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Discussion Starter · #1 · (Edited)
Have decided to start my first army and friends play mostly 1500 points so was just wondering what you thought of this list. TA

HQ : Inquisitor Lord and retinue
word of the emperor
teleport homer
familiar, 2xacolyte,warrior,sage & 2xmystic
Rhino
(161)

HQ : Grandmaster grey knight hero
holocaust
4xterminators 1 psycanon
(354)

Elite : 5 terminators
Brother captain
4xTerminators 1 psycanon
(270)

Elite : Callidus Assassin
(120)

Troops : 5 inquis stormtroopers
1 veteran
4 troopers, 1 melta 1 plasma
teleport homer
Rhino
(130)

Troops : 5 inquis stormtroopers
1 veteran
4 troopers, 1 melta 1 plasma
teleport homer
Rhino
(130)

Heavy : Dreadnaught
twin linked lascannon
(130)

Heavy : Dreadnaught
twin linked lascannon
(130)

Total (1508)

Any feedback is appreciated
Thank you
 

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Looks like quite a fun list to use. You have very few models though. Think about getting some imperial guard allies to help with threatening the opposition more before your terminators arrive. You may also find a callidus more useful than a vindicare.
 

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For a new player the list is actually really good... but being Daemonhunters, it's inherently weak :( (just a part of playing Daemonhunters, I know it stinks, right?)

For your Inquisitor's retinue, I highly advise taking a second Mystic! If anyone deep strikes around you, you can shoot them on their turn! Also, instead of mixing your Stormtrooper weaponry, you probably want to make one squad with 2x Melta and the other with 2x Plasma.

Finally, one of the greatest strengths available to this army is the Grey Knights Grandmaster. Give this guy a TON of wargear, like Icon of the Just (4+invulnerable save), Master-crafted weapon (for his force weapon), Sacred Incense (amazing against Chaos and the Eldar Avatar), Grimoire of True Names (same comment as Incense), and if you CAN do this, remove his StormBolter and give him a Chainfist or Thunderhammer in its place. This gives him 6 attacks on the charge, which is rather invaluable, especially against fast-moving vehicles and skimmers.

Put Extra Armor on those Dreadnoughts so they can still move if they get stunned.

Also, even though I'm sure you are just using the models you have, I highly suggest using a Callidus or Eversor assassin instead of the Vindicare. They just pack a much bigger punch.
 

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Discussion Starter · #4 ·
Thank you both for your comments.

I think i may give the Callidus a try. I will also swap an acolyte out for a mystic.

Any suggestions where i can remove things to get some extra points for some upgrades to my Grandmaster and dreadnaughts

Thanks again
 

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i agree with harveydent.... the inquisitorials are a very hard army to use imo with high points for units... but they are very good if you use them right and spend right..

unfortunately i cant help with making your army able to spend more points on the grand master and dreds but i hope sum one can because thats a good list for a new player
 

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First off, you probably want extra armour and smoke launchers on those rhinos. Rhinos are suppose to get troops across the table as soon as possible, not being able to move for a turn is bad.

Secondly, your inquisitor squad is mess. It is trying to do way to many things. Inquisitor squads should either be all shooting or all assault, and usually the assault is a bad idea. You seem to be going towards the assault squad here or mobile shooty squad. In this case you definitely want to give your Inquisitor at least a power weapon and a bolt pistol and maybe a rosarius for protection. In terms of the rest of the retinue either go all shooty like warriors with melta guns and grenade launchers and acolytes with storm bolters or bolter. Other option is to go assault with acolytes with ccw and combat servators. In both cases the use of mystics or sages are probably not useful and can be dropped.
 

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I find that having a land Raider for your Terminators helps especially if you use shrouding it can get right up to the enamy and they can assault upon Disembarkment.
 

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You can afford to drop the inquisitor down from a lord to a basic guy, since he doesn't have much in the way of weapons anyway. Also you might want to drop their rhino since they don't look like they would be in any rush to get into close combat.

I played a game against pure grey knights not too long ago and the actual GKs impressed me. There were a couple of squads of 10 GKs in 4+ cover, each with two psycannons. Shooting them wasn't easy, assaulting them in cover more or less suicidal, they were fearless and they get to shoot back quite a lot. Yes, they cost a hell of a lot of points, but in the right situation I think they work. The shooting from a squad like this really is quite impressive as well.
 
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