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Hokay, so here's the list I'm going to play at my next game:
--Primary Detachment--
Dark Angels Combined Arms Detachment
Azrael
Mortis Dreadnought - Twin Linked Autocannons
5x man Deathwing squad - Plasma Cannon, 3x Thunder Hammer/Storm Shield
5x man Deathwing squad - Plasma Cannon, 3x Thunder Hammer/Storm Shield
Astra Militarum Combined Arms Detachment
Company Command Squad - 2x Flamers, Chimera
Primaris Psyker - Force Axe, ML2
Primaris Psyker - Force Axe, ML2
Platoon Command Squad - Melta Gun
30x man Infantry Platoon - 3x Power Axes, 3x Autocannons, 3x Flamers
Veteran Squad - 2x Melta Guns, Heavy Flamer, Chimera
Veteran Squad - 2x Melta Guns, Heavy Flamer, Chimera
Leman Russ Demolisher - Heavy Bolter Sponsons (hull as well)
Inquisitorial Detachment
Ordo Xenos Inquisitor - ML1, Force Sword, Rad Grenades, 3x Servo Skulls, Liber Heresius
Azrael and the Inquisitor join the blob, Primaris Psykers each go with a Veteran Squad. Figure I'll go Divination for everyone, though I wish I could roll on Telepathy for the Primaris's. The Melta in the PCS is because I had an issue with Autocannons not wrecking a Rhino in my last game and the damn thing contested my victory away. Should have charged with the Power Axes...ah well. Also, 10 points filler. Plasma Cannons in the Deathwing squads because as much as I like Cyclone Missile Launchers that AP2 will pop Rhinos where even two good Krak Missile shots come up short. Plus they look fucking cool. I used to be nervous about fliers and didn't even paint my Autocannon arms with the Mortis I have completed, thinking I would always need S9 AP2 for Heldrakes.
Well. Let me tell you I don't give two fucks about Heldrakes any more. One maybe, but no dice on the two fucks given. Another drink for that small victory :drinks:
Anyway, the Autocannons will help a hell of a lot more with the dual flying Daemon Princes I now deal with on the regular. Little bastards think they can summon anything they want. All of the Chimeras ride together (duh) and the Demolisher will likely support the blob's flank, but depending on deployment might just ride up with the other tanks.
This list is pretty friggin' awesome far as I'm concerned and I'll post how she plays after the next time I get out (hopefully in the next week or so), but I would love to get some feedback beforehand. Thanks for reading! :good:
--Primary Detachment--
Dark Angels Combined Arms Detachment
Azrael
Mortis Dreadnought - Twin Linked Autocannons
5x man Deathwing squad - Plasma Cannon, 3x Thunder Hammer/Storm Shield
5x man Deathwing squad - Plasma Cannon, 3x Thunder Hammer/Storm Shield
Astra Militarum Combined Arms Detachment
Company Command Squad - 2x Flamers, Chimera
Primaris Psyker - Force Axe, ML2
Primaris Psyker - Force Axe, ML2
Platoon Command Squad - Melta Gun
30x man Infantry Platoon - 3x Power Axes, 3x Autocannons, 3x Flamers
Veteran Squad - 2x Melta Guns, Heavy Flamer, Chimera
Veteran Squad - 2x Melta Guns, Heavy Flamer, Chimera
Leman Russ Demolisher - Heavy Bolter Sponsons (hull as well)
Inquisitorial Detachment
Ordo Xenos Inquisitor - ML1, Force Sword, Rad Grenades, 3x Servo Skulls, Liber Heresius
Azrael and the Inquisitor join the blob, Primaris Psykers each go with a Veteran Squad. Figure I'll go Divination for everyone, though I wish I could roll on Telepathy for the Primaris's. The Melta in the PCS is because I had an issue with Autocannons not wrecking a Rhino in my last game and the damn thing contested my victory away. Should have charged with the Power Axes...ah well. Also, 10 points filler. Plasma Cannons in the Deathwing squads because as much as I like Cyclone Missile Launchers that AP2 will pop Rhinos where even two good Krak Missile shots come up short. Plus they look fucking cool. I used to be nervous about fliers and didn't even paint my Autocannon arms with the Mortis I have completed, thinking I would always need S9 AP2 for Heldrakes.
Well. Let me tell you I don't give two fucks about Heldrakes any more. One maybe, but no dice on the two fucks given. Another drink for that small victory :drinks:
Anyway, the Autocannons will help a hell of a lot more with the dual flying Daemon Princes I now deal with on the regular. Little bastards think they can summon anything they want. All of the Chimeras ride together (duh) and the Demolisher will likely support the blob's flank, but depending on deployment might just ride up with the other tanks.
This list is pretty friggin' awesome far as I'm concerned and I'll post how she plays after the next time I get out (hopefully in the next week or so), but I would love to get some feedback beforehand. Thanks for reading! :good: