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Discussion Starter #1
Just need an army to be able to use in some decent matches down at the local hobby center is all.
I was also wondering if I could replace the stormbolter on my GM and all his termies with another close combat weapon.
Thanks for checking it out!
HQ:
Grey Knight Grand Master
-Master-Crafted Weapon (Nemesis)
-Icon Of The Just
-Sacred Incense
-Purity Seals
--4 Terminators
---Psycannon
Total = 399 points
Elite:
Ordo Malleus Inquisitor
-Artificer Armor
-Psycannon
--Retinue
---(2) Imperial Guard Veterans
----(2)Plasma Guns
---Gun Servitor
----Plasma Cannon
---(2)Sages
---Mystic
Total = 176 points
Troops:
(2) Inquisitorial Stormtroopers (5)
-(4)Melta Guns
-Rhinos
--Smoke Launchers
--Extra Armor
Total = 256 points
Fast Attack:
(2) Grey Knights (10)
-(4)Psycannons
Total = 650 points
Grand Total = 1481
 

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There's got to be something left to do with those extra points. You could add another model to one of the stormtrooper squads, perhaps. It seems silly to let 19 points go to waste, after all. If not, maybe there's something to give the Teleport Attack squad Justicars.
 

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I concur. toss in another stormtrooper. I would also suggest auspex for your GM and the Inquisitor. I would also toss out the idea that instead of making your inquisitor a good squad invest into some assassins. but if you don't want to at least give your inquisitor a phsycic power since that is something they are quite good at.
 

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Discussion Starter #4 (Edited)
I might add a stormtrooper on to a squad, have a few alt ideas though.
I'm not too keen for psychic abilities on my inquisitor (they're not practical for the whole long range support build idea I have going for him) though I was considering a teleport beacon, I could set him up as bait, wait for someone to charge, then call down the grey knights! I also really wish I could add an acolyte and another mystic to my retinue, but then I'd have to make the inquisitor an inquisitor lord which would make him even more impractical point wise.
Another thing I was considering is switching my stormtrooper squads over to meltaguns. Seems like a strong armored unit might make some trouble for my army.
And I guess as long as I have a few points left I can't go wrong with auspex heheh.
And should I get rid of a few things to add psychic hoods to my inquisitor and GM?
 

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if you don't want psycic powers for you inquisitor give him a null rod. this will cancel ALL psycic powers cast at him and it counts as a power weapon. and for your GM he already has the, but getting it would help your stormtroopers. I would only suggest this if you expect to seriously require psycic protection for your stormtroopers. if they don't need the protection then don't waste the points. because in actuality your opponent will target your big bad expensive units first with psycic powers before your puny stormtroopers.
 

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Discussion Starter #6
Alright thanks for all the input guys!
One final thing, I know ths may be misplaced but in lieu of making a new thread, can anyone think of a good model to base my inquisitor w/ psycannon and artificer armor off of? I'm not experianced at all in any kind of conversion work but I have a decently steady hand so I'd bet I'd be able to pull off simple replacements.
 

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Alright thanks for all the input guys!
One final thing, I know ths may be misplaced but in lieu of making a new thread, can anyone think of a good model to base my inquisitor w/ psycannon and artificer armor off of? I'm not experianced at all in any kind of conversion work but I have a decently steady hand so I'd bet I'd be able to pull off simple replacements.
It can be a curly one, as the only arm that you could successfully extract a Psycannon from is the GKT one. You would need to cut it at the arm, and stick it to another shoulder pad piece.
Another way is to greenstuff the bolter of the Inquisitor mini that is holding a Bolter and the Book to make it look like one.

If your Inquisitor was in TDA then the SM Chaplain makes a good Inquisitor, and the Psycannon arm is a perfect swap. I use one as my IC elite Inquisitor, and I just filed off the GK Iconography to a smooth pad.
Anyway, just some ideas.
 

