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Discussion Starter · #1 ·
>> Got DA codex today. Im one of these people who buys most dex's. Tis quite interesting. Anyone else got it yet?
 

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Really good stand alone codex I think.

Lots of nice new options especially with combat squads.

Ten man dev squad with four heavy weapons, split into two with two heavy each anyone?

Ravenwing and deathwing look good but the main thing for me is that it seems to hang together as a joint force. Won't suit the powergamers though as there don't seem to be any broken units!
 

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Is the 1 asscan per termie unit the standard now?

What are the DA special rules, like traits etc?
 

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Discussion Starter · #6 ·
the cabbage said:
Really good stand alone codex I think.


Ravenwing and deathwing look good but the main thing for me is that it seems to hang together as a joint force. Won't suit the powergamers though as there don't seem to be any broken units!
>> Not a DA player, but i agree, it is a good dex. you bang on with the broken units. Everything seems to be well balanced. The orginisation of the RW is good. Much the same, but mixing b/ab/ls together is decent.

>> The single assault cannon rule is good to/ I a marine player, but hated seeing nothing but cannons in lists. Hopefully it will become the norm, stop peeps bitching about the fuckin things. Don't want to start an argument about assault cannons, just having an opinion. :D
 

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Discussion Starter · #7 ·
Wrath of Khaine said:
Is the 1 asscan per termie unit the standard now?

What are the DA special rules, like traits etc?

>> Army fearless, that generally it. 1 assault cannon per unit, whether termies or speeders. libby got mind worm psychic power, looks good. Ravenwing bikes all come with teleport homers. Most units get combat squad rule. not much else mate.
 

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A mate has it and I scanned it quickly. I like it. It gives the DAs their own special flavour of list and manages it very well. I can see the Combat Squad option working well in many ways and giving both the DA player and the enemy something more to think about.

It's also good news that Jervis Johnson has taken the time to answer the questions people had about some of the wording in the Codex... especially the assaulting-right-out-the-drop-pod nonsense which seemed to come up :)

The same mate is also replacing all his old DA models and getting the new ones ready and painted up so I guess I'll see them in action soon enough.
 

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firewolf said:
Wrath of Khaine said:
Is the 1 asscan per termie unit the standard now?

What are the DA special rules, like traits etc?

>> Army fearless, that generally it. 1 assault cannon per unit, whether termies or speeders. libby got mind worm psychic power, looks good. Ravenwing bikes all come with teleport homers. Most units get combat squad rule. not much else mate.
Well, there is the bit about being able to deep strike half your DW termies on the first turn. Why do you think DA bikes all have homers AND!! all DA bikes have the Scout USR. So may always deploy, free 12" move before the game and you can then use the homers to bring in half your DW termie squads (rounding up), and then get a first turn assault with the bikes. Lots more besides that hasn't been mentioned. Shheeeesh, not much else, yeah right.........
 

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Discussion Starter · #10 ·
don_mondo said:
[quote

Well, there is the bit about being able to deep strike half your DW termies on the first turn. Why do you think DA bikes all have homers AND!! all DA bikes have the Scout USR. So may always deploy, free 12" move before the game and you can then use the homers to bring in half your DW termie squads (rounding up), and then get a first turn assault with the bikes. Lots more besides that hasn't been mentioned. Shheeeesh, not much else, yeah right.........
>> I missed out 2 rules, oh dear. If i had missed out 4 -5 then bitch. :D

>>What else did i miss, oh mighty tome of knowledge?
 

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firewolf said:
don_mondo said:
[quote

Well, there is the bit about being able to deep strike half your DW termies on the first turn. Why do you think DA bikes all have homers AND!! all DA bikes have the Scout USR. So may always deploy, free 12" move before the game and you can then use the homers to bring in half your DW termie squads (rounding up), and then get a first turn assault with the bikes. Lots more besides that hasn't been mentioned. Shheeeesh, not much else, yeah right.........
>> I missed out 2 rules, oh dear. If i had missed out 4 -5 then bitch. :D

>>What else did i miss, oh mighty tome of knowledge?
Well, there are the Bike squadrons, which can consist of 3 or6 bikes, and attack bike and a land speeder... Course the Attack bike and land speeder are automatically split off per the Combat Squad rule.
Let's see, doesn't nearly every squad automatically get a vet sgt?
All I can think of off the top of my head.
 

