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This was apparantly from a playtest ruleset that someone got a hold of. Thanks to Bakaneko for sharing this:
Army composition:
Qg
Greater Daemons
Herald (2 for slot)
Elite
Flamers
Flesh hounds (w/special character)
Fiends of Slaanesh
Beast of nurgle
troop
Daemonettes (most powerfull choice)
Bloodletters
Plaguebeares
Pink Horrors (w/special charcter)
furies
nurglings
Light support
Bloodcrushers
Seekers of Slaanesh
Sreamers
Heavy supports
Soulgrinder (modified Defiler)
Daemon Prince (very customizable choice)
There are 3 special Greater Daemons ( one for Nurgle, one For Tzeentch and one Undivided) and 4 Special Herald ( one for God)
Troop abilities:
Daemonettes: fleet and rending
Bloodletters: PW and FC
Plaguebeares: FNP, Posioned Weapons, Slow and Purposeful
Horrors: Shooting one
General rule: All Daemons have Invulnerable save, can be placed in deep strike and have immunities versus Istant death
All codex entries (yes, even the Soulgrinder) are daemons.
I've see the playtest rules and write down some memo.
Screamers are jetbike, interesting choice with upgrade, suck without.
Sorry I don't know the special rule for Special character, only the general one.
The special character of tzeench is the oracle of Tzeentch, is a monstruos creature with 1 wound ( I suspect some strange rule)
They can't be included in Chaos Space Marines armies, they are an inidipendet force.
A full God army can be made, the strenght of the force varies for the choosen God (IMHO Mono-Tzeentch and Slaanesh are the strongest)
You can field two Greater Daemon, or one greater and 2 Herald or 4 Herald
The pink Horrors can field one special character (the Changeling) as the Flesh Hound
Don't know the exact rules of the soulgrinder exept he have 2 close combat weapon, one Mawcannon (whitch can be ugraded) and a Reaper.
Khorne daemon cost as Pink Horror and they cost less then a Chaos space marines
Demonettes are the better choice non only for rending, but for their cost.
The troop choice ar very cheap (not as an ork but cheap)
Bloodthirster is very strong, best stat in the book, on assault fase he can Istant Kill a space marine character in close combat.
I don't understand why you hate so mutch the idea that this and the CSM codex are two separate army
Horror shoot a S3 ap3 bolt and have access to one bolt of tzeentch for troop choice
Daemon Prince Stat are lower then the CSM one, is cheaper, but you can buy upgrade to became as the QG choice. Can be more dangeruos in HtH then the CSM (expecialy the nurgle one) or if marked Tzeentch be a very good mobile fire base
This is the Great Unclean One, only it has T6 I2 and slow and purposeful.Quote:
Originally Posted by Achilles View Post
Nurgle feel no pain + immune to instant death is a 5+ followed bij a 4+ againts anything???? (except PW in CC)
DP fly and can wound anything at 2+
1: my friend tell me that they can be placed all in deep strike, and than enter in play at 6" from an icon and assault. every core choice and some QG/HS and juggernout have Icon.Quote:
Originally Posted by Grand Master Raziel View Post
1: How do the various units come into play? Do they get deployed, or Deep Strike in? If they Deep Strike, do they get to move or assault the turn they come into play?
2: Bloodletters: Do they have the Toughness of a Space Marine or of an Imperial Guardsman? (In Fantasy it's the latter).
3: Again, Bloodletters: Does their loincloth still confer upon them the exact same armor save that power armor does for Space Marines?
2:the first one
3: no, no armour.
3: Only a Special CharacterQuote:
Originally Posted by Vishok View Post
So, I have a few questions relevant to whether or not I will be devoting a year of my life to painting these particular graven images of dark, heathen gods...
1. Do Heralds in the same HQ slot have to be devoted to the same god? e.g. Can I have Nurgle and Tzeentch heralds in the same HQ?
2. Is there an option for Undivided Heralds?
3. Is there an option of Undivided Greater Daemons?
1: Yes, you can have Heralds of the combination of the god you like.
2: No
no nurgle or tzeentch cavalry, the first have Daemon Beast and the second Screamers (that are considered jetbikeQuote:
Originally Posted by Dominatrix View Post
Another question for you bakaneko! Have you or your friend heard anything about other types of cavalry except bloodcrushers and seekers of slaanesh? By that I mean have you seen anything about nurgle or tzeentch cavalry (plagueriders, changebringers)? Seems kinda odd they do not appear on your list.
the icon bearer, its a upgrade for unitWho carries the icons?
yes, herald only and change the stat of the Herald and they loose the Indipendent character statusQuote:
Originally Posted by Achilles View Post
Yeah and i also miss the chariots... are they really herald-only? and what do they do?
Vehicle, walker type.Quote:
Originally Posted by Joewrightgm View Post
bakaneko:
So is the soulgrinder (God, thats an awesome name!) going to be an actual vehicle, or a monstrous creature?
Also, are Icons a unit upgrade?
Yes for the icon
More like +1 T, +2 W + 3A and so on...Quote:
Originally Posted by Achilles View Post
changes the stats... +1 T, +1 St, + D6 A on the charge???
Beasts of Nurgle are like very toxic, tougth but slow spawn... (FNP and poisoned attack)
noxious touch: wound 2+ in HtHThanks for all this info.
Can you give us a rough idea of what some of those herald upgrades are? Like noxious touch and boon of mutation, if you know.
boon of mutation: see CSM psichic power, only is a ranged weapon
there is no psionic power, only shooting weapon!!! is this one of the strongest thing in the listQuote:
Originally Posted by Achilles View Post
what are the psychic ability's of this army? or are all 'psychic powers' just 'abilities'?
breath of chaos: Spry weaponQuote:
Originally Posted by danograb View Post
Hmm interesting, thanks. No damn psychic hoods to worry about then.
What about breath of chaos and unholy might?
And soporific musk. That looks intriguing.
unholy might: +1 S
soporific musk: -1att one enemy in HtH
Lord of change is very powerfull:
have a sort of force weapon, all the tzeentch gift and shooting power, he can shoot 3 times at 3 different target
no they can't be used, is a different codexQuote:
Originally Posted by LordHONSOU666 View Post
I know you can used daemon in CSM codex, but this are a **** xD but muy qestion is... daemonnettes, beast of nurgle etc can´t be used for the chaos space marines as 1 HQ, 2 TROOPS, 1 FAST AND 1 ELITE? As sisters of battle and marines?
there is no daemonic weapon for normal QG, don't know for special one.
For the "we are legion" gift, it allows to shoot at two different target with different weapon
bakaneko's Avatar
Posts: 25
Default Re: Codex Daemonica (from playtest ruleset)
Bloodthirster is a real monster, as I just say canIstant kill a Space Marine QG with one attack in HtH on assault fase, ha wings a shoot (yes he shoot ^__^) but his Initiative is like a marine.
the Keeper is less stronger but made more attack and shoot a "Lash" like power, can Hit and Run and have assault and defensive granates, plus Fleet.
Poor Nurgle is very resiliant but sucks for initiative and powers respect the other three.
Imho Lord of Chance is the strongest for versatility, shoot VERY well and can kill anything with force weapon. and have 3+ Inv. save
Seekers are mounted daemonettes