Joined
·
24 Posts
Hey Guys ,
OKay Guys just thought Id throw my latest List up here for some C and C ,
Its Rhino rush list , assault marines , 2 hq fly behind the rhinos cover ,I try to maximise the many auras in the list .
The enemy cant rly fire on what they plz they have no choice but to smash down my rhino walls first . 4 rhinos move 18" pop smoke . not soo easy to destroy without substansial firepower use . by then my assault troops are alrdy in kill range anyway.
The inherent delay of assualt isnt an issue becouse those 5 mans arnt the '''killing units'' there at best the ''mop up'' guys . the assault marines + herohammer just jump over the rhinos turn 2 and charge w/e so theres no delay the rhinos are shield walls not the main attack delivery system , if you catch my drift.
.Things I was considering ,
1:would rly Like an honor Guard unit in here but the only way to take them would be to drop a 10 man assault marine unit not sure if this is a gd idea myself.
2: this army Obviously Likes to get first Turn perhaps a Deamonhunters Inq. would be nice to bring the tarot along? again not sure how to fit him in.
Constructice C and C apreciated and welcome.
HQ
Sanguinor : 275
Mephiston : 250
ELITE
3 priests : 150 points
TROOPS
10 assault marines : 235
Jump packs
2 melta
Fist
TROOPS
10 assault marines : 235
Jump packs
2 melta
Fist
5 assault marines : 145
Melta/power weapon
Rhino/dozer
5 assault marines : 145
Melta/power weapon
Rhino/dozer
5 assault marines : 145
Melta/power weapon
Rhino/dozer
5 assault marines : 155
Melta/power fist
Rhino/dozer
total : 1735.
Farseer Dave.
OKay Guys just thought Id throw my latest List up here for some C and C ,
Its Rhino rush list , assault marines , 2 hq fly behind the rhinos cover ,I try to maximise the many auras in the list .
The enemy cant rly fire on what they plz they have no choice but to smash down my rhino walls first . 4 rhinos move 18" pop smoke . not soo easy to destroy without substansial firepower use . by then my assault troops are alrdy in kill range anyway.
The inherent delay of assualt isnt an issue becouse those 5 mans arnt the '''killing units'' there at best the ''mop up'' guys . the assault marines + herohammer just jump over the rhinos turn 2 and charge w/e so theres no delay the rhinos are shield walls not the main attack delivery system , if you catch my drift.
.Things I was considering ,
1:would rly Like an honor Guard unit in here but the only way to take them would be to drop a 10 man assault marine unit not sure if this is a gd idea myself.
2: this army Obviously Likes to get first Turn perhaps a Deamonhunters Inq. would be nice to bring the tarot along? again not sure how to fit him in.
Constructice C and C apreciated and welcome.
HQ
Sanguinor : 275
Mephiston : 250
ELITE
3 priests : 150 points
TROOPS
10 assault marines : 235
Jump packs
2 melta
Fist
TROOPS
10 assault marines : 235
Jump packs
2 melta
Fist
5 assault marines : 145
Melta/power weapon
Rhino/dozer
5 assault marines : 145
Melta/power weapon
Rhino/dozer
5 assault marines : 145
Melta/power weapon
Rhino/dozer
5 assault marines : 155
Melta/power fist
Rhino/dozer
total : 1735.
Farseer Dave.