with the vanguard move and the harder hitting attacks in charges on warmachines (DR's can get shot up but they can also be very annoying and still can be effective for bait and flee/feigned flight tactics).

In order to boost the toughness and respond to tougher and more heavily armoured opponents, I'm running two hydras and two RBTs as a base package or, alternatively, two RBTs with one hydra and one very large COK unit with BoHG (ASF) with a mounted stubborn, dreadlord and a BSB mounted nearby (close enough for a 4+ look out sir). The ASF banner often means re-rolling to hit multiple rounds. The stupidity of COK is now not much a factor with a LVL 10 dreadlord that is stuibborn and re-rolls given by a BSB. The COK unit has the high armour save (Cold One boosts the AS of the dreadlord and BSB as well) and tougher and stronger mounts. I've even put another character in the COK unit with MR 2 and the 5+ ward save from the cauldron to make the unit much tougher to kill.

RBTs can be so-so or amazing. They are needed for balance. I've taken out a lot a tough targets with them, including stegs, scrap luanchers, lone mages, bloodthirsters, and multiple heavy cav (two or three blood knights with a flank shot) in recent games. They almost always pay for themselves and, at least, distract the opponent.

I've not been happy with witch elves. They do some wounds but cannot punch through good armour and get killed far too easily for my taste. Execs are ASL due to the greater weapons and have only T3 and 5+ AS. At least with RXB units with shields, one gets a number of shots off and then has a parry save.

Similarly, other than being harder to shoot and having advantages in forests, the shades don't do a lot for me. Too often they get shot up and run off before doing enough damage to justify their expense.
 

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The Dark Elves aren't really the best gun line army and you're quite lacking on Hammer Units. Remember that 20 RXB w/Full Command are 11 point Warriors in close combat. The RBT are also sub par compared to RXB. I would consider dropping a RXB unit and both RBT for a full unit of Black Guard with Crimson Death and Banner of Murder.

I would also consider dropping the Level 2 and use all the points for a Dread Lord w/Crown of Command, Dragon Helm, Phendant of Kholeth, Sword of Might, Cold One, Heavy Armor, Shield, SDC. He's expansive, but will hold down most block units for entire games if he has to.

Give your Level 4 the Seal and use left over points for spearmen and call it a day.

Much more balanced while retaining half the shooty element.
 
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