Warhammer 40k Forum and Wargaming Forums banner
81 - 100 of 189 Posts

· Registered
Joined
·
3,808 Posts
How about this:
Because Zombies are walking corpses with no mind of their own and are as likely to shuffle towards the nearest corpse as they are to attack the enemy: Instead of the 'Horde Boss' upgrade; make it 'Zombie Keeper'

One Model in the squad of zombies must be a Zombie Keeper. These specially trained Death Guard Marines are responsible for seeing that the zombies are herded in the direction of the enemy without too many of them wandering astray in the frenzy of battle or getting distracted by a fresh kill. (Even zombies have to eat :p)

WS:4 BS:4 S:4 T:5 W:1 I:4 A:2 LD:9 Sv:3+
Type: Infantry
Wargear: Plague armor, Bolt Pistol, Chainsword, Frag and Krak Grenades
Special Rules: DeathGuard standard Special Rules, Herd, Immune to Zombie Plague

Herd:
The Zombie Keeper is responsible for getting his charges into battle. If any unit of Zombies looses their Zombie Keeper, the Zombie Keeper in a squad will round up the stray Zombies and add them to his own. Any unit of zombies, who has lost their Keeper, that falls back within 24" of the Zombie Keeper of this unit is removed and immediately placed in this unit.

Plague Armor:
Plague armor is a specially made suit of Power Armor which renders the wearer immune to the effects of Zombie Plague in the event they are struck by one of their charges in the heat of battle.

Upgrades:
Plamsa Pistol 15pts
Power Sword 15pts
Power Fist 25pts

Without out a Chaos Codex to refer to, I'm limited to what i can remember about Chaos Marines.
Melta Bombs?! Combi Wepaons?! As other possible upgrades?! I have the memory of a goldfish XD

SGMAlice
 

· Registered
Joined
·
1,189 Posts
I don't think there should be any plague marines since they would ruin the "Only Zombie" army idea maybe just a smart zombie that is tougher and...well smarter (scary thought) it has happened in some movies that another zombie controls the rest of the horde through intellect.

As for transports...there really is no logical way they would have a transport just make them nid-ish and have them be a foot slogging army? food for thought mate
 

· Grand Lord Munchkin
Joined
·
7,045 Posts
I would make it more like so:
Plague Shephard
WS:4 BS:4 S:4 T:5 W:1 I:3-4(idk) A:2 LD:9 Sv:3+
special rules: whatever a deathguard marine has + shepherd of the flock.

Shepherd of The Flock: if a unit of plague zombies is upgraded with this unit the unit may now board transports. Also, remove all movement rules, idk.

At hippy,
Most zombie plagues, if not all, are started by the deathguard and if they could herd their zombies into some form of "plague cart" then, for one, it would look great and it would allow them to move because, without transports, they would be shot to hell.
 

· Registered
Joined
·
3,808 Posts
I've updated my entry with the WS BS and so on and the DeathGuard standard Special Rules thing (Thanks Gen.Ahab :))

Zombie Keeper, Plague Shepherd/Squig Eater... the name is unimportant.

@HippyPancake: I don't see why not. They all love Pappa Nurgle just the same and i was unaware that it was 'Zombies Only' If so then i apologise to the OP.

@Gen.Ahab: Any objections to the 'Herd' Special Rule? I thought it was a good idea to be honest.

SGMAlice
 

· Grand Lord Munchkin
Joined
·
7,045 Posts
I would just give them something like this: corpse horde
Corpse horde: if a unit of zombies doesn't have/losses their plague shepherd the unit must move the maximum number of " toward the nearest enemy unit within LOS.
 

· Registered
Joined
·
3,808 Posts
I would just give them something like this: corpse horde
Corpse horde: if a unit of zombies doesn't have/losses their plague shepherd the unit must move the maximum number of " toward the nearest enemy unit within LOS.
Retains the arco flagellant idea and therefore the need for a Zombie Keeper/Plague Shepherd; It could be used i suppose but isn't a reason not to use what i suggested, so we can count that as a viable idea as well.
Its down to the OP to decide it would seem.

SGMAlice
 

· Registered
Joined
·
1,927 Posts
Discussion Starter · #89 ·
Squads of 10-50 then?:wink: also, I'm not too fond of the Plague Marine idea. The Horde Boss is good eniugh.
 

· Registered
Joined
·
3,808 Posts
Squads of 10-50 then?:wink: also, I'm not too fond of the Plague Marine idea. The Horde Boss is good eniugh.
Bah! Balls to ya then! :p I won't bother suggesting anything in future. Pfft! :p

Methinks its best to stick to 10-30. Even 50 is too many.

SGMAlice
 

· Grand Lord Munchkin
Joined
·
7,045 Posts
Maybe you should include them as a troops choice then? It would still be quite fluffy.
 

· Registered
Joined
·
1,189 Posts
I still say no plague marines >.> and 10-30 sounds best because with 50 per slot you could have 300 zombies in a single game...without taking up any room in the other slots
 

· Registered
Joined
·
1,927 Posts
Discussion Starter · #93 · (Edited)
Maybe you should include them as a troops choice then? It would still be quite fluffy.
I agree, and I've got plenty of 'em at home, but they just don't fit the "zombie" theme well, methinks. They could be like an Honour Guard to the Nurgle Sorcerers though. That would make for a pretty interesting unit.


I still say no plague marines >.> and 10-30 sounds best because with 50 per slot you could have 300 zombies in a single game...without taking up any room in the other slots
Thank you for saving me money! :drinks:


I'm going to make the Spitter stats now.

Also, are there ANY suggestions on how to make Runners without having to revert to another Chaos God, because I just ordered 30!!??!? :(
 

· Registered
Joined
·
1,189 Posts
hmm that bit is hard I suggest for a fast moving zombie you revert to....fuck I don't really have a suggestion for this one sorry. Maybe you could say that they are just really hungry compared to the others? xD
 

· Registered
Joined
·
1,927 Posts
Discussion Starter · #97 · (Edited)
Zombie Dogs. a'la Resident Evil crossed with Kroot Hounds?
Plague Dogs?
You mean Hunters? :)


I put up the Spitter stats in the Heavy Support section on page 1.
 

· Grand Lord Munchkin
Joined
·
7,045 Posts
Kind of. You could use the new mantic zombies and dire hounds. That's what the hunters were? Oops. Give them fleet and put them in FA.
 

· Registered
Joined
·
1,927 Posts
Discussion Starter · #99 ·
You could use the new mantic zombies and dire hounds.
That's exactly what I'm doing!

Give them fleet and put them in FA.
They have the Beast rule, which means they can Fleet and Assault 12".

Also, they're not neccessarily Fast Attack, but rather a specialized unit made specifically for eliminating the enemy HQ.
 
81 - 100 of 189 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top