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I've played a few times in 7th edition but I'm finding it a lot harder to get to grips with what makes a good army in Fantasy than in 40K. I haven't played 8th yet cos we are mid-season in a league at the club and it's being played under 7th. Given however my appalling record with my Dark Elfs this year (played 6, won 2 Lost 4) I'm turning my mind to next year.
So here's my first thoughts on an army for 8th. Lots of comments on what I'm doing wrong, what units are thought hot (and which not), whether I'm all confused etc will be really welcome.
Juno, High Sorceress - Lvl4 - Pegasus, Earthing Rod, Pendant of Khaeleth, Relic Sword -380
Dotty, Sorceress - Lvl2 Feedback Scroll -185
Patty, Hag queen - Cauldron, BSB -225
40 Warriors, Full Command, Lichebone Pennant -310
10 Crossbowmen - 100
10 Crossbowmen -100
5 Harpies -55
14 Black Guard - Full Command, Banner of Murder, Tower Master has Armour of Darkness. -267
2 x Reaper Bolt Throwers - 200
Hydra - 175
Should be 1997 in total.
The HS is on a Pegasus so as to increase her spellcasting range. I'd have preferred to use Focus Familiar but I wanted the Earthing Rod so I could use her aggressively.
Her junior playmate has the Feedback Scroll to mess up other magic users.
I've not used the Cauldron before but it's ability to buff other units looks very helpful. I'm assuming that as a warmachine it can't join units so it's best used behind the main battle line?
I kept 2 small xbow units rather than 1 big one as I intend to place these as flank guard for the 3 main fighting units.
Working out how to handle HtH in Fantasy with the DE has proved my biggest challenge. The Dwarfs that I used for the first dozen or so games were easy. You marched up, got stuck in, and usually won. The DE are much more fragile. I've therefore gone for a Hydra on the basis that it's manouverable and hits hard. A 40 strong Warriors unit to take advantage of the Horde rule or the Steadfast rule (I'll alter formation depending on what they are fighting). And a smallish Black Guard unit that I intend to run only 2 ranks deep. (I'm hoping that at I6 I'll go first and 18 Str4 Armour Piercing attacks
-assisted by the Warrior Elite rule- will carve big holes in almost anything.
Finally a couple of Reapers - to keep Monsters honest.
So comments please.
Thanks in advance
TT
So here's my first thoughts on an army for 8th. Lots of comments on what I'm doing wrong, what units are thought hot (and which not), whether I'm all confused etc will be really welcome.
Juno, High Sorceress - Lvl4 - Pegasus, Earthing Rod, Pendant of Khaeleth, Relic Sword -380
Dotty, Sorceress - Lvl2 Feedback Scroll -185
Patty, Hag queen - Cauldron, BSB -225
40 Warriors, Full Command, Lichebone Pennant -310
10 Crossbowmen - 100
10 Crossbowmen -100
5 Harpies -55
14 Black Guard - Full Command, Banner of Murder, Tower Master has Armour of Darkness. -267
2 x Reaper Bolt Throwers - 200
Hydra - 175
Should be 1997 in total.
The HS is on a Pegasus so as to increase her spellcasting range. I'd have preferred to use Focus Familiar but I wanted the Earthing Rod so I could use her aggressively.
Her junior playmate has the Feedback Scroll to mess up other magic users.
I've not used the Cauldron before but it's ability to buff other units looks very helpful. I'm assuming that as a warmachine it can't join units so it's best used behind the main battle line?
I kept 2 small xbow units rather than 1 big one as I intend to place these as flank guard for the 3 main fighting units.
Working out how to handle HtH in Fantasy with the DE has proved my biggest challenge. The Dwarfs that I used for the first dozen or so games were easy. You marched up, got stuck in, and usually won. The DE are much more fragile. I've therefore gone for a Hydra on the basis that it's manouverable and hits hard. A 40 strong Warriors unit to take advantage of the Horde rule or the Steadfast rule (I'll alter formation depending on what they are fighting). And a smallish Black Guard unit that I intend to run only 2 ranks deep. (I'm hoping that at I6 I'll go first and 18 Str4 Armour Piercing attacks
-assisted by the Warrior Elite rule- will carve big holes in almost anything.
Finally a couple of Reapers - to keep Monsters honest.
So comments please.
Thanks in advance
TT