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I was also wondering if I could replace the stormbolter on my GM and all his termies with another close combat weapon.
You can do it if you want to, but there are some things to consider.
The GM has BS5 which would be wasted if He didn't have a gun.
Also the only ccw you could give the GKT in the Retinue is a Thunder Hammer which you have to couple to the Storm Shield, so no NFW.
Bad idea! Also you would want to get them into assault damn quick because they can't do diddly any other time.

HQ:
Grey Knight Grand Master
-Master-Crafted Weapon (Nemesis)
-Icon Of The Just
-Sacred Incense
-Purity Seals
--4 Terminators
---Psycannon
Total = 399 points
I don't think you need Purity Seals myself. I would like to see a Psycannon on the GM, BS5 and all. If you needed some points I would drop the Icon also.

Elite:
Ordo Malleus Inquisitor
-Artificer Armor
-Psycannon
--Retinue
---(2) Imperial Guard Veterans
----(2)Plasma Guns
---Gun Servitor
----Plasma Cannon
---(2)Sages
---Mystic
Total = 176 points
Looks good to me...a change from having 2 HB's and the Plas/Cannon. Mind you, if you had heavy Bolters instead of the Plasma Guns then all the guns' range would be 36"...not a bad thing.

Troops:
(2) Inquisitorial Stormtroopers (5)
-(4)Melta Guns
-Rhinos
--Smoke Launchers
--Extra Armor
Total = 256 points
As others have said, try and get these to 6 Men, and if you are actually going to DS the FAGK Squads I would consider a Vet with a Homer.

Fast Attack:
(2) Grey Knights (10)
-(4)Psycannons
Total = 650 points
I usually find 8 Men is enough, especially at 1.5K. IF you are DS'ing these Squads I would lose the Psycannons, as you want ALL these guys contributing to c/c

Anyway, just my thoughts.:wink:
 

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You can't give models in terminator armour a close combat weapon. You will see that there is no T by the item in the wargear list. If you want to give him another attack in CC the cheapest way to do it is with a power weapon, and of course you don't need the armour beating ability it gives. People do sometimes give them things like daemonhammers or chainfists so they can batter vehicles.

I would advise giving a couple of the termies with him thunder hammers. It doesn't cost you anything, you only lose a couple of stormbolter shots and not a huge amount is likely to get to attack after the GM and his friends go anyway, unless it's something they can't hurt.
 

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I give my Elite BC a Chainfist, and it has come in handy quite often, as well as giving Him the +1A.
I don't know that I would recommend any other alternative as He already has a pretty neat PW, although a Daemonhammer is very Fluffy.
 

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Discussion Starter #11
Alright, spent 3 hours at the local hobby center getting help on my army list.
I've revised it to this, I need some help spending the last 14 points.
HQ:
Grey Knight Grand Master
-Master-Crafted Weapon (Nemesis)
-Icon Of The Just
-Sacred Incense
-Psychic Hood
-Auspex
-Storm Shield
--4 Terminators
---Psycannon
Total = 426 points
Elite:
Ordo Malleus Inquisitor
-Psycannon
-Close Combat Weapon
-Auspex
--Retinue
---(2) Imperial Guard Veterans
----(2)Plasma Guns
---Gun Servitor
----Plasma Cannon
---(2)Sages
---Mystic
Total = 164 points
Troops:
(2)Inquisitorial Stormtroopers (8)
-(4)Melta Guns
-(2)Veterans
--(2)Teleport Homers
-(2)Rhinos
--Smoke Launchers
--Extra Armor
Total = 356 points
Fast Attack:
(3)Grey Knights (5)
-(3)Psycannons
-(3)Melta Bombs
Total = 540 points
Grand Total = 1486
 

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toss in one more stormtrooper and give the sergaents auspex's as well. who knows you could get lucky with them.
 

