I see where you're coming from Santaire, but one prob I foresee is the different 'elite-itudeness' of the different army types. For example, 200 'For King and Country!' are laughably superior to 200 'Grab Yer Pitchforks!' so in the same amount of time one army can be drastically more powerful than the other.
Actually, re-reading that that point has nothing to do with what you just said :3 but it still holds valid! Although I do still get what Romero is trying to avoid. Romero, perhaps introduce some kind of limiter? So different circumstances result in different rates of recruitment?
ie; during war time conscription allows for a 100% rate of army recruitment, which is also possible whilst replenishing losses to beginning-of-game military numbers. However, if your army reaches its beginning point (I'm going to use the 100,000 of 'For King and Country!' as an example) then this rate steadily declines, signifying increased logistical costs of maintaining an expanded force and finding enough citizens willing to join the army. Say if your army is 150% of it's starting 'cap' then recruitment drops to 75% (or 50%?) and at the 200% milestone drops even further to 50% (or 25%?) etc eventually reaching a point perhaps where the player has such a large army an IC event could dictate how their army expands in future. (Kinda going off on a tangent here!) Say, perhaps they can continue to expand but only through conscription, which has the consequence of both reducing happiness amongst the population and the effectiveness of the new troops, or maybe they can expand their army further but a 'cap' is introduced based on the number of provinces they own, or even an option to expand but at the cost of increased aggression from NPC neighbours and even the spectre of an NPC coalition against them? (Just rambling, no need to listen to any of this

).
Anyway, just throwing this out there!