Yup you got it right only 1 shot with the special weapon per game (and while using the special weapon you cant shoot the bolter function). See SM dex pg. 97 under the header Combi-weapons.Hello.
Did I get that right? A SM combi-weapon can only fire its non-bolter weapon ONCE A GAME?!
I my self run a Marine unit with a Meltagun, Multi-melta and Combi-melta sergeant(and fist if i can find the points). Just for the times when it's life or deaht that you take down that tank and it jsut wont pop. That saying i have had a Guard Vet squad fire all 4-6 meltaguns at my Redeemer and only stunded it.Combi-Meltas are very popular, since a lot of squads will only have one meltagun, and if that misses it's nice to have a plan-B.
Yeah, have to agree with that- its also very useful to have combi weapons on any hammerblow unit that you need to have a large impact on the game quickly: whenever I used squads in drop pods and wanted them to combat drop (often had small underequipped troop units in even pods to come down late game to grab objectives) then I packed them with combis. If you know that I have a pod with a plasmagun, combi-plasma sgt and combi-plasma character then suddenly deployment and use of cover becomes incredibly important. I admit that my use of plasma was gradually changing to melta... but its the same idea: if I bring down a troops unit that can do 2 melta shots ona tank then I can vaguely rely on them to destroy it... if its just the 1 then its almost a waste of the unit's firing.I my self run a Marine unit with a Meltagun, Multi-melta and Combi-melta sergeant(and fist if i can find the points). Just for the times when it's life or deaht that you take down that tank and it jsut wont pop. That saying i have had a Guard Vet squad fire all 4-6 meltaguns at my Redeemer and only stunded it.