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Discussion Starter #1
Does Codex: Armageddon still have the most up to date rules for the Salamanders space marines? If not, where can I find them?
 

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Jac "Baneblade" O'Bite
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I think the most up to date rules would be the 'Traits' options for them in the current Space Marine codex. Not sure though you would have to check but that sounds about right.
 

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Discussion Starter #3
Oh, okay. Do you know if the ones from Armageddon are still legal? I really like those Predator Heavy Flamer sponsons...
 

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Jac "Baneblade" O'Bite
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I'm not entirely sure, from what point do you mean legal?, are we talking Club legal or GT legal or just freindly round at a mates legal?
 

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Discussion Starter #5
I just mean, legal from a sense of 'It's in the dex, so I can use it'

I would probably never use this army at anything bigger than a game at a friend's house. I don't do tournaments, so that's not a problem. I just really like the fluff for them, and think the armageddon rules do a better job of conveying it than the one-liner in the new dex.
 

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Jac "Baneblade" O'Bite
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I think as long as you tell the person you are playing against that its from the Armaggedon Codex it shouldn't be that much of a problem.

Campaign Codex's like that are a bit of a grey area when the Campaign finishs, I know that GT's don't allow most of them but if its just around mates I personally wouldn't have a problem.
 

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It's not legal at all. It was designed for an older codex, and an older edition of the game. The 'update' that brought it into 4th was never meant to be used as a proper rules source, just as a means of tiding over the players whose armies could not be represented by the new releases. Salamanders can, and particularly well at that.

Given that your reason for using older rules is simply that you prefer the rules in the older codex will not get you anywhere. Even if you aren't, it smacks of high-order powergaming.
 

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Always a ray of sunshine eh Uber. :lol:

As the rules thing seems to be more of a fluff issue for you than a power game thing I don't see a problem. Ask your opponent if he is cool its cool.

Ps Initative three marines die in combat to numbers really badly, I always though that Salamanders were the most limited Marines in the rules in the 3rd Ed.
But the fluff was good and strongly flavored.
 

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I'm not saying it was powergaming, but it is incredibly easy to interpret it thus. You've really got to be careful who you play against like that.
 

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Discussion Starter #11
I was looking over the rules for salamanders last night, and because of their I3, the fact that their assault troops and bikes cost way more than a marine army using the 4th edition dex, and they only get one of each. Plus their marines can't choose to drop their jetpacks and fight on foot. Plus their landspeeder limitations. I think it balances itself out in a friendly game quite nicely.

Rest assured uber, I would never try and use them in a tourney. And I'm not a "powergamer". Hell, I barely qualify as a gamer period! :wink:
 
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