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21 Posts
Hi there, new here to the forums and fairly new to the game. I've been playing for a few months now with the traitor marines, and I'm absolutely in love with them despite being on the weaker side of things this edition. But, what they lack in good choices across the board, they do have options! And dem giant fire-breathing turkeys.
My opponents are a few long-time players with all Xeno lists, not a single smurf or 'umie to be found amongst them except for a budding Blood Angels list, only 500 points whereas we play usually at 1500. The opposition includes:
Dark Eldar - heavily mechanized
Eldar Iyanden - all wraithguard, ALL THE TIME! Very much a fluff list, but can still be a threat without proper firepower
Tau - 1 Tide, a few devilfish, and a hammerhead round out a mechanized Tau list full of firewarriors and pathfinders
Daemons - a very unusual Daemons list that does not have a Fateweaver, but does run a Bloodthirster and Belakor. Features Horrors as the main shooting threat
Necrons - soon to be mechanized
Tyranids - 2 MCs, bunch of little dudes, usual Nids.
I've recently been (finally!) having some success with this most recent iteration of my CSMs, but I feel like it could use a few tweaks to do even better. My current list is:
Chaos Lord (Bike, Nurgle, Sigil, Burning Brand, Fisticlaws, Gift of Mutation)
Daemon Prince (Tzeench, Wings, Armor, Black Mace)
2 x Cultists (no add-ons)
2 x CSM (4 additional troops, no weapon upgrades)
Heldrake (Baleflamer)
Bikers (2 additional, 2x Meltas, Combi-Melta on the Aspiring Champion, Nurgle)
2 x Obliterators (single dudes)
2 x Havocs (4 x Autocannons)
Rounds out to I think almost exactly 1500 without checking my sheet, and while I am having a ton of fun fielding it right now, I think it can be a bit better. For one, I have had minimal success with the bikers, and even the biker lord, as my opponents armies can deal quite well with high toughness units. The T6 tends to not matter as they get annihilated a board away, and by the time they find a vehicle unit to hunt down, they're too weak to do their job. I could be fielding them wrong, but they have yet to make back their points in a game. The D Prince however has been fantastic, and always makes back his points. They Heavy Support and him are the keystones of this list, and of course the Drake is a significant threat, but I can only take 1 according to house rules. The Chaos Lord has been very hit or miss, and if I drop the bikers I may change him to something else, perhaps a second Prince?
Let me know what you guys think, I'm very open to feedback about the list.
My opponents are a few long-time players with all Xeno lists, not a single smurf or 'umie to be found amongst them except for a budding Blood Angels list, only 500 points whereas we play usually at 1500. The opposition includes:
Dark Eldar - heavily mechanized
Eldar Iyanden - all wraithguard, ALL THE TIME! Very much a fluff list, but can still be a threat without proper firepower
Tau - 1 Tide, a few devilfish, and a hammerhead round out a mechanized Tau list full of firewarriors and pathfinders
Daemons - a very unusual Daemons list that does not have a Fateweaver, but does run a Bloodthirster and Belakor. Features Horrors as the main shooting threat
Necrons - soon to be mechanized
Tyranids - 2 MCs, bunch of little dudes, usual Nids.
I've recently been (finally!) having some success with this most recent iteration of my CSMs, but I feel like it could use a few tweaks to do even better. My current list is:
Chaos Lord (Bike, Nurgle, Sigil, Burning Brand, Fisticlaws, Gift of Mutation)
Daemon Prince (Tzeench, Wings, Armor, Black Mace)
2 x Cultists (no add-ons)
2 x CSM (4 additional troops, no weapon upgrades)
Heldrake (Baleflamer)
Bikers (2 additional, 2x Meltas, Combi-Melta on the Aspiring Champion, Nurgle)
2 x Obliterators (single dudes)
2 x Havocs (4 x Autocannons)
Rounds out to I think almost exactly 1500 without checking my sheet, and while I am having a ton of fun fielding it right now, I think it can be a bit better. For one, I have had minimal success with the bikers, and even the biker lord, as my opponents armies can deal quite well with high toughness units. The T6 tends to not matter as they get annihilated a board away, and by the time they find a vehicle unit to hunt down, they're too weak to do their job. I could be fielding them wrong, but they have yet to make back their points in a game. The D Prince however has been fantastic, and always makes back his points. They Heavy Support and him are the keystones of this list, and of course the Drake is a significant threat, but I can only take 1 according to house rules. The Chaos Lord has been very hit or miss, and if I drop the bikers I may change him to something else, perhaps a second Prince?
Let me know what you guys think, I'm very open to feedback about the list.