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Discussion Starter #1
hey are there any improvements that can be made to this army list

HQ

LORD, TERMI ARMOUR, MOS, DAEMON WEAPON 150

ELITES

5 CHOSEN, 4 MELTAS, ION 180
5 CHOSEN, 4 PLASMA GUNS, ION 200

TROOPS

10 NOISE MARINES ALL WITH SONIC BLASTAS 250
10 NOISE MARINES ALL WITH SONIC BLASTAS 250
10 NOISE MARINES ALL WITH SONIC BLASTAS 250

HEAVY SUPPORT

3 OBLITERATORS
 

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I would suggest possibly dropping one of the noise marine squads in favor of a CC squad. because right now your only close combat unit is your lord. And since he is in term armor he will be shot to pieces unless he has some sort of unit in front of him and also to have one CC lord and no other CC units is like asking for your lord to be killed. I am not sure what you should add, but you need something to back him up
 

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a rhino or 2

blackhiker is right about adding another CC squad it wold help a little.
 

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I agreed with the other 2 about the termi lord getting shot to pieces if you don't put him with a unit. As far a CC units all the units I see have what you listed plus bolt pistol and ccw so each can switch roles as needed. Those 3 groups of noise marines are pretty tough along with their +1 IN so shoot the crap out of the enemy then let em get close enough and charge in before you can get charged.
 

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Discussion Starter #5
i will stick the lord in one of the squads of noise marines so that he wont get shot to peices but i probs will add in a rhino for some moving abilty thanks
 

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I run a noise marine army and I am very happy with their versatility. I wouldn't worry about having more CC dedicated squads as they are already a solid CC unit. With the bolter (or sonic blaster) AND a bolter CC weapon combo they will always have 2 attacks. I would recommend:
- splitting your 10 man squads into 2 5 man squads (giving you 6 troop choices).
- adding an asp champion with a power weapon (thats 3 I6 ignore amour save attacks)
- Adding blastmasters. They are really versatile and will give you more tank busting or marine frying power
- Leaving one marine per squad without a sonic blaster, no reason to pay the extra points when you will always loose a guy per squad.

If you have problems with the points I would recommend possibly going down to five 5 man squads.
 

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hey are there any improvements that can be made to this army list
Well to start we could make things in lower case letters. :p

HQ

LORD, TERMI ARMOUR, MOS, DAEMON WEAPON 150
I'm not sure how useful you'll find this guy. Because he's in Terminator Armor he'll move very slowly and probably won't get in combat with any targets that are overly worthwhile. You may want to give him the Mark of Tzeentch and Daemon Weapon instead so he can at least Deep Strike and do some damage on the turn he lands.

ELITES

5 CHOSEN, 4 MELTAS, ION 180
This unit's probably a bit small. If you lose a single model, no matter who it is he's going to be expensive and important. Add at least a single extra body to help catch bullets.

5 CHOSEN, 4 PLASMA GUNS, ION 200
I really wouldn't take this unit. It's just asking for trouble. The plasma guns will only make it easier to take this unit down.

TROOPS

10 NOISE MARINES ALL WITH SONIC BLASTAS 250
Good, though I think you could do with a Champion armed with a power weapon. These units are expensive but they'll do a LOT of damage.

10 NOISE MARINES ALL WITH SONIC BLASTAS 250
10 NOISE MARINES ALL WITH SONIC BLASTAS 250
As above.

HEAVY SUPPORT

3 OBLITERATORS
Best choice in your list, imo. Be sure to split these guys into 3 seperate squads.

Good luck,

Katie D
 

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Yeah no need to put lord in termie armour. Change the chosen to possessed and run them with the lord. Include blastmasters in your Noise marine squads and run them in sixes or you lose favor with your patron. The oblits are good just run them in three units like Katie suggested. Also CC equiped slaneesh squads in a rhino are a great CC unit.
 
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