yes its been play tested quite extensively, pretrty much every tournament that runs in the states of Victoria and South australia now use it. West Australia are beginning to use it as are ACT and NSW will soon be predominately Community Comp.
Its also used in Italy, Finland and starting to be used now in New zeland.
We have the army lists from several tournaments available as an example we can present but for a taste of that below is the list i have been playing are recent major events. I win most of my games and its one of the tougher lists at these events.
I am the kind of guy who trys to break the system and grind as many points out as i can. Im not a dick about it, im a good sport but i am what you might call a power gamer. This system really is designed to prevent power gamers from making really hard armies.
1850 pts eldar CAD // dark eldar allied
Asuremen
Farseer with Singing spear, Falochous wing, runes of whitnessing
9 Harlequins (codex eldar ones) with shaddow seer and all of them with harlequins kiss
5 dire avengers in wave serpent with scatter lasers, shuriken cannon and holo fileds
9 jetbikes with 3 shuriken cannons and a warlock on bike with singing spear
6 jetbikes with 2 shurien cannons with a warlock on bike with singing spear
3 war walkers with scatter lasers and star engines
Bastion with escape hatch and comms relay
Archon with armor of misery, shaddow field, hawywire grenades and husk blade
5 kabalite warriors in a raider with torment grenade launchers and night shields with a dissintergrator.
This list won the recent 1850 tournament called the western smash
HQ:
Mephiston - 175
Librarian (lvl 2) with force axe, combi-melta. Veritas Vitae (Warlord) - 115
Troops:
Tactical Squad (5) with Heavy Flamer. Drop Pod - 115
Tactical Squad (5) with combi-melta and meltagun. Drop Pod - 125
Elites:
Command Squad (5) with 3 melta guns, 2 storm shields. Drop Pod - 185
Fast Attack:
Drop Pod - 35
Drop Pod - 35
Heavy Support:
Vindicator with over-charged engines - 130
Grey Knight Allied Detachment:
HQ:
Grey Knight Librarian (lvl 2) with Nemesis Warding Staff and combi-melta - 120
Troops:
Strike Squad (5) - 110
Elites:
Purifier Squad (10) with 4 incinerators - 270
Heavy Support:
Dreadknight with Nemesis Greatsword and Personal Teleporter - 170
Legion of the Damned Deatchment:
8 Legion of the Damned with Combi-Grav, Meltagun, Multimelta and the Animus Malorum - 265
Overwhelmingly players are agreeing that the community comp format is the best they have played in.
The victorian state championships was a particulartly good example of this. Its traditionally a no comp event so the gloves are off. But with 7th the way it is we really couldnt justify running the event that way because we knew there were like 5 players who would do horrible things to the others.
We allowed players to spend up to 14 credits but we didnt use a comp score and we use the Community Comp missions. It was widely accepted as the most ballanced 40k we had all played.
There are teething problems that players commonly run into when they are learning the system, mostly them thinking that something should be worth less than it is by a little or them imagining ways they can break the system.
These wear off pretty quickly when they actually start making army lists and see the costs in the context of armies (which is how we decide on costs, nothing is just costed in a vacume)
The people who think they can break the system generally end up just making a good army that is costed appropriately and on the rare occasion that they DO come up with something that shoiuld be more expensive than it is we fix it.
Balancing might seem like a mountain to climb but over the last year and a half we have climbed it
Its also used in Italy, Finland and starting to be used now in New zeland.
We have the army lists from several tournaments available as an example we can present but for a taste of that below is the list i have been playing are recent major events. I win most of my games and its one of the tougher lists at these events.
I am the kind of guy who trys to break the system and grind as many points out as i can. Im not a dick about it, im a good sport but i am what you might call a power gamer. This system really is designed to prevent power gamers from making really hard armies.
1850 pts eldar CAD // dark eldar allied
Asuremen
Farseer with Singing spear, Falochous wing, runes of whitnessing
9 Harlequins (codex eldar ones) with shaddow seer and all of them with harlequins kiss
5 dire avengers in wave serpent with scatter lasers, shuriken cannon and holo fileds
9 jetbikes with 3 shuriken cannons and a warlock on bike with singing spear
6 jetbikes with 2 shurien cannons with a warlock on bike with singing spear
3 war walkers with scatter lasers and star engines
Bastion with escape hatch and comms relay
Archon with armor of misery, shaddow field, hawywire grenades and husk blade
5 kabalite warriors in a raider with torment grenade launchers and night shields with a dissintergrator.
This list won the recent 1850 tournament called the western smash
HQ:
Mephiston - 175
Librarian (lvl 2) with force axe, combi-melta. Veritas Vitae (Warlord) - 115
Troops:
Tactical Squad (5) with Heavy Flamer. Drop Pod - 115
Tactical Squad (5) with combi-melta and meltagun. Drop Pod - 125
Elites:
Command Squad (5) with 3 melta guns, 2 storm shields. Drop Pod - 185
Fast Attack:
Drop Pod - 35
Drop Pod - 35
Heavy Support:
Vindicator with over-charged engines - 130
Grey Knight Allied Detachment:
HQ:
Grey Knight Librarian (lvl 2) with Nemesis Warding Staff and combi-melta - 120
Troops:
Strike Squad (5) - 110
Elites:
Purifier Squad (10) with 4 incinerators - 270
Heavy Support:
Dreadknight with Nemesis Greatsword and Personal Teleporter - 170
Legion of the Damned Deatchment:
8 Legion of the Damned with Combi-Grav, Meltagun, Multimelta and the Animus Malorum - 265
Overwhelmingly players are agreeing that the community comp format is the best they have played in.
The victorian state championships was a particulartly good example of this. Its traditionally a no comp event so the gloves are off. But with 7th the way it is we really couldnt justify running the event that way because we knew there were like 5 players who would do horrible things to the others.
We allowed players to spend up to 14 credits but we didnt use a comp score and we use the Community Comp missions. It was widely accepted as the most ballanced 40k we had all played.
There are teething problems that players commonly run into when they are learning the system, mostly them thinking that something should be worth less than it is by a little or them imagining ways they can break the system.
These wear off pretty quickly when they actually start making army lists and see the costs in the context of armies (which is how we decide on costs, nothing is just costed in a vacume)
The people who think they can break the system generally end up just making a good army that is costed appropriately and on the rare occasion that they DO come up with something that shoiuld be more expensive than it is we fix it.
Balancing might seem like a mountain to climb but over the last year and a half we have climbed it