These homebrew rules are an attempt to create a balanced entry for the Void Dragon for games of 40k. From a design perspective, I wanted it to sit somewhere between the Deciever and the Nightbringer in terms of raw combat power, with a likewise approach for it's powers. It is similar to the Deciever in that it's powers hamper the enemy as well as augment the Necrons, but are more directly damaging than the Deciever's.
The Void Dragon
The third C'tan to awaken from it's entombment of untold millenia, the Dragon is a cruel and ostentatiously mocking god; it enjoys making great theatric displays of it's power. Its control of the material universe is by far the greatest among the C'tan, making these displays terrifyingly effective at destroying any who stand against it.
The Dragon Awakens:
The Dragon rose from a region of Mars known as the Noctis Labyrinth. Early miners on Mars had discovered a Necron tomb buried deep beneath the soil of Mars, perishing to a man. For whatever reason the Necron beings had returned to their slumber, and the site had been cordoned off as a fatal mystery. Over time additional measures were taken by the Adeptus Mechanicus to ensure whatever evil tained the mines never spread; the greatest of these was the irradiation of the majority of the mine complex, along with sealing all entrances with consecrated wards. Prime Magos Eston Regal was petitioning for additional measures to be taken, specifically to fusion bomb the entire site and flood whatever remained with ferrocrete, when what is now known as the Noctis Labyrinth Incident took place. The Dragon easily tore through the protective wards sealing the mines, and slaughtered all before it, sparing only the occasional survivors to be mopped up by the Necrons that followed in it's wake.
It is unknown what exactly took place as the records of the Incident were lost in the conclusion of the massacre*. At a great sacrifice to the Adeptus Mechanicus, the Dragon, weak from it's slumber was defeated and it's living metal body destroyed. The tomb complex it rose from was also destroyed in a cataclysmic explosion that left a crater in Mars over a thousand kilometers wide and half as many deep. The explosion had all the telltale signs of Necron Gauss technology, suggesting it was some terrible parting revenge of the defeated C'tan. The Dragon's essence retreated to a tomb world in the western fringes of the galaxy, a fresh Necrodermis constructed for it, as the indignant C'tan awakens it's Necron servants and plots venegance on the upstart human race.
*I've written quite a lot of homebrew fluff on the awakening of the Void Dragon and the Noctis Labyrinth Incident, which I will be posting here over the next few weeks.
The Dragon
385pts
WS 4
BS 5
S 8
T 8
W 5
I 4
A 3
Ld 10
Save 4+*
SPECIAL RULES
Coruscating Fireball:The Dragon earned it's namesake from it's ability to agitate matter on an atomic level, creating sheets of flame from thin air. Mortals must find a way to avoid being caught in the blaze or be ravaged to their very core. Make a shooting attack against an enemy unit within 24". On a hit, the target unit can either immediately Go To Ground or take D6 wounds with no Armour Save. Units that are Fearless, falling back or otherwise unable to Go To Ground take D6 wounds with no Armour Save. Invulnerable Saves may be taken as normal.
Deus Ex Machina: The Dragon has the ability to simply crush tanks at will with raw kinetic energy, but prefers a more dramatic approach. Track links will weld together, shells detonate in their chamber and instruments will explode in a shower of smoke and sparks. This power can only be used on vehicles. Make a shooting attack on a vehicle within 24". On a hit, the vehicle suffers an automatic Glancing Hit, and the player controlling the Dragon may choose the result. This attack may destroy vehicles by reducing them to a Wreck (e.g. Immobilizing a vehicle that has no weapons left). Note that against vehicles against which only Glancing Hits are possible (such as smoke launchers), or against which Glancing Hits are considered Penetrating (such as the Imperial Hellhound), a Glancing Hit is still inflicted. Other modifiers such as Open-topped vehicles also have no effect.
Blessings of the Omnissiah: The Void Dragon counts as both a Tomb Spyder and as being equipped with a Ressurection Orb with a range of 12" for the purposes of calculating "We'll be back!"
The Void Dragon
The third C'tan to awaken from it's entombment of untold millenia, the Dragon is a cruel and ostentatiously mocking god; it enjoys making great theatric displays of it's power. Its control of the material universe is by far the greatest among the C'tan, making these displays terrifyingly effective at destroying any who stand against it.
The Dragon Awakens:
The Dragon rose from a region of Mars known as the Noctis Labyrinth. Early miners on Mars had discovered a Necron tomb buried deep beneath the soil of Mars, perishing to a man. For whatever reason the Necron beings had returned to their slumber, and the site had been cordoned off as a fatal mystery. Over time additional measures were taken by the Adeptus Mechanicus to ensure whatever evil tained the mines never spread; the greatest of these was the irradiation of the majority of the mine complex, along with sealing all entrances with consecrated wards. Prime Magos Eston Regal was petitioning for additional measures to be taken, specifically to fusion bomb the entire site and flood whatever remained with ferrocrete, when what is now known as the Noctis Labyrinth Incident took place. The Dragon easily tore through the protective wards sealing the mines, and slaughtered all before it, sparing only the occasional survivors to be mopped up by the Necrons that followed in it's wake.
It is unknown what exactly took place as the records of the Incident were lost in the conclusion of the massacre*. At a great sacrifice to the Adeptus Mechanicus, the Dragon, weak from it's slumber was defeated and it's living metal body destroyed. The tomb complex it rose from was also destroyed in a cataclysmic explosion that left a crater in Mars over a thousand kilometers wide and half as many deep. The explosion had all the telltale signs of Necron Gauss technology, suggesting it was some terrible parting revenge of the defeated C'tan. The Dragon's essence retreated to a tomb world in the western fringes of the galaxy, a fresh Necrodermis constructed for it, as the indignant C'tan awakens it's Necron servants and plots venegance on the upstart human race.
*I've written quite a lot of homebrew fluff on the awakening of the Void Dragon and the Noctis Labyrinth Incident, which I will be posting here over the next few weeks.
The Dragon
385pts
WS 4
BS 5
S 8
T 8
W 5
I 4
A 3
Ld 10
Save 4+*
SPECIAL RULES
Coruscating Fireball:The Dragon earned it's namesake from it's ability to agitate matter on an atomic level, creating sheets of flame from thin air. Mortals must find a way to avoid being caught in the blaze or be ravaged to their very core. Make a shooting attack against an enemy unit within 24". On a hit, the target unit can either immediately Go To Ground or take D6 wounds with no Armour Save. Units that are Fearless, falling back or otherwise unable to Go To Ground take D6 wounds with no Armour Save. Invulnerable Saves may be taken as normal.
Deus Ex Machina: The Dragon has the ability to simply crush tanks at will with raw kinetic energy, but prefers a more dramatic approach. Track links will weld together, shells detonate in their chamber and instruments will explode in a shower of smoke and sparks. This power can only be used on vehicles. Make a shooting attack on a vehicle within 24". On a hit, the vehicle suffers an automatic Glancing Hit, and the player controlling the Dragon may choose the result. This attack may destroy vehicles by reducing them to a Wreck (e.g. Immobilizing a vehicle that has no weapons left). Note that against vehicles against which only Glancing Hits are possible (such as smoke launchers), or against which Glancing Hits are considered Penetrating (such as the Imperial Hellhound), a Glancing Hit is still inflicted. Other modifiers such as Open-topped vehicles also have no effect.
Blessings of the Omnissiah: The Void Dragon counts as both a Tomb Spyder and as being equipped with a Ressurection Orb with a range of 12" for the purposes of calculating "We'll be back!"