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8,375 Posts
Well, this is my first Daemonhunter army list, so it wont be perfect, but I tried my best, as this is going to be the army I will be collecting from this point on, until it is finished.
:hq:HQ:
Grey Knight Grand Master 292 Points
- Master Crafted Storm Bolter and Master Crafted Nemesis Force Weapon
- Psycannon bolts
- Icon of the Just
- Holy Relic
- Grimoire of true names
- Unguents of warding
- Sacred Incense
- Bionics
- Auspex
- Hammerhead
- Retinue:
9 Grey Knight Terminators 429 Points
- Incinerator
Ordo Malleus Inquisitor Lord 81 Points
- Master Crafted Bolter
- Psychic hood
- Retinue:
2 Sages 20 Points
1 Familiar 6 Points
2 Mystics 12 Points
2 Gun servitors 50 Points
- 2 Heavy Bolters
1 Veteran Guardsman 10 Points
3 Acolytes 45 Points
- 3 Carapace Armors and 3 Bolters
:troops:Troops:
5 Grey Knights 200 Points
- 2 Psycannons
5 Grey Knights 200 Points
- 2 Psycannons
5 Grey Knights 155 Points
- Melta Bombs
= 1500 Points
My tactic with this army is simple, in objective games, the two GK squads with Psycannons will sit on objectives in my deployment zone, while the ones with melta bombs will charge into the other deployment zone, try to snatch an objective, blow a tank on the way and pray that the (possibly) deep striking Command squad will arrive in time to save their asses. The role of the Stormtroopers depend on the locations of the objectives, if I have three in my deployment zone, they will stay as well, but other vise their role will be to support the Melta bomb squad that charges.
When the objective is to destroy the enemy army, the two Psycannon squads will give covering fire for the Melta Bomb squad supported by the Stormtroopers, and possibly the command squad that might be deployed at the start of the game if I am facing an close combat army such as Orks. But I will probably play most of my games against Tau cause my friend collects them, and we just kill each other, so in that situation I will deep strike the command squad into the middle of his gun line, with the rest of the army wanting to get up close and personal, so basically against Tau, I will just charge.
The Inquisitor Lord and his retinue have the same role in every game mode: To blast enemy deep strikers to the depths of the Warp. Thanks to the Mystics they get to shoot a free round of shooting against all deep striking units within 4D6, or let an squad within 12" take the free shot.
:hq:HQ:
Grey Knight Grand Master 292 Points
- Master Crafted Storm Bolter and Master Crafted Nemesis Force Weapon
- Psycannon bolts
- Icon of the Just
- Holy Relic
- Grimoire of true names
- Unguents of warding
- Sacred Incense
- Bionics
- Auspex
- Hammerhead
- Retinue:
9 Grey Knight Terminators 429 Points
- Incinerator
Ordo Malleus Inquisitor Lord 81 Points
- Master Crafted Bolter
- Psychic hood
- Retinue:
2 Sages 20 Points
1 Familiar 6 Points
2 Mystics 12 Points
2 Gun servitors 50 Points
- 2 Heavy Bolters
1 Veteran Guardsman 10 Points
3 Acolytes 45 Points
- 3 Carapace Armors and 3 Bolters
:troops:Troops:
5 Grey Knights 200 Points
- 2 Psycannons
5 Grey Knights 200 Points
- 2 Psycannons
5 Grey Knights 155 Points
- Melta Bombs
= 1500 Points
My tactic with this army is simple, in objective games, the two GK squads with Psycannons will sit on objectives in my deployment zone, while the ones with melta bombs will charge into the other deployment zone, try to snatch an objective, blow a tank on the way and pray that the (possibly) deep striking Command squad will arrive in time to save their asses. The role of the Stormtroopers depend on the locations of the objectives, if I have three in my deployment zone, they will stay as well, but other vise their role will be to support the Melta bomb squad that charges.
When the objective is to destroy the enemy army, the two Psycannon squads will give covering fire for the Melta Bomb squad supported by the Stormtroopers, and possibly the command squad that might be deployed at the start of the game if I am facing an close combat army such as Orks. But I will probably play most of my games against Tau cause my friend collects them, and we just kill each other, so in that situation I will deep strike the command squad into the middle of his gun line, with the rest of the army wanting to get up close and personal, so basically against Tau, I will just charge.
The Inquisitor Lord and his retinue have the same role in every game mode: To blast enemy deep strikers to the depths of the Warp. Thanks to the Mystics they get to shoot a free round of shooting against all deep striking units within 4D6, or let an squad within 12" take the free shot.