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Combat Patrol Campaign, need help with fluff...

1258 Views 4 Replies 5 Participants Last post by  Viscount Vash
Greetings all.

I am in the creation phase of a Combat Patrol campaign that leads into a massive Apocalypse battle, for our local group "Brothers-In-Arms".

Here is the premise:

All Combat Patrol (40k in 40 min) rules apply, with the following addition. Each army is given a max 100 point reserve list that can only be swapped out between games. I have set the campaign on the planet Faustus Secondus (a planet of my own creation) which sets centrally in the galaxy. My initial thoughts were that the planet contained the remains of an ancient civilization and within that was discovered several pieces of very important Xenotech. Each race has sent small insertion forces (combat patrols) onto the planet in order to build and maintain control points thoughout the planet, with the intent of gaining a foothold which would allow them the resources to launch a massive worldwide assault. (this would be the grand battle between the top 2 victory point holders after 6 games)

What I need from you as a community is background motivation for each of the races on why they would take an interest in this planet and it Xenotech.

Thank you in advance for all your help. Each reply that contains a viable motivation will be acknowledged in the campaign notes and made known to the members of "Brothers-In-Arms"

JP
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Right, a couple of general points, some questions, and some suggestions.

If you're playing with all races, your planet needs to be in the Eastern rim; this is where the Tau are and this is where the tyranids are, and they can't/won't reach the rest of the galaxy yet, due to 1 - no warp travel (a primary reason for the Tau being interested in alien technology - I mean alien to the Tau of course) and 2 - not having slaughtered their way into the galactic centre.

How could all the races know about the technology? Why would eg tyranids care? Do you have an idea about what the technology is?

I'd suggest a new power source, that would get most races interested; Orks to power a hulk, Tau to power a warp-drive, Chaos to blow a hole in reality and let more deamons in, Eldar to power up part of the webway that hasn't been able to be used or something equally inscrutable, the Imperium to lock it in a box down a hole somewhere coz it's probably blasphemous (possibility of infighting between Marines, Witchunters, guard etc as differnt imperial factions have different agendas), 'nids because it just so happens to be a big beacon that they're homing in on, dark eldar because if they don't get it someone else will and then become more powerful, and the Necrons because it's like theirs.

Or not, feel free to use and discard as much as you like!

:cyclops:
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