Warhammer 40k Forum and Wargaming Forums banner

101 - 119 of 119 Posts

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #102
Thanks. Main concern i have. Short of not doing a decent enough paintjob is how many marines and how many orks should i have. Thinking like 3 or 4 orks and maybe 10 marines? Or marines bodies. Any thoughts?

Sent from Samsung Galaxy Via TapaTalk
 

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #103
Little more fiddling getting the inital ideas finalising of the primary idea of the diorama.

As a point of indication I've marked the wounds with a bright green, some of the marines that arn't a casualties or wounded are marked with a blue mark.





Overall there is 16 marines for bodies or combat, here i layed them out making sure that i have enough peices for most of the bodies.



Coming up ok so far, i think.


Sent from Samsung Galaxy Via TapaTalk
 

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #104
Little more work on the diorama getting some inital painting on the brick work and more experimenting on the colors for the wolves.



Currently on the wolves doing two shades of grey the with "mechanicum standard grey" being the lighter sections further in the backround and the darker "Eshin grey" being more in the foreground. This will result in the pauldrons, knee pads and elbow pads being darker as a form of highlight.



Heres a little more fiddling on the spacewolves, little bit of a wash of "nuln oil" to shape and shade them.



Sent from Samsung Galaxy Via TapaTalk
 

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #105 (Edited)
Little bit of work from today getting the base of the building coming along nicely, using the new rolling pins that i got the other day.








Next i have a little project for my younger brother, in the creation of a steampunk/ technopunk ork ranger. So far I've got some of the basic scultping started along with some basic sketches for the ideas that I will be portraying.



The text on the sketch is as follows, if it is unreadable.



As point of clarification I've done a quick sketch up of the ideas behind what ive started on the miniture. If text is unreadable it is as follows.

Checker plate sheild covered by some form of animal scales.

Large bolts in bow possible folding mechanism

Two ideas for string either standard or "electric" string

Rock arrow head painting defines, thinking black or dark purple with bright shading.


Sent from my SM-G900I using Tapatalk
 

·
Registered
Joined
·
3,694 Posts
its going to be epic!
 

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #107
Little more fiddling with the diorama and other miniture. So far have got a basic assembly and some inital painting done on the diorama.

Feel that the wood texture turned out great, quick job too base coat of "rhinox hide" then drybrush of "bestial brown". Makes it "pop" quite nicely i think.

More to come


Sent from my SM-G900I using Tapatalk
 

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #108
Have finished the miniture, the wierd technopunk/ streampunk ork ranger. Feel that its turned out alright not as much of the steampunk or technopunk influences as i thought, but feel the bronze recurve bow, with the large bots feels closer to the theme.

Also a alternative weapon in the form of the sword, painted in the same scheme as the arrows in my attempt at an obsidian stone pattern.

Any thoughts?


Sent from my SM-G900I using Tapatalk
 

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #109
Final bit for tonight, have started getting some serious progress on the base have got most of the basic details picked out, with at least a base coat of their respective coats (mechanicus standard grey on the stone, rhinox hide on wood . Also intial coats of waaagh flesh and drybrushed warboss green for vegitation.

Some more eagle eyed people would notice a few extra bricks in the courner of the building to help cover some molding errors from the wood. Little more fiddling on the diorama, tonight ive been assembling the third tree, with this one insted of a stump alone have built the tree.



As an interesting little experiment, I've also made up some greenstuff in the form of some moss on one face of the trees and brickwork. This was done by applying a thin layer of greenstuff then using a stripling brush to create the effect.




Thats all for now

Sent from my SM-G900I using Tapatalk
 

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #110
Little bit of work today on both a test model for the elysian drop troops again. Using the basic ideas that I'm using on the spacewolves.

Initally coat of "mechanicum standard grey".



Specific coats of "dawnstone" on armor peices.



Little more of the dark grey on the helmet.



Then a large wash over the majority of the model, shading and helping to pull out detail.



On the visor ive done a coat of "kantor blue" as the base coat, then "regal blue" and then using the coat of the new "soulstone blue".



