It took me a few months to get into DoW II after buying it, but once I started playing it, I grew to enjoy the new format.
The sign of a good game is being able to enjoy games immediately.
Games I can say that about: Dawn of War, Winter Assault, Dark Crusade, Medieval 2: Total War, Stronghold 2, Kingdom Under Heaven, Cod4 Modern Warfare, MW2, Spyro the Dragon, Dynasty Warriors 3-5.
When there were drastic game changing properties added, it took me a while to get into the following, and I either enjoyed eventually, or hated.
Soulstorm, DoW2, Chaos Rising, Empire: Total War, Stronghold Crusader Extreme (SH3 out soon incidentally), Cod5, DW6.
Spyro has remained the one consistant throughout the variants. I got that game at release. Even today, I'll still get it out and enjoy it in it's 6 polygons a model glory.
It is odd not having resources to generate, and the absence of multiple tactical squads and Armor is a weird, but I really enjoy the RPG aspects. Changing equipment loadouts and selecting different squad members is fun and addictive.
The Resources were near enough perfected in DoW and WA. Add in Necrons, and it began to fuck up. It was hard enough to balance 5 races with 2 resources. Add in 7 races competing for the same ground, and factoring in one unique resource made it harder. Let's not say the S word, shall we?
You can have an RPG as well as an RTS. A Squad based combat game should either be a Shooter, or Turn Based game. Having an RTS that isn't an RTS, or an RPG that isn't an RPG is shit.
Relic just don't have the resources and THQ don't give them the leeway to produce a proper game.
Christ, that Space Marine looks quite nifty. All I'm hoping is that the texturing of the models really improves. And whatever arsewipe thought that putting a marine covering half the screen for the entire game just so we could see that SOME
effort had been put into texturing his shoulder pad, but then block the field of vision IN A SHOOTER got fired pretty quick.
I don't know. Maybe I'm expecting too much common sense from geeks stuck in an office all day, with only thoughts of "wouldn't it be cool if..." running through their heads, and then go ahead and do it.
If it was me, I'd now be flying over Russia with a Ka50 blowing up anything that moved, just to see the results. But unfortunately, it doesn't work like that. They're creating a game for the public, not a game for themselves, and they should take into a account what the public says.