The idea behind this list is to have some fun using the GK dex with no restrictions on what I can take and come up with a fluffy heavily counts as list for a Radical =I=. I've included in brackets what I'm thinking modelwise.
H.Q.
Coteaz – 100 pts
Icarus Var. Radical =I=. This is the only proper =I= in the force, I’d prefer him to have a deamon weapon for fluff purposes but alas its not possible, a deamon hammer it is then (ruleswise I think a deamon weapon could have a similar effect to a force hammer)
Ordo Xenos Inquisitor – 82 pts
Power sword, power armor, needle pistol, psychotroke grenades, 3 servo skulls.
One Var’s two most trusted henchmen. IG Vet who then became a drill abbot and then got recruited and shown the light. I went Xenos with him for the wargear, bit more exotic stuff in there. He leads the CC henchmen squad.
Troops
Henchmen Squad – 114 pts
1 Warrior Acolyte with Storm Shield (Pysker with a dampening helm - fluff choice, his main job is to protect the =I= leading the squad.)
2 Crusaders – (Crusaders)
3 Deathcult Assassin – (Disgraced Deathcult members)
1 Acro-Flagellant – (A hulking chrono gladiator from a medieval world)
I want to make this squad CC heavy. They will be running with the CC =I=. What other henchmen builds would you recommend for such a team?
Inquisitorial Chimera – 65 pts
2 heavy flamers, dozer blade, storm bolter
Probably some sort of half track or repurposed civilian vehicle. Drive by barbecuing FTW!
Henchmen Squad – 200 pts
1 Mystic (Guard Vet with Vox)
6 Warrior Acolytes with storm bolters, carapace (6 Mercs)
3 Warrior Acolytes with plasma guns, carapace (3 Guard Vets)
2 Jokaero Weaponsmiths (As Joka’s but really raggedy specimens or some renegade Adep Mech types.)
This one is the opposite, lay down a fair bit of fire. I was going to go with servitors in here but without a =I= to stop them turning into vegetables for a turn there’s not much point.
Inquisitorial Chimera – 65 pts
2 heavy bolters, dozer blade, storm bolter
Probably some sort of half track or repurposed civilian vehicle. Fire support pure and simple.
Henchmen Squad – 127 pts
1 Warrior Acolyte with Storm Shield (Pysker with a dampening helm, again fluff choice and to help protect Coteaz)
2 Deathcult Assassins (Disgraced Death Cultists again)
1 Acro Flagellant (Merc Kroot Warrior)
1 Mystic (IG Vet Vox Op)
2 Warrior Acolytes with Combi Flamers, power armor (IG vets rebuilt as Hyspasists)
These guys will run with Coteaz.
Inquisitorial Chimera – 65 pts
Heavy flamer and heavy bolter, dozer blade, storm bolter
Probably some sort of half track or repurposed civilian vehicle
Elites:
Vindicare Assassin – 145 pts
This is the other of Var’s most trusted henchmen, a IG Vet. I’d prefer to have him as another =I= and put him with the Shooty henchmen but the dam FOC doesn’t allow it!
Fast Attack:
Storm Raven Gunship – 225 pts
Psybolt ammo
This will be some sort of personal gunship of Vars
Heavy Support:
Nemesis DreadKnight – 235 pts
Personal teleporter, and heavy incinerator.
May seem like an odd/cheesy choice I know but I don’t care. You may have been wondering why I haven’t included a daemon host in any of the retinues in what is supposed to be a fluffy Radical list. The reason for that is that statwise they seem to be possessed by a nurgling….This is the deamon host bitches! Most likely make it from a Soul Grinder or something. Heavy incinerator is the fluffiest weapon for him I think and same with the teleporter. Deamonhost slipping in and out of the warp breathing fire still sound cheesy?
Imperial Bastion – 75 pts
A building Var’s forces have commandeered. Pretty self explanatory really, I had the spare points couldn’t really think of what else to use them on, thoughts on a fluffy unit to have?