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can any one tell me sum stuff about ravenwing like wether the whole army can be on bikes and can you combine ravenwing with deathwing?
or stuff like that cause i want to get about a 2k army of ravenwing but i dnt know wether i should and i dnt want to just go out and buy the codex in case i change my mind

but i want to have ravenwing and if i can make it fully bikes so troops on bikes fast attack on bikes/speeders hq on bike/speeder heavy support on bike or some devastaor squads
 

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Have eyed thru the codex, and it looks nice.
To bad we (DA) don't get any real flavor treat, like intractable.

But I guess this is what going to happen to all armies to come, that is - less rules and options.

A really good thing is that they finally started to make codex’s that are well tuned and aren't overpowered. No more the best army is the last army.

And no we don't get veteran sgts. for free we always have to take them...
 

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firewolf said:
>> The single assault cannon rule is good to/ I a marine player, but hated seeing nothing but cannons in lists.
http://objection.mrdictionary.net/go.php?n=1785339


As for the dex I think its sucks. They have made almost everything more expensive, they have limited the wargear options and thats about it. True the 5 or 10 man squad thing is characterful but they could of at least given us free vet sarges as well as the grenades to make up for it. That would of been fair.
 

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EAZY-E said:
firewolf said:
>> The single assault cannon rule is good to/ I a marine player, but hated seeing nothing but cannons in lists.
http://objection.mrdictionary.net/go.php?n=1785339


As for the dex I think its sucks. They have made almost everything more expensive, they have limited the wargear options and thats about it. True the 5 or 10 man squad thing is characterful but they could of at least given us free vet sarges as well as the grenades to make up for it. That would of been fair.
umm DA's do get free grenades and vet SGT's and lots more stuff, so whats your point?
 

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>>"Ahh yes, oh well, you still get free stuff"

Sorry but we don't. We pay for it with hidden costs and less options.

I don't like what I have seen so far, but I feel that GW has taken a new road with both Eldar and DA. Now they have more fixed units and fewer options for characters, all to make the game more streamlined. But I fear that it is the wrong things they are looking at when they "fix" the problems.

Having more options on characters isn't what makes the game difficult.
And I never heard any one complain that WH40K is a difficult game, sure there are some misses in wording of rules and codex’s. But on the whole there aren’t too much to complain about. But if they

And in the time they put out other codexes, both Eldar and DA will be the most boring and static armies out there. But at least Eldar got more units to choose from, this makes for a couple of different army set-ups.

Tomorrow I will buy the codex and read it more thorough to see if I have missed anything important and then I will judge it.

And as I said, I think this is what will happen to all armies. But if they don't DA is screwed until they get a new codex.
__________

Stubborn and Intractable, RIP
You will both be missed.
 

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God don't say 'Streamlined' 'fix' look what happened to the previous epic to current.

Brilliant new models with all the weapons options but 'firepower' instead of different weapon effects. Murdered the game now its a unsupported ghost moaning in the background. :x

All to make it easier to sell to younger and younger people.
 

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Combat squads is flavorful, but I am confused as to the point of it honestly. It's not as if you can't buy two seperate squads of vanilla marines and play them nearly the same way. All combat squads really seems to do is let you deploy two squads at once and have 12 scoring troops instead of 6. Most people don't use 6 troops choices anyhow, so can just make a 5 man squad with a las cannon and a 5 man squad with a plasma gun and vet sgt with power fist. I've been using the combat squads idea for ages with my vanilla sm's, doing just that, though I use one 6 man and one 8 man squad in tandum.

Plasma cannons in tac squads is cool I guess, but since 4th ed put a hearty nerfing on small blast weapons I don't see it as being all that worthwhile. I usually don't hit more than 2 guys with a small blast template unless the opponent has them tightly packed into terrain, which he shouldn't.

I was hoping they'd do something different with DA but the same things that made me decide against them the first time around will keep me away from them this time too, which is primarily the cost to benefit ratio of their terminators. Pay more points to have less firepower? I'd rather have seen a few special rules for, maybe, a terminator command squad and then nothing special for the termi squads but a light points reduction to make a deathwing army more do-able.
 
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