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Meh, picking off a T5, 3+ save, FnP model with a Plasma gun in a squad of 100 zombies isn't too easy :grin:
Thats what Vindicare's are for :p

100?!:shok:

SGMAlice
 

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How about this:
Because Zombies are walking corpses with no mind of their own and are as likely to shuffle towards the nearest corpse as they are to attack the enemy: Instead of the 'Horde Boss' upgrade; make it 'Zombie Keeper'

One Model in the squad of zombies must be a Zombie Keeper. These specially trained Death Guard Marines are responsible for seeing that the zombies are herded in the direction of the enemy without too many of them wandering astray in the frenzy of battle or getting distracted by a fresh kill. (Even zombies have to eat :p)

WS:4 BS:4 S:4 T:5 W:1 I:4 A:2 LD:9 Sv:3+
Type: Infantry
Wargear: Plague armor, Bolt Pistol, Chainsword, Frag and Krak Grenades
Special Rules: DeathGuard standard Special Rules, Herd, Immune to Zombie Plague

Herd:
The Zombie Keeper is responsible for getting his charges into battle. If any unit of Zombies looses their Zombie Keeper, the Zombie Keeper in a squad will round up the stray Zombies and add them to his own. Any unit of zombies, who has lost their Keeper, that falls back within 24" of the Zombie Keeper of this unit is removed and immediately placed in this unit.

Plague Armor:
Plague armor is a specially made suit of Power Armor which renders the wearer immune to the effects of Zombie Plague in the event they are struck by one of their charges in the heat of battle.

Upgrades:
Plamsa Pistol 15pts
Power Sword 15pts
Power Fist 25pts

Without out a Chaos Codex to refer to, I'm limited to what i can remember about Chaos Marines.
Melta Bombs?! Combi Wepaons?! As other possible upgrades?! I have the memory of a goldfish XD

SGMAlice
 

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I've updated my entry with the WS BS and so on and the DeathGuard standard Special Rules thing (Thanks Gen.Ahab :))

Zombie Keeper, Plague Shepherd/Squig Eater... the name is unimportant.

@HippyPancake: I don't see why not. They all love Pappa Nurgle just the same and i was unaware that it was 'Zombies Only' If so then i apologise to the OP.

@Gen.Ahab: Any objections to the 'Herd' Special Rule? I thought it was a good idea to be honest.

SGMAlice
 

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I would just give them something like this: corpse horde
Corpse horde: if a unit of zombies doesn't have/losses their plague shepherd the unit must move the maximum number of " toward the nearest enemy unit within LOS.
Retains the arco flagellant idea and therefore the need for a Zombie Keeper/Plague Shepherd; It could be used i suppose but isn't a reason not to use what i suggested, so we can count that as a viable idea as well.
Its down to the OP to decide it would seem.

SGMAlice
 

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Squads of 10-50 then?:wink: also, I'm not too fond of the Plague Marine idea. The Horde Boss is good eniugh.
Bah! Balls to ya then! :p I won't bother suggesting anything in future. Pfft! :p

Methinks its best to stick to 10-30. Even 50 is too many.

SGMAlice
 

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Wouldn't zombie crows need to be fielded on swarm bases though? That would be neat!

Maybe something like, Jump Infantry, 3 wounds, 3 attacks, Feel No Pain, 7 points each? Deep Strike even?
a'la Scarabs/Rippers, yes.
I still think flying Zombies is a good idea :p

SGMAlice
 

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How big are you willing to go with the size of a modeled unit?
If your not too bothered about it, why not something along the lines of a Tyranid type unit? Something huge with either a big gun, bio style or huge ass Spitters?
As for Kommando style: Model looking something like Voldo from Soul Calibur (Maybe convert an Arco Flagellant?), more dead looking, As a scout or assassin.

SGMAlice
 

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The biggest so far is the Red Devil, followed by Great Unclean Ones.


Alright guys, I posted up the Carrion Feeder stats in the Fast Attack section.
That wasn't an answer but ok. How about the other idea's i suggested in the post?

SGMAlice
 

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I'm also not that fond of the idea of an "assassin" zombie, since I have Hunters. It's a shame too, because I have a whole box of Archo Flagellants, but no WH army! :ireful2:
Then use them as a scout unit.
Every army needs a scout unit, and you'd get to use those AF's

SGMAlice
 

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The only downside to using the Great Knife is that it's SOOOOOO heavy, it takes time to swing, hence the low WS and In.

I'm kind of hesitant to change his stats, especially removing the 2+ save and increasing the price.
That should only give him I1 rather than lowering his WS as well

SGMAlice
 

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I guess that's true, but I lowered the WS because the Knife's extremely cumbersome to use. The only methods of attack are an upward swing or a horizontal swing.
Then the same should apply to the Thunder Hammer also should it not?

SGMAlice
 

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Big hands and explosive rounds. Give them an INV save.
Or a really big Fly Swatter XD

I agree, An INV save would account for their fast and erratic movement. A couple of actual 40k models have them on that basis if i recall correctly.
5+ or 6+ should suffice

SGMAlice
 
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