Feel that this style is certainty better then the first test i did months back. The other thing that I've done today is a little bit of fiddling on the nobs, primarily green stuff in the seams or parts where ive cut the model to attach the hands.





Thats all for now. More to come

Sent from my SM-G900I using Tapatalk
 

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #111
More progress on the elysian drop trooper starting on the skin. Little bit of "cadian fleshtone" then "kislev flesh". More to come.


Sent from my SM-G900I using Tapatalk
 

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #112
Not much a little fiddling with the nobs squad, getting some of the base colors coming together slowly.

Actually one annoying thing I've noticed is the nob with two fists has two left hands. But might just leave it as it is.


Sent from my SM-G900I using Tapatalk
 

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #113
Bit more work on some more models in this case for the kill team event thats running at my local club, so painted up some specialist nobs for the army and used some boys from the original heavy armored squads.



The 4 new squad members.



The shot of all of the killteam assembled.









The "Rage" nob with some armored fists, from some fantasy orge models.









Fairly standard nob without much alterations







Slighty converted ork nob, into an ork boy with rokkits







Another standard nob.

Overall feel that the models turned out ok, probably need some touch ups or alterations. But as a table top model I'm happy with them. Any thoughts?

Sent from my SM-G900I using Tapatalk
 

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #114
A little more progress today More progress on the rokes drift diorama.

Little more sculpting on the building, primarily renforcing the wall section, with both more green stuff at the base and a little plasticard "I" beam. Both of which need a coat of paint.



The other little bit of progress is on both the rocks and trees.

The current paint scheme for the rocks is a layer of dawnstone (shown in earlier photos), a wash of nuln oil and dry brush of administratum grey.



The trees and wood on the other hand has the rhinox hide (shown in earlier photos) and a drybrush of a 1:1 mix of rhinox hide and bestial brown.



So far coming up nice, nearly done with the base section just the minitures themselves.


The only other thing that I have been doing a little more work on the idea of a railwaygun idea which has now become more into the idea of an armored train with multiple carriages with a variety of guns, light infantry weapons and the like, an engine, a small railway gun and even a "Fremdgerät" or rapid response vehicle on a flatbed.







Currently still no progess on the idea short of a little bidding on some second hand carriages to identify scale a little better. More to come.

Sent from my SM-G900I using Tapatalk
 

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #115
A little more fiddling today. Little more painting on the diorama. Have attached and begun painting the backpacks on the marines. As well as a little more on the main part of the base section.











As a side note have begun fiddling with the airbrush station, with the led worklamps sitting on the top of the opaque plastic that it is made of. It seems to work quite nicely giving me a lot of light to work by.





Thats all for now. Progress is slow as always but alway forwards.

Sent from my SM-G900I using Tapatalk
 

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #116
Probably last bit for tonight unless after a break I'm bitten by the bug again.

Have got most of the work done on the marine bodies (just arms/weapons and heads to go) just some final polish and blood effects.

Did a little pose on the diorma itself with all of the marines and the meganob in a basic little idea of what I have planned for the marines.











More to come

Sent from my SM-G900I using Tapatalk
 

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #118
Finally finished a little project I've been working on for a few weeks now, it a project for my younger brothers 18th birthday, for something a little different i decided to make a model that will somewhat go with his slowly growing tyranid army.

I say somewhat because of what it is:

A looted flying hivetyrant!!! And secondary little one of a caged ork genestealer cultist.















Thats it for the tyrant itself. If interested i can post more about the crafting of the model itself and the amounts of techniques involved.











Thats the collection of the genestealer ork cultist.

Hope you enjoyed any thoughts? Improvements?

Sent from my SM-G900I using Tapatalk
 

·
DA GOLDEN WAAAGH
Joined
·
1,285 Posts
Discussion Starter #119
Little bit of an image dump of a little project I've been working on the the last little bit.

Gunna have a few in progress shots here for you all, then the finished build.











And the final model itself, probably some small touch ups required but is basically done.













Any thoughts?


Sent from my SM-G900I using Tapatalk
 
101 - 119 of 119 Posts
Top