Total 1498
Realistically this an't going to be a tournie winning force but it could be a bit of fun to play. Thoughts?
H.Q.
Coteaz – 100 pts
Icarus Var. Radical =I=. This is the only proper =I= in the force, I’d prefer him to have a deamon weapon for fluff purposes but alas its not possible, a deamon hammer it is then (ruleswise I think a deamon weapon could have a similar effect to a force hammer)
Ordo Xenos Inquisitor – 82 pts
Power sword, power armor, needle pistol, psychotroke grenades, 3 servo skulls.
One Var’s two most trusted henchmen. IG Vet who then became a drill abbot and then got recruited and shown the light. I went Xenos with him for the wargear, bit more exotic stuff in there. He leads the CC henchmen squad.
Troops
Henchmen Squad – 114 pts
1 Warrior Acolyte with Storm Shield (Pysker with a dampening helm - fluff choice, his main job is to protect the =I= leading the squad.)
2 Crusaders – (Crusaders)
3 Deathcult Assassin – (Disgraced Deathcult members)
1 Acro-Flagellant – (A hulking chrono gladiator from a medieval world)
I want to make this squad CC heavy. They will be running with the CC =I=. What other henchmen builds would you recommend for such a team?
Inquisitorial Chimera – 65 pts
2 heavy flamers, dozer blade, storm bolter
Probably some sort of half track or repurposed civilian vehicle. Drive by barbecuing FTW!
Henchmen Squad – 200 pts
1 Mystic (Guard Vet with Vox)
6 Warrior Acolytes with storm bolters, carapace (6 Mercs)
3 Warrior Acolytes with plasma guns, carapace (3 Guard Vets)
2 Jokaero Weaponsmiths (As Joka’s but really raggedy specimens or some renegade Adep Mech types.)
This one is the opposite, lay down a fair bit of fire. I was going to go with servitors in here but without a =I= to stop them turning into vegetables for a turn there’s not much point.
Inquisitorial Chimera – 65 pts
2 heavy bolters, dozer blade, storm bolter
Probably some sort of half track or repurposed civilian vehicle. Fire support pure and simple.
Henchmen Squad – 127 pts
1 Warrior Acolyte with Storm Shield (Pysker with a dampening helm, again fluff choice and to help protect Coteaz)
2 Deathcult Assassins (Disgraced Death Cultists again)
1 Acro Flagellant (Merc Kroot Warrior)
1 Mystic (IG Vet Vox Op)
2 Warrior Acolytes with Combi Flamers, power armor (IG vets rebuilt as Hyspasists)
These guys will run with Coteaz.
Inquisitorial Chimera – 65 pts
Heavy flamer and heavy bolter, dozer blade, storm bolter
Probably some sort of half track or repurposed civilian vehicle
Elites:
Vindicare Assassin – 145 pts
This is the other of Var’s most trusted henchmen, a IG Vet. I’d prefer to have him as another =I= and put him with the Shooty henchmen but the dam FOC doesn’t allow it!
Fast Attack:
Storm Raven Gunship – 225 pts
Psybolt ammo
This will be some sort of personal gunship of Vars
Heavy Support:
Nemesis DreadKnight – 235 pts
Personal teleporter, and heavy incinerator.
May seem like an odd/cheesy choice I know but I don’t care. You may have been wondering why I haven’t included a daemon host in any of the retinues in what is supposed to be a fluffy Radical list. The reason for that is that statwise they seem to be possessed by a nurgling….This is the deamon host bitches! Most likely make it from a Soul Grinder or something. Heavy incinerator is the fluffiest weapon for him I think and same with the teleporter. Deamonhost slipping in and out of the warp breathing fire still sound cheesy?
Imperial Bastion – 75 pts
A building Var’s forces have commandeered. Pretty self explanatory really, I had the spare points couldn’t really think of what else to use them on, thoughts on a fluffy unit to have?
Total 1498
Realistically this an't going to be a tournie winning force but it could be a bit of fun to play. Thoughts?