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Fiends are actually quite durable for the points. The 24" charge range helps them avoid lots of fire.

BT needs unholy might so he can insta-kill T4 off the charge.

You kill hordes with no retreat or by running them down. Fiends excel at this.

1 Grinder is melta bait.

This is the Daemonzilla list I thought up. It's the same basic premise, 5 stompy face beaters backed by speedier support units. Bloodcrushers are doable, they just put more reliance on your 5 fast MCs to do all the work catching transports and munching stuff.
 
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