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Community Comp

3533 Views 37 Replies 9 Participants Last post by  neferhet
Hi guys,

Been a while since I have posted here because I have been leading the charge on a system to help balance the game out.

The game has gotten pretty crazy since 5th edition and with the new Eldar rumors it seems now more than ever tournaments need to employ some kind of comp system.

Community Comp is a system to grade the power level of armies ultimately for use as a comp score in tournaments but is also very useful as a yard stick for causal games.
When grading your army you will compare which units you have in your army to the relevant pages in the Community Comp document and tally up all the "credits" you have spent.

Community Comp is a dynamic system that changes when new books come out and is periodically tweaked for a constant pursuit of more accurate scoring.
We recognise that no one person or even small group of people can ever have enough experience to judge the power of an army without bias.
To minimise the bias we maintain a council of 15 people to engage in rigorous debate about how many credits each unit or combo should cost and we are constantly probing the community for feedback and suggestions.

In addition to the comp scoring we have made a set of custom missions that go a long way to providing balance by giving players multiple angles from which to approach the mission.
Basically you stick a capped kill points component, Eternal War component and a slightly modified Maelstrom of war component into one mission.
Players earn VPs from each component which all add together and the most VPs wins.

You can find all this on our website www.communitycomp.org/
or contact us on our facebook page www.facebook.com/CommunityComp
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This seems like a fascinating system. Where on the one hand GW categorically refuse to balance things before release; you guys are focused on fixing them after the fact.
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