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D WEAPON ABUSE 1850
PRIMARY CAD: 1408
Autarch: skyrunner, laser lance
Eldrad
3x 3 Jet bikes: 2 scatterlasers 213
3x Vaul’s support battery: 3 d cannons, warlock
Wraithknight: cannons, scatterlaser
CRIMSON DEATH: 440
Crimson Hunter Exarch: starcannons
2 Crimson Hunter: bright lances
The list has 3 ObSec units and 4 sources of d-weapons. It also has arguably one of the better formations in the game -crimson death. Eldrad is used to scout the d-cannons and to add some warp charge. The autarch can start with one squad of d-cannons and eldrad can join another. D-cannons die to assault if you have no cc characters. But against shooting with a warlock they are quite durable.
The crimson heath formation has precision strikes and re rolls and we know how good vector dancer is. They are one of the better AA formations in 40k now. If there are no flyers or FMCs simply target ground troops.
The scatbikes are strictly the best cost per weapon in the game - 6.75 pts per shot for an S6 at BS4 on a 3+ mobile platform. And they are ObSec - whoever says they are not the best troop in 40k needs to rethink his strategies. Sure white scars with grav are good. Eldar jet bikes are better.
Now as far as powers go I want invisibilty/fortune and one in particular to go with my d-cannons is eldritch storm. The new eldritch storm increased in cost to Warp Charge 3 but it is still a S3 Fleshbane/Haywire/Pinning Large Blast and it now gets AP3, making it a threat to infantry, vehicles and MCs. You can choose to try and cast it at Warp Charge 4 - then it hits as an Apocalyptic (10") blast. Just wow. The warlocks cast conceal/shrouding.
If I get to scout all the units then my opponent will be in trouble for sure. Even with 24” range, I could conceivability table him tuern one if he reserves too much. I know, eh.
What does the list fear?
Well quad flyrants with malanthrope, void shields, rippers, lictors and mawlocs will hurt you. Don’t rely on hunters to kill flyrants - flyrants are strictly better - and should be as they cost more. Your only advantages is the autarch which tomes your arrival. Speed in a maelstrom mission is great but as the game progresses and start losing bikes, Nids will be tough.
Daemons are another tough match up. Hounds and bikes and screamers and FMCs will get into assault with you. This where you need your WK to even the playing field. Eldard and autarch are not near tough enough.
All that said 55 point platforms for ranged d weapons can be abused and will be abused. You have NINE blasts per turn plus your WK for added destruction. That is a whole lot of nasty if you go first and get to scout at least two units. The third unit if you roll average can run and start shooting turn two - unless your opponent has moved into range turn one. Did i mention that they have battle focus? You can shoot then run of course but only with the shuriken catapults.
PRIMARY CAD: 1408
Autarch: skyrunner, laser lance
Eldrad
3x 3 Jet bikes: 2 scatterlasers 213
3x Vaul’s support battery: 3 d cannons, warlock
Wraithknight: cannons, scatterlaser
CRIMSON DEATH: 440
Crimson Hunter Exarch: starcannons
2 Crimson Hunter: bright lances
The list has 3 ObSec units and 4 sources of d-weapons. It also has arguably one of the better formations in the game -crimson death. Eldrad is used to scout the d-cannons and to add some warp charge. The autarch can start with one squad of d-cannons and eldrad can join another. D-cannons die to assault if you have no cc characters. But against shooting with a warlock they are quite durable.
The crimson heath formation has precision strikes and re rolls and we know how good vector dancer is. They are one of the better AA formations in 40k now. If there are no flyers or FMCs simply target ground troops.
The scatbikes are strictly the best cost per weapon in the game - 6.75 pts per shot for an S6 at BS4 on a 3+ mobile platform. And they are ObSec - whoever says they are not the best troop in 40k needs to rethink his strategies. Sure white scars with grav are good. Eldar jet bikes are better.
Now as far as powers go I want invisibilty/fortune and one in particular to go with my d-cannons is eldritch storm. The new eldritch storm increased in cost to Warp Charge 3 but it is still a S3 Fleshbane/Haywire/Pinning Large Blast and it now gets AP3, making it a threat to infantry, vehicles and MCs. You can choose to try and cast it at Warp Charge 4 - then it hits as an Apocalyptic (10") blast. Just wow. The warlocks cast conceal/shrouding.
If I get to scout all the units then my opponent will be in trouble for sure. Even with 24” range, I could conceivability table him tuern one if he reserves too much. I know, eh.
What does the list fear?
Well quad flyrants with malanthrope, void shields, rippers, lictors and mawlocs will hurt you. Don’t rely on hunters to kill flyrants - flyrants are strictly better - and should be as they cost more. Your only advantages is the autarch which tomes your arrival. Speed in a maelstrom mission is great but as the game progresses and start losing bikes, Nids will be tough.
Daemons are another tough match up. Hounds and bikes and screamers and FMCs will get into assault with you. This where you need your WK to even the playing field. Eldard and autarch are not near tough enough.
All that said 55 point platforms for ranged d weapons can be abused and will be abused. You have NINE blasts per turn plus your WK for added destruction. That is a whole lot of nasty if you go first and get to scout at least two units. The third unit if you roll average can run and start shooting turn two - unless your opponent has moved into range turn one. Did i mention that they have battle focus? You can shoot then run of course but only with the shuriken catapults.