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Sit down, young neophyte, and let me tell you the next tale in our Chapter's history...
Or, you could skip down to read the actual content, but don't be so boring.
Here we stand, the broken sons of the First Legion. Bloodied by recent releases, lamed by those with lower points costs for the same wargear as we, and fading into the depths of history. Our Codex came out, and there was rejoicing, as we had 14 point Tactical Marines, a set of fancy Sacred Standards, and that most hallowed archeotech the 'bullshit projector' to line up Land Raider Crusaders with 24 shots each and a 4+ Invulnerable save. Bringing a crapton of Ravenwing Bikes with automatic Hit and Run or quadruple the firepower was the cause of many a bulge in a Company Master's codpiece. Toys such as the Darkshroud and Deathwing Knights were available to surprise unsuspecting enemies who thought they knew everything the Space Marines could throw at them. Plasma Cannons on Terminators made them even more awesome, despite not being particularly efficient. Librarians could bring Divination, the greatest discipline of 6th, and handed out Fearless like candy.
But the glory days were not to last; Codex: Space Marines arrived, and with it Khan and his white Bikes to kill our black Bikes. They too could Scout, and Hit and Run, but they were also significantly cheaper and did bring Grav Weapons that were most gravy for the Space Marines. Our 14pt Tacticals were matched with more 14pt Tacticals, but with Grim Resolve replaced with actual useful, non-detrimental rules in the form of Chapter Tactics. Company Masters were overshadowed to an embarrassing degree by Captains and Chapter Masters. Sternguard Veterans entered as a strict upgrade from Company Veterans. The First Legion took the blow stoically, for being inferior to Codex: Space Marines was one of the most ancient traditions of the Chapter. Other armies came and went, with Dark Angels retreating from gaming tables, appearing only rarely as a mass of black Bikers firing a gazillion Bolter rounds into their foes before disappearing without a trace.
Finally, Grey Knights arrived. While many are disappointed with their new Codex, it having removed much of the flavour and the previous awesomeness of their 5th ed. incarnation, it contains brothers in Tactical Dreadnought Armour appearing on turn one, much like the Deathwing. There are a few differences. Grey Knights are a full 33% cheaper at the expense of losing their Power Fists for Nemesis Force Swords. They have Battle Focus on the turn they arrive. They get Psycannons, Incinerators and Psilencers instead of Heavy Flamers, Assault Cannons, Plasma Cannons or Cyclone Missile Launchers, and they have various helpful aids to their ends - namely things other than Terminators being in your face on turn one, such as the new and excellent Dreadknight.
So, Dark Angels have taken big hits from both Space Marines and Grey Knights, who do Bikes and Terminators better respectively.
So, after all that nonsense...
What do you do with Dark Angels in 7th? Presumably, one would have to work around the Sacred Standards and using Rad Grenade Launchers or any other tricks revolving around Deathwing or Ravenwing Knights so you don't just become 'Space Marines but worse' or 'Grey Knights but worse'.
Any thoughts?
Or, you could skip down to read the actual content, but don't be so boring.
Here we stand, the broken sons of the First Legion. Bloodied by recent releases, lamed by those with lower points costs for the same wargear as we, and fading into the depths of history. Our Codex came out, and there was rejoicing, as we had 14 point Tactical Marines, a set of fancy Sacred Standards, and that most hallowed archeotech the 'bullshit projector' to line up Land Raider Crusaders with 24 shots each and a 4+ Invulnerable save. Bringing a crapton of Ravenwing Bikes with automatic Hit and Run or quadruple the firepower was the cause of many a bulge in a Company Master's codpiece. Toys such as the Darkshroud and Deathwing Knights were available to surprise unsuspecting enemies who thought they knew everything the Space Marines could throw at them. Plasma Cannons on Terminators made them even more awesome, despite not being particularly efficient. Librarians could bring Divination, the greatest discipline of 6th, and handed out Fearless like candy.
But the glory days were not to last; Codex: Space Marines arrived, and with it Khan and his white Bikes to kill our black Bikes. They too could Scout, and Hit and Run, but they were also significantly cheaper and did bring Grav Weapons that were most gravy for the Space Marines. Our 14pt Tacticals were matched with more 14pt Tacticals, but with Grim Resolve replaced with actual useful, non-detrimental rules in the form of Chapter Tactics. Company Masters were overshadowed to an embarrassing degree by Captains and Chapter Masters. Sternguard Veterans entered as a strict upgrade from Company Veterans. The First Legion took the blow stoically, for being inferior to Codex: Space Marines was one of the most ancient traditions of the Chapter. Other armies came and went, with Dark Angels retreating from gaming tables, appearing only rarely as a mass of black Bikers firing a gazillion Bolter rounds into their foes before disappearing without a trace.
Finally, Grey Knights arrived. While many are disappointed with their new Codex, it having removed much of the flavour and the previous awesomeness of their 5th ed. incarnation, it contains brothers in Tactical Dreadnought Armour appearing on turn one, much like the Deathwing. There are a few differences. Grey Knights are a full 33% cheaper at the expense of losing their Power Fists for Nemesis Force Swords. They have Battle Focus on the turn they arrive. They get Psycannons, Incinerators and Psilencers instead of Heavy Flamers, Assault Cannons, Plasma Cannons or Cyclone Missile Launchers, and they have various helpful aids to their ends - namely things other than Terminators being in your face on turn one, such as the new and excellent Dreadknight.
So, Dark Angels have taken big hits from both Space Marines and Grey Knights, who do Bikes and Terminators better respectively.
So, after all that nonsense...
What do you do with Dark Angels in 7th? Presumably, one would have to work around the Sacred Standards and using Rad Grenade Launchers or any other tricks revolving around Deathwing or Ravenwing Knights so you don't just become 'Space Marines but worse' or 'Grey Knights but worse'.
Any thoughts?