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I am confused. I thought Mithril was a perk, not something tradeable.


Also Krymson a Discrepency you only have one town province, and you are trying to train three professional units.

Villages can't train professional units I thought. and Towns can only train one at a time.
 

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I am confused. I thought Mithril was a perk, not something tradeable.


Also Krymson a Discrepency you only have one town province, and you are trying to train three professional units.

Villages can't train professional units I thought. and Towns can only train one at a time.
Ah but ive found a trade partner with which i can gain Mithril Armour and weapons from. In exchange for 1 sorcerer and 1 unit of warlocks per 10 suits.
 

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Discussion Starter · #64 ·
@Vaz I'd be happy to have you on board, and I'm sure I'll be able to slip you into the map if you get a sheet up quick!
@LordNecross Sorry for not explaining earlier, but any traits are tradable between nations, to reflect the sharing of knowledge between allies. And you're right about Krymson, but it looks like he's fixed it now.
 

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Reaper of Souls
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Nation Name: The Republic of Esterwynne (Pronounced Ester-win)

Chosen Colour for Nation: Silver or Grey

Nation Government Type: Republic

People of Importance:


Population:


Traits:


Nation History:


Extra Information


Military:


***​

Well, isn’t that a monster. To those wondering, I stole the prophecy from the ‘Wheel of Time’ series by Robert Jordan with a few edits.

I might add more to the history at a later date. I also might add some more Important People as the rp goes on.

I hope you don't have a problem with my Magical Theory Romero. It actually took a little while to think of what I was going to use before ending up on that
 

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Hey there, just happened by this thread and it looks really interesting. I've done similarish RPs in the past elsewhere, and was wondering if there was still time to get a nation up? No worries if not, I notice the Action thread is already going.
 

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So my post is up. First half of it is essentially just introducing two people who'll end up important in my story.

I hope you enjoy reading from the Dragon Lord's POV and I look forward to screwing with your heads with him as my main tool. Hey, thousands of years of memories are crammed in that head of his, who knows what he'll say or do next next
 

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Hey,

Sorry to bother you again, you might've missed my post on the last page (it needed "moderator approval" so it might not show up for you), but I was just wondering if it's too late to join up? This looks like a great roleplay and you seem to really know what you're doing with it and how everything works.
 

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Discussion Starter · #75 ·
@Whispering Doubt: First of all, welcome to the forum! And secondly, it would be tricky to slip you in now, but no means impossible! All you'd need to do is write up a nation sheet, and then I'll swap you in for of the NPC nations that are already on the map.

So sheet up as soon as possible!
 

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Nation Name: Thuzamor Collective

Chosen Colour for Nation: Purple-lined dark grey

People of Importance: Archon Nalia, Archon Caedon, Huntmaster Ubrek, The High Predator

Races: Humans and Elves (+2 free Military traits)

TRAITS:



Nation History



MILITARY:



Lots of gaps at the moment, it's getting quite late where I am so I've put up what I've got so far just to fill out the sheet in case there's an update soon and you want to slot me in. I don't mind either way, I'm going to flesh out the sheet tomorrow so this is more a placeholder right now. :)

EDIT: Gaps filled - let me know if anything needs changing!
 

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NATION

Nation Name: Confederation of Scotian Clans

Chosen Colour for Nation: Light Grey

People of Importance: Chief Duncan Robertson, Chief Angus MacNeil, Chief Robert MacDonald, Chief Scott MacCalman

Races: Humans and Dwarves

TRAITS:

National Trait - Black Powder

Army Type - For King and Country!

Conscript Military Units - None

Professional Military Units
-Heavy Infantry
-Arquebussers
-Artillery
-Light Cavalry

Navy Type - Iron Waves

Navy Units
-Ironclads

Flight Type - They Shall Fall

Flight Units
-Interceptors

Military Traits
-Soldiers of the Line
-Smell of Sulfur
-Kill them from a distance(free-humans)
-Fearless(free-dwarves)
-Mithril Armour (free-dwarf racial)

Naval Traits
-Ironclad
-Ship Building
-Ship Artillery

Flight Traits
-Dirigibles

Necromancy Traits

Divine Magic Traits

Elemental Magic Traits

Illusion Magic Traits

Technology Traits
-This is my Boomstick
-Cannons
-Steam Engine
-Controlled Flight
-Trains

Racial Traits - Farming is in the Blood(humans)
Gems in the Rough(dwarves)

Nation History -
Originally independent clans with their own land and military power, the Confederation was created when the clans looked ready to be almost destroyed by a powerful foe. Throwing aside their differences they joined together in an alliance and managed to crush their enemies.

Since then, they have consolidated strength and trained a well drilled and tough army of pikemen and Arquebussers, as well as Mosstroopers and cannon to fight for them. In the field they tend to form ranks and engage the enemy head on, while the cavalry crush the flanks. Their cannon fire salvos of grape and round shot to crush through infantry and horse, as well as defences.

The main governing body is the Chief's council, where the 4 highest ranking chieftains vote on issues, in extreme times, they will elect a High Chief to rule over the confederation.

MILITARY:

Army
-30 units of Mosstroopers(Light Cav):
Lightly armoured horsemen, specialising in ambush and harrying tactics.
1'500 men
-70 units of Highland Clansmen(heavy infantry):
Highland soldiers armed with basket hilt broadswords, dirks and pike. Armoured in a heavy steel breastplate and wearing their kilts in clan tartan, they form the melee corp of the line infantry.
1'750 men
-20 units of Heavy Cannon(Artillery):
Heavy cannon used to punch holes in the lines of soldiers and in walls.
20 cannons
-80 units of Highland Foot(Arquebussers):
Men armed with guns, who form ranks and fire mass volley after mass volley into enemy ranks. Like clansmen, they wear kilts in the colours of their clan and weild a basket hilt broadsword, although they are not as proficient with it.
2'000 men

Navy
-50 units of Ironclads

Airforce
-60 units of Interceptors

Full Strength of Military Force - 5'250 men, 20 cannons, 60 interceptors and 50 ironclads.
 

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Discussion Starter · #80 ·
You know what GreenSkylord, just because I haven't updated yet, and I want more people with a navy, and you're of course a totally not obvious version of Scotland, I'll slip you in if I can!

To the rest of you, I should have an update ASAP now that everyone has gotten back to me regarding battles etc.
 
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