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just went to go see Resident Evil: Afterlife and the Executioner zombie was one of my favourite things of all times maybe a HQ like him if you ever needed a Khorne HQ (Not to stir that which has settled) or just another Nurgle HQ his weapon was pretty bad ass I was thinking

Executioner: 270
HQ:
Independent Character:

WS BS S T I W A Ld Sv
6 3 5 6 1 4 4 10 3+

Special Rules: FNP, Independent Character, Throw Weapon, Tough, Hammer Axe

Hammer Axe:
The Executioners blade can be used as either a Hammer or a Axe so to show this in game He can split his attacks between either a Thunder Hammer or as an axe which doubles his strength and allows him to strike at I 5.

Throw Weapon:
An Executioner can through his hammer 6" with the following profile, however he must either assault the unit that he threw it at or move towards its location to "pick" the hammer back up

Range S Type
6" 10 Rending, Assault
 

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Throw Weapon:
An Executioner can through his hammer 6" with the following profile, however he must either assault the unit that he threw it at or move towards its location to "pick" the hammer back up

Range S Type
6" 10 Rending, Assault
Really, no, that complicates the game a lot, and that's a bad thing.
 

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not really it's just a quick alteration of Arjac's rule and if you're in six inches of the mother fucker to throw it I always assumed that naturally you would assault them afterwards?
 

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Discussion Starter · #66 ·
I already have the Red Devil! I don't need more executioners!!!
 

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transportation? any one whos seena zombie flick, or slasher movie knows they move super slow. however the hero always seems to loose track of whats chasing them to have it pop up infront of them. i say that specail character ish duded should have

" i'm infront of you"

if the enemy cannot draw line of sight to this unit you may remove it and deepstrike it on the following turn as you would for decent of angels.

maybe even throw in a few plague carrier type critters, maybe big critters that thrive in the virus, such as giant flay's and the like that act as rhinos/chimerias but for more points with the skimmer rule.

on for long range? there are several instances of projectile vomit of a curosive nature, or in left 4 dead terms acid puke. could up the points costs and lower the AP on missle launcher and call that good. i'd say take them on a small unit of zombies that mutated to fit ranged assault only, like this

WS 1 BS 4 STR 1 T 3 W 1 INT 1 A 1 SV - 6 points a model

add vomit cannon for 25 point fires with profile:

acidic vomit str 8 ap 2 48" heavy 1

or

bile vomit str 3 ap 4 Heavy 1 small blast.
 

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Discussion Starter · #70 ·
Nice suggestion about the spitters. As for the transports, i dunno...
 

· Grand Lord Munchkin
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How about one deathguard marine per zombie unit to ask as a shepherd?
 

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Discussion Starter · #73 ·
Meh, picking off a T5, 3+ save, FnP model with a Plasma gun in a squad of 100 zombies isn't too easy :grin:
 

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Meh, picking off a T5, 3+ save, FnP model with a Plasma gun in a squad of 100 zombies isn't too easy :grin:
Thats what Vindicare's are for :p

100?!:shok:

SGMAlice
 

· Grand Lord Munchkin
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I have never played, or even seen, a sisters army. Explain, please.
 
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