First, I thank you for the responses.
In any case what you are saying is that Wych weapons effect all marines but powerfist users because they have an unmodified strength of 8. It does not have a strength of 8 in the profile for even Calgar who uses 2 powerfists. Even for a dreadnaught it says that if they lose the powerfists then they lose the strength boost, a Marine does before he loses the fist(rightfully so
). So unless someone provides text like the Tyranid Codex entry, I won't say that we have 2 camps on this one.
I really disagree with a powerfist not modifying the users strength. Take away the powerfist on a dreadnaught and it loses strength and attacks. Reading from the Tyranid Codex is states very specifically that a biomorph is NOT a modification. It does not say that anywhere in the Space Marine codex that I have. By your interpretation of the rules the fist just "enhances" their natural strength by doubling it. Um that is the very definition of modified. The tyrnaid is a bio organism so it is naturally just stronger, but a power fist is a mechanical glove that doubles the users strength.don_mondo said:Q: Do you roll each Shadowfield separately, or all at one time?
A: According to the BGB Page 22 you roll all shooting dice together in one “volley”, it speeds up the game. So, you use the 2+ save until you fail versus a volley. Now if you fail 2 saves then that’s two wounds unless it is instant death.
P.24, 6th paragraph under "Armor Piercing Weapons:"
"...you begin by removing all models that do not get a Saving throw and then roll all other Saving throws together."
But, the reference to "volley" is something I use to help explain it.
Shooty = volley per squad
Assault = volley per Initiative
>>I disagree. While it does state that a squads shooting can all be done together, never says anything about saves. And the Shadow Field is unique in that it disappears after failing. So it makes a huge difference as to whether you fail the first roll or the last roll. If you roll all together, I would stipulate that Instakill have to be rolled separately.
Per the torrent of Fire rules the Lord does not have to take a save if you do not wish him to. If enough hits are scored on the unit he is with then one wound can be singled out to him. By the reading of the rules on page 24 which I quoted above you remove any models within range that get no armor saves. Then roll armor saves together. If he is singled out for a save, then yes he gets one 2+ save and if it fails it is gone, you still get to pick which shot he saves against, he does not have to save versus the instakill if another option is available. However, if he is alone and can be singled out due to IC rules, then all the shots can be saved all at once. I agree that adding a second different colored dice for the instakill shot would be necessary. The saves are still the same at 2+ invulnerable save, if you fail more than one then those are wounds taken, unless it is the instakill shot in which case the Lord dies.
Q: My opponent has surrounded my Webway Portal. Does this mean I can’t bring out my reserves?
A: An opponent can not put a unit on the Web Way Portal. This should give you 3’’ at all times to deploy on. Skimmer units can fly over enemy troops since the new 4th edition rules. This means that only footslogging units can’t come out of the portal, also note that the Talos is technically not a skimmer and might fall into footslogger as well.
>> Unfortunately, the GW DE FAQ disagrees with you.... It states that "if enemy models surround the portal, you cannot use it to enter the table". I agree with your reasoning about the skimmers but their FAQ is very specific. No exceptions for skimmers, jump troops, anything.
Actually it is not specific enough, and that is the problem. If you read that one sentence alone then it appears you are correct. Reading the whole thing it also states that normal enemy proximity applies. Skimmers can move over enemy models. How can you block a skimmer from moving on from a table edge? It follows the normal rules, then skimmers not foot troops can still come on through the portal. Once more I'd like to state good luck getting the portal surrounded. But, you agree that you cannot park on top of the portal?
Q: Does the Goblet of Spite work while assaulting vehicles?
A: This mainly comes up when trying to take down say a Monolith with haywire grenades. You are assaulting and nothing states that you do not hit on a 3+ just because the vehicle does not assault back. There is nothing that states the opposing model needs a WS. I have asked for tournament use, and it was perfectly acceptable.
