Warhammer 40k Forum and Wargaming Forums banner
1 - 6 of 6 Posts

·
Mad as a sack of Squigs
Joined
·
2,035 Posts
Discussion Starter · #1 ·
Evening All,

For a long time now I have been wanting to get into 40k and since the Age of Sigmar has more or less destroyed Fantasy Battles I have been seriously considering picking up a 40k army. I have sold off my collection of Orks and all but one of my WHFB armies and having looked at my local meta have decided that the Dark Angels would be a good choice for me to collect and play as my meta has a lot of counter attack and assault based forces. Plus the Dark Angels are some of the finest miniatures that GW has released in a long time (IMHO). So I built the below to be able to dominate Maelstorm Missions in my local GW and LFGC with a mind to take them to some local tournaments in the near future.

As stated my meta is CQC focused and has a mixture of 2+ saves and horde armies hence the reason why I have included a lot of plasma (well that and Dark Angels) as well as Flamers in the list, I know that I have no Fliers or AA in the list but have not seen that many in the FLGC and GW stores in my area.

Lions Blade Detachment

Battle Demi Company – 750 pts

Chaplain – Jump Pack

5 Tactical Marines – Melta Gun, Combi Melta
Drop Pod

5 Tactical Marines – Melta Gun, Combi Melta
Drop Pod

5 Tactical Marines – Plasma Gun, Combi Plasma
Razorback, Lascannan & TL Plasma gun

Dreadnought – Power Fist, Heavy Flamer, TL Heavy Flamer
Drop Pod

5 Assault Marines – Jump Packs, 2x Flamer

5 Devastators – 4x Missile Launcher

Battle Demi Company – 680 pts

Company Master – Artificer Armour, Relic Blade, Storm Shield

5 Tactical Marines – Plasma Gun, Combi Plasma
Razorback, Lascannan & TL Plasma gun

5 Tactical Marines – Flamer
Razorback, TL Lascannon

5 Tactical Marines – Flamer
Razorback, TL Lascannon

5 Assault Marines – Jump Packs, 2x Flamer

5 Devastators – 4x Missile Launcher

Auxillary (10th Company Support) – 70 pts

5 Scouts – Camo Cloaks, 5x Sniper Rifle
 

·
Registered
Joined
·
7 Posts
What a out giving the relic mace to the Chaplain or the Master?
I have a scratch built Chapter Master with the mace and he looks sweet!
 

·
Registered
Joined
·
6,323 Posts
5 Tactical Marines – Flamer
Razorback, TL Lascannon

5 Tactical Marines – Flamer
Razorback, TL Lascannon
These guys want to move up and flame infantry, but their tank wants to stay safe at range and take pot shots at stuff with an AV. Everything else in this list seems optimized out but this.
 

·
Mad as a sack of Squigs
Joined
·
2,035 Posts
Discussion Starter · #4 ·
Well a bit of juggling and I can field