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GM doesnt need the icon and a storm shield
so you would have 24 points left. maybe throw in an incenerator or two in your fast attack squads
 

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Discussion Starter #14 (Edited)
Alright well guys, I've been talked into starting a 2 thousand point army, so I decided to modify my list (woo, I can finally fit in a dreadnought!).
Also gave most of em names, if you have any recommendations for others I'd like to hear em. Most of the names are based off of Grand Masters/ Events of the Knights Templar, Teutonic Knights, and Knights Hospitaller. I particularly need a name for the dreadnought and the assassin.
HQ:
Grey Knight Grand Master (Guillaume de Chartres)
-Master-Crafted Weapon (Nemesis)
-Sacred Incense
-Psychic Hood
-Auspex
-Storm Shield
--4 Terminators (Foulques de Villaret, Nicolas Lorgne, Robert de Juliac, Martin Garzez)
---Psycannon
Total = 411 points
Elite:
Ordo Malleus Inquisitor (Bernard Gui)
-Psycannon
-Close Combat Weapon
-Auspex
--Retinue
---(2) Imperial Guard Veterans
----(2)Plasma Guns
---Gun Servitor
----Plasma Cannon
---(2)Sages (Descartes, Locke)
---Mystic (Pyrrho)
Total = 164 points
Vindicare Temple Assassin
Total = 110 points
Troops:
(2)Inquisitorial Stormtroopers (9) (Squads: Chinon, Sepulcher)
-(4)Melta Guns
-(2)Veterans
--(2) Auspex
--(2)Teleport Homers
-(2)Rhinos (Vox In Excelso, Ad Providam)
--Smoke Launchers
--Extra Armor
Total = 380 points
Fast Attack:
(3)Grey Knights (6) (Squads: Benediction (Karl Josef), Vindication (Gerhard von Malberg), Retribution (Ludwig Franz))
-(3)Psycannons
-(3)Melta Bombs
Total = 615 points
Grey Knights (6) (Squad: Inferno (Dante Alighieri))
-(2)Incinerators
Total = 195 points
Heavy Attack
Dreadnought
-Twin Linked Heavy Bolter
-Psycannon Bolts
-Extra Armor
Total = 125 points
Grand Total = 2000!
Edit) Oh and 54 troops, 3 vehicles.
Not too bad for an inqusitorial army I hope
 

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Discussion Starter #15 (Edited)
I just went to the games workshop and as it turns out, when they changed the rules for deepstrike in the latest edition they neglected to change teleport beacons for daemonhunters, which means deep striking my grey knights on the stormtroopers would kill all of them =/
So I guess I won't use the veterans, teleport beacons, or auspex, which leaves me with 44 points.
I was also reading around on the forums and I was thinking about going with the missile launcher/ autocannon dreadnought setup.
Also should I take a grey knight out of squads Benediction, Vindication, and Retribution to add a psycannon to each of the squads?
Any thoughts?
Edit) One final question, how should I go about modeling the GM with a storm shield? Also, the codex states that force weapons show up as swords halberds, and axes so if yall could recommend any good axes to set my GM apart and any way to attach a storm shield to him it would be appreciated.
 

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for the case of fast attack I would suggest incinerators before psycannons since the idea is to deep strike them almost right next to the enemy so the incinerators will do more than a psycannon can do in that situation. and it gets rid of cover saves as well.
 

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Discussion Starter #17 (Edited)
I personally love the psycannons, since the core of my army is made out of the deep striking Grey Knights I figure they'll have to hold the majority of my objectives. I find this a lot more practical with a 36" heavy 3 weapon than a flame template.
Also I don't really want them to be all out close combat troops, I'd like the versatility the psycannon gives my squads. That being said, I think I'll stick with 6 Grey Knights and a psycannon rather than 5 and 2 respectively.
Also for the axe I was thinking the Grand Master of the Knights of the Blazing Sun. It looks pretty nice, but I've never seen the model in person so I'm not sure how well it would fit a GM.
Edit) I just remembered my master of the watch, storm shield+cool looking axe! Anyone have any ideas on how to fit it on?
 

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u cant master craft nemiss force weapons....can u how much it cost?are there any pics of this grandmaster.use the atual model or u could just cut the head of and add a grey knight but that would be hard or just use that model change the colours and add small parts.
 

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Good list but I would give you Grand master holy relic, That +1 attack comes in handy
 
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