>> And I've seen the opposite answer in tournaments (US GTs). The GoS DOES state that it's only used in hth. And you can never be in hth with a vehicle that does not have a weapon skill. You can assault it, and you can attack it, and you can destroy it. But you are NEVER in hth with it.
It states very specifically that infantry can assault vehicles in the BGB. On page 70 of the BGB it states "Enemy troops can attack skimmers in the Assault Phase, as close combat takes in account close range shooting and grenade lobbing as well as actual hand to hand combat. I think its pretty clear there. YOU are in HtH with the vehicle, it is not in HtH with you I think is your point, but I think that is moot. If the vehicle does not have a WS then they are not locked. However they are still in an assault and all rules apply about hitting models which is what the GoS does. The GoS is a piece of wargear from before 4th edition assault rules, so it does say HtH, but clearly assault includes everything mentioned on page 70 that I quoted. Would you agree that a Death or Glory on a model using a Haywire grenade is valid? It is, so a model in a Unit with the Gos would hit on a 3+ reguardless of other factors. A few FAQ rulings have stated that unless they have a vow or other thing that makes them hit on a certain number. That is what the GoS does, and the wyches themselves are hit on a 3+ in return. I would like to hear the full reasoning behind an assault not being considered HtH for vehicles. The GoS is nigh worthless if this is not true. I hope clarifications in the new DE Codex clear it up either way. But, I always ask first
Q: Does a fully surrounded Webway Portal still allow your reserves to enter play?
A: Note that it says in the FAQ you that you have to surround the portal, not park on it. Two campson this one and this is hotly contested, so ask before hand. However the vast majority of players believe that a skimmer can enter play because it is not blocked by enemy models, as a matter of fact you can fly over enemy units with Slave snares. Just be sure to end their move more than 1'' from the enemy. Page 70 of the rulebook: "Skimmers can always choose to move over enemy troops and this neither impedes their movement nor harms the troops below." Unless they have slave snares of course Footslogging models can still be blocked by your opponent in this manner, and a Talos could be viewed as a footslogger since it is not really a skimmer.
>> See above reference to GW DE FAQ.
I see it and disagree, but agree that 2 camps exist on the issue.
Q: Do Web Way Portals work both ways or only one way?
A: No rules back up a 2 way portal at this time. Obviously the technology could support it, but no game rules reflect this. However it would be nice to see since it is our board edge when using WWP’s. Per the Wargear entry and the FAQ it says you have to surround the WWP to block it, so it would seem that enemy models cannot be on it. The ruling from Tournaments I attend and GW staff at the local bunker say treat it as impassable terrain.
>>> Here's an interesting thought. Space Puppy Scouts can enter from your board edge. Can they use the portal?? Fluffwise, no, ruleswise, nothing stopping them.
We both know that scout puppies rules on entering from your board edge is rather outdated and broken. In the current reading of the rules they could choose to come through it, either portal or board edge. I have no problem with that. Fluffwise they could have followed the DE through.
Q: My opponent has surrounded my Web Way Portal. Does this mean I can’t bring out my reserves?
A: An opponent can not put a unit on the Web Way Portal. This should give you 3’’ at all times to deploy on. Skimmer units can fly over enemy troops since the new 4th edition rules. This means that only footslogging units can’t come out of the portal.
>> How many times are you going to include this same question......??
Heh, good call, think that is older, and I forgot to delete it.
Q: What constitutes a modified Strength?
A: A power fist is an example of a modified strength. The Tyranid Codex specifically says that any strength increase for biomorphs is NOT a modification so a Tyrant can be Str 6 and immune to wych weapons.
>>Disagree. Furious Charge would be a modified strength. A Power Fist is merely a weapon whose strength is based on 2xUsers Strength. It does not actually modify the models strength.
In any case what you are saying is that Wych weapons effect all marines but powerfist users because they have an unmodified strength of 8. It does not have a strength of 8 in the profile for even Calgar who uses 2 powerfists. Even for a dreadnaught it says that if they lose the powerfists then they lose the strength boost, a Marine does before he loses the fist(rightfully so