Demi Company 1 – 655 pts

Company Master – Jump Pack, Storm Shield, Relic Blade

5 Tactical Marines – Meltagun, Combi Melta
Drop Pod

5 Tactical Marines – Meltagun, Combi Melta
Drop Pod

5 Tactical Marines – Grav Cannon with Grav Amp
Drop Pod

5 Assault Marines – Jump Packs, 2x Flamer

5 Devastators – 4x Missile Launcher

Demi Company 2 – 775 pts

Chaplain – Jump Pack

5 Tactical Marines – Grav Cannon with Grav Amp
Drop Pod

5 Tactical Marines – Plasmagun, Combi Plasma
Razorback, Lascannon and TL Plasmagun

5 Tactical Marines – Plasmagun, Combi Plasma
Razorback, Lascannon and TL Plasmagun

Dreadnought – Power Fist, Heavy Flamer, Multi Melta
Drop Pod

5 Assault Marines – Jump Packs, 2x Flamer

5 Devastators – 4x Missile Launcher

10th Company Support – 70 pts
5 Scouts – Snipe Rifles, Camo Cloaks
 

·
Registered
Joined
·
297 Posts
Well a bit of juggling and I can field

Demi Company 1 – 655 pts

Company Master – Jump Pack, Storm Shield, Relic Blade

5 Tactical Marines – Meltagun, Combi Melta
Drop Pod

5 Tactical Marines – Meltagun, Combi Melta
Drop Pod

5 Tactical Marines – Grav Cannon with Grav Amp
Drop Pod

5 Assault Marines – Jump Packs, 2x Flamer

5 Devastators – 4x Missile Launcher

Demi Company 2 – 775 pts

Chaplain – Jump Pack

5 Tactical Marines – Grav Cannon with Grav Amp
Drop Pod

5 Tactical Marines – Plasmagun, Combi Plasma
Razorback, Lascannon and TL Plasmagun

5 Tactical Marines – Plasmagun, Combi Plasma
Razorback, Lascannon and TL Plasmagun

Dreadnought – Power Fist, Heavy Flamer, Multi Melta
Drop Pod

5 Assault Marines – Jump Packs, 2x Flamer

5 Devastators – 4x Missile Launcher

10th Company Support – 70 pts
5 Scouts – Snipe Rifles, Camo Cloaks
Are you using the Gladius rules i.e. free transports? My feeling is that a force should all work at the same range so I dislike the mix of Drop Pods and Razorbacks. Rather I would suggest the obvious Razorback spam with Las/TLPlas throughout. It then makes sense to me that you want your Captain and Chaplain with your Assault Marines, but I would change the bling on the Captain - Jump Pack, Power Sword and Combi-Flamer might do (dropping CM). Not sure about the Chaplain but same general idea. So that is your command sorted out.

Seeing as you would then have some considerable amount of Plasma on your Razorbacks (you could field as much as 10 of them!) I wouldn't have it on my Tactical Marines. I would probably want an even split of Melta and Grav instead with matching Combi weapons on Sergeants. Again so that each squad wants to work at a unified range, dismounted.

Clearly your Devastators should have 4x Flakk Missiles to go with their Launchers.

Your Scouts make sense to me as the cheapest required Auxiliary. Although I would explore whether by dropping the Dread I could take armour instead, say 2x Preds.

I believe the elite is optional in Gladius double-demi-company, but let's think. With 6-10 TL-Plas and 6-10 Las, with 4 flamers + 1-2 combi, 3 grav + 3 combi, 3 melta + 3 combi, and 8 launchers with skyfire, what do we need to consider? We have plenty of points scoring. I suppose if we can afford an air unit that might offer good utility but actually the Dreadnought feels okay. One might very well want that sort of heavy close capability to work with one of your other squads. And putting it in a single Pod to reinforce where necessary may work well.
 

·
Registered
Joined
·
297 Posts
So something like this perhaps...

1500 Pts - Codex: Space Marines Roster

Gladius Strike Force (Primary Detachment)
1 Battle Company; Objective Secured; Tactical Flexibility)
1 Captain; Power Sword x1; Combi-Flamer x1; Jump Pack; Warlord
1 Chaplain; Combi-Flamer x1; Jump Pack

4 Tactical Squad; Meltagun
1 Sergeant
1 Razorback (free) Lascannon and TL Plasma Gun

4 Tactical Squad; Meltagun
1 Sergeant
1 Razorback (free) Lascannon and TL Plasma Gun

4 Tactical Squad; Meltagun
1 Sergeant
1 Razorback (free) Lascannon and TL Plasma Gun

4 Tactical Squad; Meltagun
1 Sergeant
1 Razorback (free) Lascannon and TL Plasma Gun

4 Tactical Squad; Flamer
1 Sergeant
1 Razorback (free) Lascannon and TL Plasma Gun

4 Tactical Squad; Flamer
1 Sergeant
1 Razorback (free) Lascannon and TL Plasma Gun

4 Assault Squad; Flamer x2
1 Sergeant
Can't take free transport due to Jump Packs

4 Assault Squad; Flamer x2
1 Sergeant
Can't take free transport due to Jump Packs

4 Devastator Squad; Missile Launcher x4; Flakk Missiles (for Missile Launcher) x2
1 Sergeant
If you have the models, you can take a free Razorback (w. HB) here

4 Devastator Squad; Missile Launcher x4; Flakk Missiles (for Missile Launcher) x2
1 Sergeant
If you have the models, you can take a free Razorback (w. HB) here

1 10th Company Task Force
4 Scout Squad; Camo Cloaks; Sniper Rifle x4
1 Sergeant; Camo Cloaks; Sniper Rifle

4 Scout Squad; Camo Cloaks; Sniper Rifle x4
1 Sergeant; Camo Cloaks; Sniper Rifle

4 Scout Squad; Close Combat Weapon x4
1 Sergeant

Cheesy but lots of objective capture and free special rules. I might decide the scouts were tar pits giving them all CC, so as to put more bling on the Tax e.g. Grav guns.
 
1 - 6 of 6 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top