Hey Heresy! With the new Mantic Zombies coming out, I decided to buy a bunch and create an army. Pyramid (the Red Devil) and Chaos Sorcerers will be leading them into battle. Khorne's bloodthirsty virus will turn zombies into brutal killing machines, whereas Nurgle's outstanding resilience will allow his zombies to march into enemy lines, unscathed.
From the beta tests I've been conducting, certain aspects of this army are underpowered, while some are overpowered. I'd like to hear what you think, and please, don't give crappy advise for the sake of receiving Rep, because you will receive none.:grin:
Alrighty then, let us begin! (Note that I didn't work out all the fluff yet - this is still a beta)
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Introduction:
Why collect Chaos Zombies?
Chaos Zombies are an army to be reckoned with. To be playing a Chaos Zombie army is be fielding a large horde of the undead, that hunger for the living. If even the mightiest of foes finds himself with as much as a scratch on his flesh – only time will tell how long he has until he becomes one of their ranks. The Blood God Khorne and the Plague God Nurgle summon their daemons to join battle as well, from mighty tank-crushing Bloodthirsters, to the very resilient Plaguebearer.
The first Red Devil encounter:
The Red Devil is a fearsome monster; a being created by the Great God Tzeentch to punish those whom caused great trouble to the Chaos army. Why he only appears following an assault of a zombie invasion is unknown, however many speculate that it is the amount of raw Warp energy surrounding the massed number of Sorcerers, or possibly because the zombies need someone to lead them to victory, but whatever the reason, one is never to question The Changer’s will.
The Red Devil first appeared on the planet of Aegis XVII, following a great liberation of millions of citizens that occurred between the Imperial Guard and the forces of Lorgar. Prior to the invasion, many men had been purged for heresy, claiming that they had visions of a large being, neither daemon nor man, following them down an endless corridor, dragging along a giant knife which created a horrible screeching sound, and wearing a large, red triangular helmet. The following day, the battle barge “Maim and Purge” appeared over the skies. Hundreds of shuttles swarmed out of the ship, carrying with them a thousand zombies each. The Imperial world soon found itself drowning under a sea of bloodied and rotted corpses, as one would infect another, and then that victim would turn upon yet another. Defenseless Imperial citizens were overrun in their own homes, as zombies burst through the windows and burst into their homes.
Commissar Ackers and his remaining platoon of Guardsmen ascended the large city walls and began their last stand. The Commissar looked down upon a thick sea of mangled corpses, as they desperately clawed at the walls, swarming over their dead. All of a sudden, the moaning ceased and the zombies shuffled to the sides – either out of respect or fear, was unknown. Emerging from the end of the tide was a muscular figure with a red aura, bearing a metal helmet in the shape of a pyramid. The Commissar immediately recognized this creature by the description given by his fellow men of who had been purged. It slowly stepped forward, causing small tremors in the ground as it stepped, the giant blade dragging behind it. Under the Commissar’s orders, no one dared fire.
The Commissar immediately realized what the creature was about to do. Howling into the vox, the wall beneath him crumbled as the giant blade swung clean through it. Regaining balance, bolt pistol in hand, he steadied his aim upon the creature amidst the chaos around him and fired. The shot merely bounced off its muscled body. Standing dumbfounded, he fired off more rounds, but he knew the end was near.
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HQ:
The Red Devil:
A powerful being, said to rip through even the heaviest battle tanks with ease, the Red Devil was first encountered on Aegis XVII after the Imperials retook the planet from a Chaos Host. He first appeared in a vision by the Astropaths. It was a horrible vision – one of a large man sporting a giant blade and a large, rusted helmet, following behind the Commissar’s back during the victory parade. The Astropaths hastily ran to the Commissar’s chambers to warn him, but upon arrival, found only a corpse with a pool of blood where the head should have been.
WS:6 BS:- S:8 T:6 Wo:5 I:1 A:4 Ld:10 Sv:2+/4+ Pts:275
Type: Monstrous Creature
Wargear: The Great Knife
Special Rules: Feel No Pain, Slow and Purposeful, You Shall Not Tread This Way…, Fearless, Independent Character, Eternal Warrior
You Shall Not Tread This Way…:
If his foes were to sleep, their minds would go insane with visions of a red pyramid stalking them through endless corridors of madness.
All enemy models within line of sight of the Red Devil suffer -2 to their Leadership
Model: Completely custom - nearing completion.
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Nurgle Sorcerer
WS:4 BS:4 S:4 T:4(5) Wo:3 I:4 A:2(3) Ld:10 Sv:3+ Pts:140
Type: Infantry
Wargear: Force Weapon, Bolt Pistol, Mark of Nurgle
Special Rules: Fearless, Independent Character, Psyker, FORWARD FOR FATHER NURGLE!
FORWARD FOR FATHER NURGLE!:
When the Nurgle Sorcerer joins any non-Daemon unit with the Mark of Nurgle, the unit’s toughness gets increased by +2, instead of the regular +1 given by Mark of Nurgle.
Model: Chaos Space Marine with minor conversions.
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On top of this, Chaos Sorcerers may choose 2 Psychic Powers for free:
Psychic Powers:
Wind of Chaos:
Range Strength AP Type
Template - - Assault 1
Wind of chaos is a Psychic shooting attack that automatically wounds all models on a 4+, and ignores armor as well as cover saves. Against vehicles, it glances on 4+.
Chaos Glory:
Range Strength AP Type
18” 9 2 Assault 1
Nurgle’s Rot (Nurgle specific)
Nurgle’s rot is a psychic power that damages automatically hits all enemies within 6” of the Sorcerer at strength 3, AP-. Note that this power may be used even if the Sorcerer is locked in combat. In addition, any models killed by Nurgle’s Rot must take a toughness test. If failed, they will become a Zombie with the Mark of Nurgle. If the Nurgle Sorcerer is already with a squad of Nurgle Zombies, the resultant Zombie will join the hoard.